Commit Graph

35 Commits

Author SHA1 Message Date
Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
gregorycu 577701cabd Optimise MapBlockMesh related functions
Directely or indirectly optimises the following functions:

* MapBlockMesh::MapBlockMesh
* MapBlockMesh::getTileInfo
* MapBlockMesh::makeFastFace
* MapBlockMesh::getSmoothLightCombined
2015-02-23 23:20:31 +10:00
unknown 5d08ada224 Add VoxelArea::hasEmptyExtent 2015-01-13 23:24:32 +10:00
Craig Robbins d406ac994b Optimise functions from CNodeDefManager and VoxelManipulator
CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
sapier 8ad83767cf Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
kwolekr 11afcbff69 The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
Perttu Ahola 9f031a6759 Optimize headers 2012-06-17 04:03:39 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola 56496ad5d8 Implement propagateSunlight for VoxelManipulator 2012-03-27 19:01:50 +03:00
Perttu Ahola d81e783665 Clean unit test output 2012-03-10 17:10:16 +02:00
Perttu Ahola c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Giuseppe Bilotta 163c38e175 Always return from non-void functions
This quiets a warning in Clang.
2011-08-08 16:13:48 +02:00
Perttu Ahola 7538b4c620 New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
Perttu Ahola 9d4e9c59de fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
Perttu Ahola e0f7bd4d57 Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00
Perttu Ahola 14fafc7217 added sneaking/crouching and changelog 2011-02-14 02:54:15 +02:00
Perttu Ahola 52d99fef31 fully working i guess 2011-02-11 19:55:42 +02:00
Perttu Ahola 71dbee43d0 some generation-time mud flow tweaking 2011-02-03 13:48:17 +02:00
Perttu Ahola 6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
Perttu Ahola 9f882bf74d Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
Perttu Ahola 3909e712a0 Faster lighting at map generation time 2011-01-24 16:36:58 +02:00
Perttu Ahola 7274b82ef4 commented out old water stuff 2011-01-24 13:42:13 +02:00
Perttu Ahola 0fa0e0752a old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
Perttu Ahola 3ac2abb0b5 commit before content-tile separation 2010-12-13 21:32:35 +02:00
Perttu Ahola 22037459e3 fixes for vc++ 2010-12-13 11:51:53 +02:00
Perttu Ahola 571fb14f94 working nicely 2010-12-13 03:19:12 +02:00
Perttu Ahola 47a593b519 starting to separate "material" to "content" and "tile" 2010-12-12 14:33:13 +02:00
Perttu Ahola 2a0d1a059e commit before some radicallish changes to water behavior 2010-12-11 18:11:03 +02:00
Perttu Ahola 5e0c284f3a some work-in-progress water stuff 2010-12-01 15:20:12 +02:00
Perttu Ahola fc26dcdb19 license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola af95cfc7a1 vokselijuttu lisätty 2010-11-29 10:57:05 +02:00