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Commit Graph

381 Commits

Author SHA1 Message Date
aa8df112ff Attachments: Fix interpolation from (0,0,0) after detach
GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-07 15:12:26 +01:00
cf7fda0083 Add z-index management to HUD 2019-12-06 20:31:26 +00:00
f6de86ce4b Fix LocalPlayer-bound sound playback broken by 81c2370 2019-12-05 20:52:30 +01:00
0b2f0914cc Improve client-side packet receiving 2019-11-25 20:00:24 +01:00
60bff1e6cb Waves generated with Perlin-type noise #8994 2019-11-19 19:42:52 -08:00
02111e4961 Fix clang-tidy and lint travis checks 2019-11-11 14:06:48 +01:00
2c4cf508a9 [CSM] Implement minetest.get_csm_restrictions()
fixes #8068
2019-11-11 14:06:48 +01:00
3f271564e0 Run on_item_use CSM callback even if item is not marked usable
Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
2019-11-11 14:06:48 +01:00
b57dc70769 [CSM] Expose more env functions 2019-11-11 14:06:48 +01:00
b0260b5ec8 Refactor CSM restriction code a bit
This also fixes find_node_near restrictions being ineffective.
2019-11-11 14:06:48 +01:00
d961ece144 Be lenient with extra slashes for CSM paths 2019-11-09 16:08:38 +01:00
7e649f985c Corrections to client_lua_api.txt 2019-11-09 16:08:38 +01:00
82a2e02323 Load client mods into memory before execution.
Preperation for server-sent CSM which will eventually need this.
2019-11-09 16:08:38 +01:00
DS
5506e97ed8 Formspec: draw order and clipping for all elements (#8740) 2019-11-07 20:11:01 +01:00
388ea737f5 Clean up font caching, fix bitmap fonts 2019-11-03 11:45:33 +01:00
72416a6a1f Formspec: add hypertext element 2019-11-03 11:45:33 +01:00
15b6922ae6 Correction for alpha blending issues in texture mod compositing (#9029) 2019-10-18 19:17:35 +02:00
f483a1a9b2 Fix isDead()/autoforward crash (#9031)
Crash occurred in singleplayer when leaving a world with
autoforward enabled then re-entering a world.
2019-10-09 19:39:50 +01:00
cbcb9e0b1c ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
b49dfa92ce Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)
Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
2019-10-08 20:36:56 +02:00
825579b43d Fix upright_sprite lighting when colors are set
fixes #9020
2019-10-06 17:19:42 +02:00
76032159bd Fix unwanted detaching when damage = 0 2019-10-05 15:45:05 +02:00
81c2370c8b Attachments: Fix attachments to temporary removed objects (#8989)
Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
2019-10-02 19:11:27 +02:00
61e9c1b0dd Textures: Load base pack only as last fallback (#8974) 2019-09-29 19:57:29 +02:00
3799ffd9d5 Move Quicktune code to util/ (#8871) 2019-09-29 13:41:13 +02:00
5fde69798c Simple shader fixes. (#8991)
1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes)
2019-09-26 13:57:39 -07:00
26b39f1eae Fix some reference counters (memleak) (#8981)
Fix some reference counters (memleak)
Map::dispatchEvent: Allocation safety using references
2019-09-24 19:05:28 +02:00
cf78e37da3 Move the code for meta formspec into bool Game::nodePlacement(const ItemDefinition &selected_def, 2019-09-22 22:12:49 +02:00
47da640d77 Add support for per-player FOV overrides and multipliers 2019-09-19 20:14:16 +02:00
0b5c5499ec Trigger on_place in many situations even if prediction failed 2019-09-19 16:36:02 +02:00
05a7da6279 Improve undersampling settings
The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.

This closes #8939.
2019-09-17 19:06:51 +02:00
1de4ca1f9d Built-in formspecs: Force version 1 2019-09-14 20:42:54 +02:00
8e42a25e57 client.h: Add missing const's 2019-09-14 20:16:55 +02:00
16d6ca3937 LocalPlayer: Fix code-style 2019-09-14 20:16:55 +02:00
eea082ee3f client.cpp: Fix code-style in Client::sendPlayerPos 2019-09-14 20:16:55 +02:00
e2d6445f2a Fix LocalPlayer::isDead always returning false if player is immortal 2019-09-14 20:16:55 +02:00
81c7f0ae04 Send ActiveObjects once right after Init2 2019-09-14 20:16:55 +02:00
9acd36bf99 Formspecs: Introduce formspec_version to mods 2019-09-14 19:43:08 +02:00
23677be951 Load CSM environment after the restrictions are known
Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)

Duplication checks inside constructors
2019-09-14 19:42:25 +02:00
095f26a4f8 particles.cpp: Fix code-style
Mainly spacing and pointer placement
2019-08-31 19:05:53 +02:00
96762af3ce clientobject.h: Fix code-style 2019-08-31 19:05:53 +02:00
9543b84970 Fix rotation of attached particlespawner
Co-authored-by: ANAND <ClobberXD@gmail.com>
2019-08-31 19:05:53 +02:00
fbc8724d59 fontengine: Fix non-gettext builds 2019-08-24 19:11:50 +02:00
0b4f424f41 Inventory: Send dirty lists where appropriate (#8742)
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time.

Raises protocol version to 38 to ensure correct backwards-compatible code.
2019-08-24 19:07:38 +02:00
6ada090bb0 Occlusion: Check for light_propagates and do mapblock bounds checks 2019-08-23 19:17:43 +02:00
7d016b4efd Occlusion: Begin cleanup 2019-08-23 19:17:43 +02:00
ba8fb774c1 Revert "Don't send position update packet if player is dead"
This reverts commit fb6f1fdcbe.
2019-08-21 15:30:52 +02:00
fb6f1fdcbe Don't send position update packet if player is dead 2019-08-20 18:49:06 +02:00
3c395d908f Disable autoforward if player is dead 2019-08-20 18:48:28 +02:00
ded5da7800 Restore intended functionality to minimap markers (#8819) 2019-08-19 19:18:11 +02:00