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mirror of https://github.com/minetest/minetest.git synced 2025-07-06 18:00:21 +02:00
Commit Graph

6330 Commits

Author SHA1 Message Date
b6c12d2aa3 Fix github issue #224 2012-09-01 18:32:15 +03:00
7a14171be4 Fix issue with openal mac os x compile 2012-09-01 18:19:59 +03:00
5194505407 Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard 2012-09-01 18:03:50 +03:00
3e7957512b A bunch of GUIKeyChangeMenu fixes
- Display message when associating a key already in use
- Fix issue for not beeing able to assign space to an action
- Cleaning up
- Make it build (by celeron55)
2012-09-01 18:03:40 +03:00
c0bd96d9b3 Attempt to fix flying gravel and dirt 2012-09-01 13:41:15 +03:00
0f7728f84d Smooth transition to the desert biome. 2012-09-01 13:22:07 +03:00
c129b3852b Fix the bouncy node related stuff a bit 2012-09-01 13:21:52 +03:00
3b43c69df4 Add bouncy node group 2012-09-01 12:58:37 +03:00
b17d3e7ad7 Add disable_jump and fall_damage_add_percent node groups 2012-09-01 12:07:27 +03:00
6a16075912 Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
43ebec2be1 Make shift the default descent control on ladders and when flying
"aux1_descends" setting switches to the old descend control.
2012-09-01 09:48:07 +03:00
f60227f112 Don't crash in "unexpected multibyte character"; just print it in log. Github #222 2012-09-01 09:23:39 +03:00
f3630e95d6 Use proper alpha blit in some more texture modifiers 2012-08-31 18:06:47 +03:00
8887105ffd Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,Y=filename2 2012-08-31 17:58:55 +03:00
1d7408a7b8 Fix black display inside opaque water
Opaque water's solidness was being set to 2, like a normal node.
When you swim, it is treated like a solid block, and the display
goes black.  Setting it to 1 like transparent water allows you to
see.

It looks somewhat awkward when you swim, look up, and see an opaque
wall of water (the surface), but there isn't much that can be done
about it.  If you made the water transparent so it looked good,
it would defeat the purpose :) .
2012-08-31 17:50:12 +03:00
b29d609b0b Move chat commands to Lua and remove servercommand.{cpp,h}
Commands moved:
 /me
 /status
 /time
 /shutdown
 /ban
 /clearobjects
2012-08-12 16:45:58 +03:00
8a3c777c40 Add ban management routines to Lua API
Those functions are:
 * minetest.get_ban_list()
 * minetest.get_ban_description(ip_or_name)
 * minetest.ban_player(name)
 * minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00
548da26ddc Extend Lua API in order to implement chat commands
minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
2012-08-12 16:44:55 +03:00
8e0ac70c4d Remove trailing comma after player list in server status string 2012-08-12 16:44:54 +03:00
1ed559bd24 Allow digging of unknown nodes
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type.  Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
e3b831e975 Fix wrong amount of nodes being dropped from inventory 2012-08-12 15:49:23 +03:00
d05e3adbc7 fix node timers so on_timer gets the correct position 2012-08-12 15:28:31 +03:00
a9a475ad50 Remove unwanted ! from ifs in inventory record-for-rollback code 2012-08-12 11:20:36 +03:00
fd7ec2da91 Fix inventory segfault when rollback recording is disabled 2012-07-28 14:44:18 +03:00
c9ed379e39 Add enable_rollback_recording setting, defaulting to false 2012-07-28 03:08:09 +03:00
e64feefc61 Handle max<min in LuaPseudoRandom::l_next() 2012-07-27 19:03:15 +03:00
3e754382af Tweak rollback and liquids 2012-07-27 15:46:51 +03:00
7ef0a13250 Tweak rollback stuff 2012-07-27 14:52:29 +03:00
0de3fb786d Increase automatic suspect guess timeframe 2012-07-27 13:54:14 +03:00
1d44a98f2f ABM and liquid overload skip 2012-07-27 13:45:49 +03:00
98ff4eb4ee Fix server build (a missing header) 2012-07-27 13:43:25 +03:00
a9d8df83d2 Make the rollback system VERY FUCKING GOD DAMN POWERFUL 2012-07-27 13:24:28 +03:00
508b7b5e51 Don't track liquids for rollback because of too much log 2012-07-27 02:46:54 +03:00
f7dc72f8aa Properly rollback chat command triggered things 2012-07-27 02:37:04 +03:00
0190f9b077 Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
0c91a0d59d Working group-shapeless and multigroup recipes 2012-07-26 13:49:13 +03:00
a26a66a8c4 Restore focus to formspec menu when pressing a button 2012-07-25 18:28:40 +03:00
0346e68deb Add special return value -1 to inventry callbacks 2012-07-25 16:52:00 +03:00
db62c227c8 Improve formspec positioning 2012-07-25 16:30:23 +03:00
983e45ae92 Improve inventory callbacks a bit 2012-07-25 15:39:39 +03:00
0a18dda158 Remove special handling of creative mode 2012-07-25 14:07:45 +03:00
9eaf93d41d Detached inventory callbacks and reworked node metadata callbacks 2012-07-25 02:36:54 +03:00
2ac20982e0 Detached inventories 2012-07-24 20:57:17 +03:00
0cf1ed544c darkrose should work at a nuclear power plant.
It'd take years to figure out what caused the accident.
2012-07-24 16:36:50 +03:00
5c31445117 Improve node timer format (map format version 25) and update mapformat.txt 2012-07-24 15:03:46 +03:00
c009aa3a22 Fix building on top of (pointable && buildable_to) nodes 2012-07-23 20:42:08 +03:00
aef1332e42 Improve build configuration options 2012-07-23 15:23:33 +03:00
fd845f27f5 Fix map deserialization and remove old serialization code 2012-07-23 08:18:39 +03:00
ea62ee4b61 Increase node id/param0 to 16 bits, leaving param2 always with 8 bits 2012-07-23 08:18:39 +03:00
cd6becd442 Implement node timers 2012-07-23 08:18:37 +03:00