40ea4ddef1
Fix HUD multiline text alignment ( #10795 )
2021-09-19 20:23:22 +02:00
e0529da5c8
Fix trivial typos
2021-09-19 13:54:20 +02:00
16a62426d6
Add feature table entry for new dynamic media API
2021-09-19 13:54:06 +02:00
ad076ede85
Add preprocessor check for weird (incorrect) build configurations
2021-09-19 13:53:44 +02:00
fd8a8501bc
Shave off buffer copies in networking code ( #11607 )
2021-09-17 18:14:25 +02:00
ea250ff5c5
Fix GLES2 discard behaviour (texture transparency)
2021-09-17 18:13:50 +02:00
d1e0f73b77
Hide Wself-assign-overloaded and Wself-move unittest compilation warnings
...
The warnings occured with the clang compiler
2021-09-17 18:13:04 +02:00
6fedee16f0
Readd TGA to the list of valid texture formats. ( #11598 )
2021-09-15 11:12:24 +01:00
719a12ecac
Chop game background in mainmenu ( #10796 )
2021-09-14 20:46:02 +02:00
4feb799b7e
Add Windows-specific CreateTempFile() implementation
...
Once again MSVC is the only compiler not supporting basic POSIX functionality.
2021-09-14 20:45:41 +02:00
b480a3e9fd
Fix broken handling of NodemetaChanged packets
...
fixes #11610
2021-09-12 14:42:01 +02:00
75bf9b75ca
Make sure relevant std::stringstreams are set to binary
2021-09-11 21:06:57 +02:00
766e885a1b
Clean up/improve some scriptapi error handling code
2021-09-10 23:16:46 +02:00
7423c4c11e
Send to clients node metadata that changed to become empty ( #11597 )
2021-09-10 23:16:34 +02:00
2cefe51d3b
Split vector.new into 3 constructors
2021-09-10 23:16:16 +02:00
bbfae0cc67
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00
bcb6565483
Add missing zstd-libs to final Docker image
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Also add `minetestserver --version` command to verify docker build in CI
2021-09-07 15:29:57 +02:00
7f3401412e
Fix movement in random_input mode ( #11592 )
2021-09-05 19:58:50 +02:00
a3e32d81c5
Add hint to error message on how to build with in-tree Irrlicht
2021-09-05 19:57:40 +02:00
ff9945dc6e
Fix falling mesh nodes being half size ( #11389 )
2021-09-01 22:20:57 +02:00
e912008cb3
Update README for zstd changes
2021-09-01 22:20:38 +02:00
31d2b9edcd
Don't look for zlib and zstd manually on Windows
2021-09-01 22:20:38 +02:00
e5edda28ce
Drop Ubuntu 16.04 from gitlab-ci, add 20.04 instead
2021-09-01 22:20:38 +02:00
70dafcf5da
Check for required libzstd APIs in cmake
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It's very unlikely that anyone uses a zstd version this old, but if they do fail early.
2021-09-01 22:20:38 +02:00
d1624a5521
Switch MapBlock compression to zstd ( #10788 )
...
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock
Co-authored-by: sfan5 <sfan5@live.de >
2021-08-31 17:32:31 -07:00
beac4a2c98
CI: Bump IrrlichtMt to 1.9.0mt3
2021-08-31 23:57:39 +02:00
040aed37ab
Remove closing paren as weblink delimiter
2021-08-29 19:30:33 +02:00
6a1424f2b1
Async-related script cleanups
2021-08-28 12:15:12 +02:00
0f8a6d78a7
CI: Add macOS workflow ( #11454 )
2021-08-28 12:14:55 +02:00
3f1adb49ae
Remove redundant on_dieplayer calls
2021-08-28 12:14:16 +02:00
1d69a23ba4
Joystick sensitivity for player movement ( #11262 )
...
This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.
movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:
FWD
0
_
LFT / \ RGT
-Pi/2 | | +Pi/2
\_/
+-Pi
BCK
Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.
Co-authored-by: Markus Koch <markus@notsyncing.net >
Co-authored-by: sfan5 <sfan5@live.de >
2021-08-27 20:24:24 +02:00
149d8fc8d6
Add group-based tool filtering for node drops ( #10141 )
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Supports both AND and OR requirements, e.g.
* "a tool that's in any of these groups"
* "a tool that's in all of these groups"
2021-08-27 20:23:20 +02:00
d36dca3aba
Optimize vector length calculations ( #11549 )
2021-08-27 20:22:35 +02:00
a7188bd6f5
Add debian 11 to Gitlab-CI ( #11571 )
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* feat(gitlab-ci): add debian 11 support
2021-08-27 11:19:15 +02:00
ff3aa18436
fix: update to alpine 3.14 ( #11570 )
2021-08-24 14:52:05 +02:00
ef84c3b8b9
Set policies through CMake 3.9 to allow enabling IPO ( #11560 )
2021-08-23 22:13:47 +02:00
63e8224636
Fix 6th line of infotext being cut off in half ( #11456 )
2021-08-23 22:13:17 +02:00
eea488ed75
Inventory: Fix rare out-of-bounds access
...
Co-authored-by: Thomas--S <info@thomas-stangl.de >
2021-08-23 14:10:17 +02:00
dad87a360b
Use utf-8 for the Irrlicht clipboard ( #11538 )
2021-08-23 14:09:50 +02:00
fad835cf64
Fix server-only builds on older CMake versions ( #11566 )
...
closes #11564
2021-08-23 13:33:25 +02:00
0c1e9603db
HUD: Reject and warn on invalid stat types ( #11548 )
...
This comes into play on older servers which do not know the "stat" type.
Warnings are only logged once to avoid spam within globalstep callbacks
2021-08-21 20:04:04 +02:00
a72d13064f
Allow lib/irrlichtmt to work for server builds (headers-only)
2021-08-21 13:53:59 +02:00
6fd8aede48
Show status message when changing block bounds ( #11556 )
2021-08-21 13:53:49 +02:00
e7b05beb7d
Validate staticdata and object property length limits ( #11511 )
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Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens.
2021-08-19 20:14:22 +02:00
1320c51d8e
Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes
2021-08-19 20:14:04 +02:00
24b66dede0
Add fwgettext util function
2021-08-19 20:13:25 +02:00
3b842a7e02
Fix inconsistent integer comparison warnings
2021-08-17 20:00:47 +02:00
2eec997e97
Clarify the meaning of "rightclick"/"use" in documentation ( #11471 )
2021-08-16 17:57:07 +02:00
328d949225
Start sprite animation at the beginning ( #11509 )
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When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
2021-08-16 17:56:38 +02:00
4419e311a9
Cap iterations of imageCleanTransparent sanely
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fixes #11513 performance regression with 256x textures
2021-08-16 17:56:11 +02:00