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mirror of https://github.com/minetest/minetest.git synced 2025-07-04 00:40:24 +02:00
Commit Graph

6330 Commits

Author SHA1 Message Date
96b2d1fd29 Check NULL pointer properly in some new code trying to log new stuff 2011-10-16 18:50:30 +03:00
369177aa80 Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there. 2011-10-16 18:45:17 +03:00
0bf533f753 Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit 2011-10-16 16:28:12 +03:00
67a6bc4ab5 Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
b65a5aceb0 Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
4846846a2d Initially add small and tight logging facility 2011-10-16 12:45:00 +03:00
414c614893 Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting 2011-10-16 11:52:33 +03:00
4914eb29d1 Replace M_PI with PI 2011-10-16 00:24:51 +03:00
825953bbdc Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections 2011-10-15 23:07:43 +03:00
fd6452749e Resource file handling for exe icon for MinGW 2011-10-15 17:05:16 +03:00
7c2639ddd9 Make view bobbing amount configurable 2011-10-15 16:32:24 +03:00
3f58028d31 Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason) 2011-10-15 16:04:25 +03:00
94dfececf6 strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example 2011-10-15 15:02:28 +03:00
74febd5c31 Handle death and respawn better 2011-10-15 14:46:59 +03:00
5341bf59c2 Improve mobv2 2011-10-15 12:17:21 +03:00
43a28f04fa mobv2 2011-10-15 02:28:57 +03:00
080002f8ed Lock mutex when accessing m_env in Server::~Server 2011-10-14 12:39:25 +03:00
853a78681e In CMake scripts: New version number, fix MSVC stuff 2011-10-14 09:55:39 +03:00
9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
b60b58b627 Saner block modification flag operation for not saving everything always 2011-10-12 10:53:37 +03:00
a7833cca22 Merge remote-tracking branch 'marktraceur/master' 2011-09-26 22:41:06 +03:00
9a7471b740 Rotate wielded tool the right way and modify axe graphics accordingly 2011-09-26 16:10:54 +03:00
061d4b4202 Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
2ecd53ce09 Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit 2011-09-26 15:09:04 +03:00
b9e680d06c Server user limit configuration option 2011-09-26 11:57:51 +03:00
0ccc0ac927 Merge remote-tracking branch 'darkrose/master' 2011-09-26 11:57:28 +03:00
ae561d705f Fixed null pointer dereference errors found by cppcheck 2011-09-24 02:11:43 -05:00
bc01ae4cbd Fixed merge issues with saplings, ready to pull now! 2011-09-23 18:19:47 -07:00
319f43e6d2 Fixed saplings growing into trees (thanks so much, Kahrl!)
Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
2011-09-23 18:14:35 -07:00
85f119e1e6 Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. 2011-09-23 18:13:53 -07:00
8b875d71d1 remove content_* things from map.cpp 2011-09-23 18:04:48 +10:00
789c88509c Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distros 2011-09-23 08:48:58 +03:00
bdf54908aa Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it 2011-09-22 20:47:47 +03:00
582e450bad added locking chests - clean patch 2011-09-22 19:11:48 +10:00
ae6d83a41e Better apple tree generation 2011-09-21 23:31:55 +03:00
3e012122d1 Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that 2011-09-21 18:37:29 +02:00
a4a2c34831 reduce view bobbing slightly 2011-09-21 15:54:06 +02:00
36af9bb027 Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). 2011-09-21 01:42:52 +02:00
6599002149 fix a numerical problem, but tool is still jittery 2011-09-20 18:25:29 +02:00
cbd2bcf102 Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there 2011-09-20 18:19:26 +02:00
01f3ae1c50 Digging animation 2011-09-20 11:06:16 +02:00
eaff4616ad fix some normals 2011-09-19 17:11:53 +02:00
ab42549b1e Wielded tool updates, leaves and glass work now 2011-09-19 17:08:42 +02:00
02726f0003 Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes 2011-09-19 06:37:24 +02:00
36bcbca9ac Added sprite extruder 2011-09-19 03:01:11 +02:00
4ed837bcfa trying some view bobbing changes 2011-09-18 17:02:30 +02:00
54f3796f91 Oops, up vector is needed. 2011-09-18 02:24:43 +02:00
ae66d611f2 This looks more like MC view bobbing, but still not even close 2011-09-18 02:17:39 +02:00
b22cb69a15 Merge remote-tracking branch 'sfan5/apple-trees' 2011-09-16 19:09:13 +03:00
40707e3c5b SQLite needs to be linked with -ldl on some Linux distros. 2011-09-16 19:06:45 +03:00