Commit Graph

6 Commits

Author SHA1 Message Date
red-001 6167070b86
Add `get_wielded_item` 2017-03-13 22:19:11 +01:00
red-001 e40a4799e2 [CSM] Add `on_punchnode` callback 2017-03-13 18:31:51 +01:00
red-001 ec7b497f42 [CSM] Add `get_node` and `get_node_or_nil` 2017-03-13 18:31:47 +01:00
red-001 b3d873a812 [CSM] Add `on_dignode` callback (#5140) 2017-03-13 18:31:47 +01:00
Loic Blot ccadc088f2 [CSM] storage + fixes 2017-03-13 18:31:44 +01:00
Loïc Blot 8f5ce93c26 [CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 18:31:37 +01:00