130464c268
Print playername when failing to read playerfile and ignore files starting with .
2013-06-22 21:39:47 +00:00
4d77781ce7
A handful of minor fixes to various things
2013-06-22 17:27:48 -04:00
c1b829077a
Decoration: Add Schematic decoration type
2013-06-22 01:11:52 -04:00
b1a74df26d
Add Hungarian language.
2013-06-21 12:26:07 +04:00
3af90db5b5
Merge remote-tracking branch 'origin/master'
2013-06-21 10:24:16 +02:00
58f3cd3eb5
Translated using Weblate (Kirghiz)
2013-06-21 10:24:06 +02:00
b1ebd9f79c
Add a setting for max loop count per step in liquid update
2013-06-20 22:31:46 +00:00
c2cdaceed0
Make minetest.debug accept multiple parameters; convert them to string
2013-06-21 00:04:18 +02:00
469d0b120e
Remove deprecated functions that don't work anymore from lua_api.txt
2013-06-20 07:52:04 +02:00
81c8b404e7
Play placing sound only if place prediction was successful
2013-06-19 21:42:12 +00:00
9b6f1d647c
Dont dig or place nodes if interact priv is missing (clientside)
2013-06-19 21:42:12 +00:00
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
e65ac4d626
Restore old output format of dump()
2013-06-18 19:55:53 +00:00
26165453d2
Compress textures
2013-06-18 19:48:04 +00:00
f18b4872ea
Decoration: Place decorations in mgv6, check if air or cignore before placement
2013-06-17 21:59:57 -04:00
261f559339
Show number of objects in client environment in profiler (F6)
2013-06-18 01:49:06 +02:00
d74c377337
Formspec: Don't perform black magic if selected item fits the guess
2013-06-18 01:32:11 +02:00
c8ed61b281
Fix calculation of selected item (for not drawing it) in formspec
...
The previous code did not work when the list did not start at index 0
of the inventory list (issue #779 ).
2013-06-18 01:18:54 +02:00
816ffa99ba
Remove useless recalculation of bounding box (mapblock_mesh)
2013-06-18 01:11:46 +02:00
0b20768a24
Decoration, Ore: Resolve node names on Mapgen init
2013-06-17 18:51:29 -04:00
56093b6614
Decoration: Change divlen to sidelen
2013-06-17 18:23:31 -04:00
0a8519a26f
Add initial Decoration support, many misc. improvements & modifications
2013-06-17 03:21:36 -04:00
eccd1fdbed
Extend a delay in TestConnection from 50 to 100 milliseconds.
...
The 50 ms delay causes frequent test failures on certain systems with
slow network stacks, these failures go away with the 100 ms variant.
2013-06-17 02:09:50 +02:00
b5918760fb
Tweak IDropAction restriction handling in server.cpp
2013-06-16 17:01:21 +02:00
4405310184
Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g
2013-06-16 14:07:12 +02:00
0413f8ad9d
Removed a redundant step which degraded performance
2013-06-15 21:41:30 +04:00
93dfc3ec70
Add basic unicode support to the console (linux workaround)
2013-06-15 15:09:11 +00:00
3e4f1462bc
Fix crash in dump() when index is a table
2013-06-15 00:10:16 +00:00
40b2f36eb8
Fixes cmake-gui causing RUN_IN_PLACE to be always off
2013-06-13 16:45:52 +02:00
7a58c1d4ca
Reset dig_time when switching to a tool that cant dig the current node
2013-06-13 13:34:48 +00:00
21d6b39fd7
Enable word wrapping in profiler IGUIStaticText (freetype needs this)
2013-06-13 14:32:53 +02:00
2cdf0ff4ab
Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage
2013-06-12 20:27:06 +00:00
773471750d
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
0.4.7-MSVC
2013-06-06 22:57:38 +02:00
6b3e553dd5
Bump version to 0.4.7
0.4.7
2013-06-06 17:14:26 +00:00
bfa608b85e
Revert "Fix multiple texture support for animated meshnodes." (broke existing models)
...
This reverts commit 649dca4d16
.
2013-06-06 17:13:41 +00:00
7cb5217255
Close console when it loses focus but it is still on screen
2013-06-05 21:14:14 +02:00
4f6bec19bc
Only add ^[forcesingle to get raw texture if atlas is used
2013-06-04 07:44:19 +02:00
649dca4d16
Fix multiple texture support for animated meshnodes.
2013-06-03 23:31:08 +02:00
601ab85226
Corrected segfault when registering new biomes.
2013-06-03 20:35:51 +02:00
e988df0fbd
Add and implement setting max_clearobjects_extra_loaded_blocks.
...
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
b89c79e905
Delay deleting replaced textures (m_texture_trash)
2013-06-03 15:50:14 +02:00
9fe74a34ea
Call m_menumgr->deletingMenu from quitMenu in addition to destructor
...
This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input->clear() every frame when
noMenuActive() is false).
2013-06-03 15:25:48 +02:00
64befefcfc
Add Code::Blocks project and build files to .gitignore
2013-06-03 04:30:59 +02:00
6f9d384311
Replace c55.me links
2013-06-03 01:57:42 +02:00
29e9d09c68
Translated using Weblate (French)
2013-06-02 01:56:06 +02:00
c25102a4f7
Fix missing find_path and line_of_sight
2013-06-01 15:07:43 +02:00
c893958bb1
Fix some nullptr exceptions when handling invalid node inventories
2013-06-01 14:45:43 +02:00
db9c86d6c1
Translated using Weblate (French)
2013-06-01 13:23:00 +02:00
1dfc2e02b3
Merge remote-tracking branch 'origin/master'
2013-06-01 13:18:52 +02:00
ec039a3d12
Translated using Weblate (Portuguese (Brazil))
2013-06-01 13:18:42 +02:00