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96b2d1fd29
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Check NULL pointer properly in some new code trying to log new stuff
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2011-10-16 18:50:30 +03:00 |
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369177aa80
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Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
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2011-10-16 18:45:17 +03:00 |
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0bf533f753
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Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit
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2011-10-16 16:28:12 +03:00 |
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67a6bc4ab5
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Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
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2011-10-16 16:16:47 +03:00 |
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b65a5aceb0
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Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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2011-10-16 14:57:53 +03:00 |
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4846846a2d
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Initially add small and tight logging facility
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2011-10-16 12:45:00 +03:00 |
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414c614893
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Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting
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2011-10-16 11:52:33 +03:00 |
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4914eb29d1
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Replace M_PI with PI
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2011-10-16 00:24:51 +03:00 |
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825953bbdc
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Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections
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2011-10-15 23:07:43 +03:00 |
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fd6452749e
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Resource file handling for exe icon for MinGW
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2011-10-15 17:05:16 +03:00 |
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7c2639ddd9
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Make view bobbing amount configurable
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2011-10-15 16:32:24 +03:00 |
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3f58028d31
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Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
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2011-10-15 16:04:25 +03:00 |
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94dfececf6
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strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
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2011-10-15 15:02:28 +03:00 |
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74febd5c31
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Handle death and respawn better
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2011-10-15 14:46:59 +03:00 |
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5341bf59c2
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Improve mobv2
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2011-10-15 12:17:21 +03:00 |
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43a28f04fa
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mobv2
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2011-10-15 02:28:57 +03:00 |
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080002f8ed
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Lock mutex when accessing m_env in Server::~Server
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2011-10-14 12:39:25 +03:00 |
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853a78681e
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In CMake scripts: New version number, fix MSVC stuff
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2011-10-14 09:55:39 +03:00 |
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9e46cbf7ea
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
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b60b58b627
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Saner block modification flag operation for not saving everything always
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2011-10-12 10:53:37 +03:00 |
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a7833cca22
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Merge remote-tracking branch 'marktraceur/master'
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2011-09-26 22:41:06 +03:00 |
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9a7471b740
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Rotate wielded tool the right way and modify axe graphics accordingly
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2011-09-26 16:10:54 +03:00 |
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061d4b4202
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Merge branch 'view_bobbing_and_vielded_tool'
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2011-09-26 15:10:02 +03:00 |
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2ecd53ce09
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Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
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2011-09-26 15:09:04 +03:00 |
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b9e680d06c
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Server user limit configuration option
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2011-09-26 11:57:51 +03:00 |
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0ccc0ac927
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Merge remote-tracking branch 'darkrose/master'
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2011-09-26 11:57:28 +03:00 |
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ae561d705f
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Fixed null pointer dereference errors found by cppcheck
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2011-09-24 02:11:43 -05:00 |
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bc01ae4cbd
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Fixed merge issues with saplings, ready to pull now!
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2011-09-23 18:19:47 -07:00 |
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319f43e6d2
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Fixed saplings growing into trees (thanks so much, Kahrl!)
Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
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2011-09-23 18:14:35 -07:00 |
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85f119e1e6
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Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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2011-09-23 18:13:53 -07:00 |
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8b875d71d1
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remove content_* things from map.cpp
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2011-09-23 18:04:48 +10:00 |
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789c88509c
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Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distros
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2011-09-23 08:48:58 +03:00 |
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bdf54908aa
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Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it
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2011-09-22 20:47:47 +03:00 |
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582e450bad
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added locking chests - clean patch
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2011-09-22 19:11:48 +10:00 |
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ae6d83a41e
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Better apple tree generation
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2011-09-21 23:31:55 +03:00 |
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3e012122d1
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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2011-09-21 18:37:29 +02:00 |
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a4a2c34831
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reduce view bobbing slightly
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2011-09-21 15:54:06 +02:00 |
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36af9bb027
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Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
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2011-09-21 01:42:52 +02:00 |
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6599002149
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fix a numerical problem, but tool is still jittery
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2011-09-20 18:25:29 +02:00 |
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cbd2bcf102
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Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there
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2011-09-20 18:19:26 +02:00 |
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01f3ae1c50
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Digging animation
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2011-09-20 11:06:16 +02:00 |
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eaff4616ad
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fix some normals
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2011-09-19 17:11:53 +02:00 |
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ab42549b1e
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Wielded tool updates, leaves and glass work now
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2011-09-19 17:08:42 +02:00 |
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02726f0003
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Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes
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2011-09-19 06:37:24 +02:00 |
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36bcbca9ac
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Added sprite extruder
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2011-09-19 03:01:11 +02:00 |
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4ed837bcfa
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trying some view bobbing changes
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2011-09-18 17:02:30 +02:00 |
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54f3796f91
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Oops, up vector is needed.
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2011-09-18 02:24:43 +02:00 |
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ae66d611f2
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This looks more like MC view bobbing, but still not even close
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2011-09-18 02:17:39 +02:00 |
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b22cb69a15
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Merge remote-tracking branch 'sfan5/apple-trees'
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2011-09-16 19:09:13 +03:00 |
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40707e3c5b
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SQLite needs to be linked with -ldl on some Linux distros.
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2011-09-16 19:06:45 +03:00 |
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