Commit Graph

2395 Commits

Author SHA1 Message Date
PilzAdam e51ad5337f Use a table in set_physics_override() 2013-12-03 23:20:00 +01:00
PilzAdam 15be2659ea Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
Sfan5 d9de9f23d9 Fix LevelDB maps 2013-12-03 20:03:20 +01:00
RealBadAngel 2330267d22 Shaders rework. 2013-12-03 18:55:25 +01:00
PilzAdam 60113bde74 Dont move item back when not clicking on a slot 2013-12-03 18:05:36 +01:00
proller 1309e52198 Rename names -> can_see_far_names in announce 2013-12-03 20:14:06 +04:00
sapier 5004f31575 Fix broken async locking in release build 2013-12-03 17:50:00 +02:00
proller 6cbd1b8bf7 Remove link to #, add unlimited_player_transfer_distance to announce 2013-12-03 19:48:43 +04:00
Sfan5 6fa3892a71 Fix MinGW build 2013-12-01 20:58:46 +01:00
sapier 04e9a9d541 Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
kwolekr f3439c40d8 Cavegen: Fix possible out-of-bounds heightmap access 2013-12-01 08:57:35 -05:00
kwolekr 20e3d550fa Decoration: Add schematic Y-slice probability support 2013-12-01 01:24:59 -05:00
sapier de0cdbc01c Fix log threadname lookup handling not beeing threadsafe 2013-11-30 21:22:15 +01:00
ShadowNinja 4696c59a5f Add error handler to async step 2013-11-30 13:05:13 -05:00
ShadowNinja 4594ba6522 Optimize table creation 2013-11-30 13:05:13 -05:00
Novatux d879a539cd Add minetest.swap_node 2013-11-30 18:37:56 +01:00
Ilya Zhuravlev 752e11e114 Fix MSVC build. 2013-11-30 21:00:18 +04:00
kwolekr ff7d7080e3 LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored 2013-11-30 00:27:39 -05:00
kwolekr 769b2d7c05 LuaVoxelManip: Add get_light_data() and set_light_data() 2013-11-30 00:01:43 -05:00
MetaDucky 5be786c804 Fixed potential NULL pointer and leak when setting node metadata 2013-11-29 23:35:16 -05:00
kwolekr 747bc40840 Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues 2013-11-29 20:54:04 -05:00
sapier d19a69cd0d Fix broken thread stop handling 2013-11-30 02:15:31 +01:00
sapier d02ce1cf4d Fix old gcc build 2013-11-29 23:36:18 +01:00
sapier 2e66aca357 Fix modstore/favourites hang by adding asynchronous lua job support 2013-11-29 22:09:14 +01:00
sapier b08d7558de Split server/client port setting to avoid port number clashes in mainmenu 2013-11-28 21:43:06 +01:00
ShadowNinja ff25218374 Don't use variable length arrays 2013-11-28 11:22:41 -05:00
ShadowNinja 7433d65d3e Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
Mario Barrera 1fd9a11e30 SQLite rollback 2013-11-27 18:13:06 -05:00
sapier 4f246f0e22 Fix line_of_sight (AGAIN) 2013-11-25 00:04:05 +01:00
kwolekr 068dd796f5 Don't continue trying to deserialize blank block data 2013-11-24 02:10:15 -05:00
Kahrl ab601e8710 Fix invalid escape sequence in database migration code 2013-11-23 16:09:38 +01:00
Kahrl 6f851c9692 Fix crash when pressing Enter key in formspec menu 2013-11-23 00:37:32 +01:00
kwolekr 5323d800cc Fix possible implicit conversion of NULL to std::string 2013-11-21 00:49:32 -05:00
kwolekr 98e4e2b373 LuaVoxelManip: Update parameter index of set_lighting() 2013-11-21 00:45:17 -05:00
kwolekr b38afc9311 Mapgen V6: Respect water_level setting 2013-11-21 00:43:27 -05:00
MetaDucky 0930911efa fix gettext compile issues under win32 2013-11-18 21:11:52 -05:00
kwolekr 86ef7147b6 Fix issue #1009 (minetest.get_connected_players() returns non-existing players) 2013-11-17 15:15:59 -05:00
PilzAdam a55c073ce9 Increase liquid_loop_max to 10000 again 2013-11-17 21:05:14 +01:00
Perttu Ahola 21789ccc5f Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug. 2013-11-17 14:46:01 -05:00
sapier b2d9205796 Fix Result of processed Request was written to invalid (non existent) ResultQueue if requesting thread timed out before 2013-11-17 12:46:54 -05:00
sapier eadc943159 Add missing RequestQueue doc 2013-11-17 12:46:43 -05:00
sapier dc407e219f Fix multicaller support in RequestQueue 2013-11-17 12:45:58 -05:00
kwolekr d419e4cbb6 Do the same for LevelDB interface 2013-11-17 11:26:34 -05:00
kwolekr aa172bdda4 Handle blank blocks in database
Fix screwed-up indentation
2013-11-17 10:57:45 -05:00
kwolekr a439aea9ba Revert "Don't use msvc libs for mingw build"
This reverts commit 3985c01ad7.
2013-11-17 10:33:58 -05:00
kwolekr a92fc3563c Prevent shaders from being created when disabled 2013-11-17 02:46:05 -05:00
sapier 3985c01ad7 Don't use msvc libs for mingw build 2013-11-17 02:27:00 -05:00
kwolekr cca4f09ba1 Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node name if decolist is used
Fix warning message for spawnby nodes

Prevent type-punning warning caused by casting enum to int
2013-11-17 02:22:24 -05:00
kwolekr e396fb2984 Actually fix weather
The real problem was that MapBlocks were not activated before getting sent to the client
2013-11-17 01:59:04 -05:00
sapier 90e7832408 Fix invalid listname and listsize not handled correctly in set_size 2013-11-16 15:52:41 +01:00