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30c21b4abd
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Fix partly double printed debug.txt
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2011-10-17 10:46:16 +03:00 |
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cfd19dcdb5
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Fix punching of oerkkis
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2011-10-17 01:58:38 +03:00 |
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b0481b9db1
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Fix chest not working after walked away and came back
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2011-10-17 01:04:22 +03:00 |
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5f39885975
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Improve inventory debug output
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2011-10-17 01:03:45 +03:00 |
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9ff8067426
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Fix items showing up as sticks when placed in world
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2011-10-17 00:08:27 +03:00 |
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162619a426
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Fix to-transparend conversion of backgrounds of sprite image files that don't have an alpha channel
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2011-10-16 23:41:43 +03:00 |
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2419d0029a
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Some more profiler stuff to get the hang on what really uses CPU
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2011-10-16 22:39:35 +03:00 |
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b8f2dcea4d
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Improve debug profiler usage for investigating CPU usage of server
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2011-10-16 21:16:44 +03:00 |
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07d000cc54
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When granting or revoking privileges, notify the target player too
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2011-10-16 20:03:43 +03:00 |
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6470743e51
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Make dungeon masters not shoot the walls with no reason
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2011-10-16 19:39:20 +03:00 |
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143dce6672
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When player times out, log the action as a timeout rather than regular quitting
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2011-10-16 19:38:56 +03:00 |
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96b2d1fd29
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Check NULL pointer properly in some new code trying to log new stuff
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2011-10-16 18:50:30 +03:00 |
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369177aa80
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Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
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2011-10-16 18:45:17 +03:00 |
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0bf533f753
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Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit
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2011-10-16 16:28:12 +03:00 |
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67a6bc4ab5
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Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
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2011-10-16 16:16:47 +03:00 |
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b65a5aceb0
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Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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2011-10-16 14:57:53 +03:00 |
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4846846a2d
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Initially add small and tight logging facility
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2011-10-16 12:45:00 +03:00 |
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414c614893
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Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting
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2011-10-16 11:52:33 +03:00 |
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4914eb29d1
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Replace M_PI with PI
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2011-10-16 00:24:51 +03:00 |
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825953bbdc
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Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections
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2011-10-15 23:07:43 +03:00 |
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fd6452749e
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Resource file handling for exe icon for MinGW
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2011-10-15 17:05:16 +03:00 |
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7c2639ddd9
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Make view bobbing amount configurable
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2011-10-15 16:32:24 +03:00 |
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3f58028d31
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Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
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2011-10-15 16:04:25 +03:00 |
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94dfececf6
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strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
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2011-10-15 15:02:28 +03:00 |
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74febd5c31
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Handle death and respawn better
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2011-10-15 14:46:59 +03:00 |
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5341bf59c2
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Improve mobv2
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2011-10-15 12:17:21 +03:00 |
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43a28f04fa
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mobv2
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2011-10-15 02:28:57 +03:00 |
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080002f8ed
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Lock mutex when accessing m_env in Server::~Server
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2011-10-14 12:39:25 +03:00 |
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853a78681e
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In CMake scripts: New version number, fix MSVC stuff
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2011-10-14 09:55:39 +03:00 |
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9e46cbf7ea
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
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b60b58b627
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Saner block modification flag operation for not saving everything always
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2011-10-12 10:53:37 +03:00 |
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a7833cca22
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Merge remote-tracking branch 'marktraceur/master'
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2011-09-26 22:41:06 +03:00 |
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9a7471b740
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Rotate wielded tool the right way and modify axe graphics accordingly
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2011-09-26 16:10:54 +03:00 |
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061d4b4202
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
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2ecd53ce09
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Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
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2011-09-26 15:09:04 +03:00 |
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b9e680d06c
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Server user limit configuration option
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2011-09-26 11:57:51 +03:00 |
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0ccc0ac927
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Merge remote-tracking branch 'darkrose/master'
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2011-09-26 11:57:28 +03:00 |
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ae561d705f
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Fixed null pointer dereference errors found by cppcheck
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2011-09-24 02:11:43 -05:00 |
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bc01ae4cbd
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Fixed merge issues with saplings, ready to pull now!
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2011-09-23 18:19:47 -07:00 |
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319f43e6d2
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Fixed saplings growing into trees (thanks so much, Kahrl!)
Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
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2011-09-23 18:14:35 -07:00 |
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85f119e1e6
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Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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2011-09-23 18:13:53 -07:00 |
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8b875d71d1
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remove content_* things from map.cpp
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2011-09-23 18:04:48 +10:00 |
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789c88509c
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Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distros
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2011-09-23 08:48:58 +03:00 |
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bdf54908aa
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Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it
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2011-09-22 20:47:47 +03:00 |
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582e450bad
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added locking chests - clean patch
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2011-09-22 19:11:48 +10:00 |
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ae6d83a41e
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Better apple tree generation
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2011-09-21 23:31:55 +03:00 |
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3e012122d1
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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2011-09-21 18:37:29 +02:00 |
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a4a2c34831
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reduce view bobbing slightly
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2011-09-21 15:54:06 +02:00 |
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36af9bb027
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Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
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2011-09-21 01:42:52 +02:00 |
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6599002149
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fix a numerical problem, but tool is still jittery
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2011-09-20 18:25:29 +02:00 |
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