3d6b55d3e9
Fix texture distortion for flowing liquids ( #9561 )
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Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level. This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes. This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
2020-04-02 19:24:35 +02:00
d7825bca1b
Fix GUI element click-through by changing visibility ( #9534 )
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This adds a vector that holds pointers to elements that should only be visible while being drawn.
In the guifsmenu's draw func, all elements in this vector are made visible and invisible again. Apart from there, they are always invisible. (Well they are still visible before the first drawn, does this matter? If yes, it could be fixed easily with some lines of code everywhere.)
2020-03-31 18:34:42 +01:00
9953145a4e
Formspec: Mark hypertext
and markup language as unstable
2020-03-28 21:54:19 +01:00
13b228513e
Ignore near_plane setting on non-Android platforms ( #8749 )
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Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
c6d6358b92
Travis: Correct Linux dependencies so that PostgreSQL is found by CMake
2020-03-28 13:04:15 +01:00
04961491c1
Fix crash on wielditem/item entities
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bug was introduced in f3032a637c
2020-03-28 12:56:48 +01:00
3c0d309643
Improve documentation of minetest.get_node_drops()
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Also remove the comment saying it could be removed or modified.
2020-03-26 20:35:05 +01:00
49a558574f
Hypertext: Fix alignment tags adding unwanted newlines ( #9548 )
2020-03-26 19:56:35 +01:00
a0998754a7
Connection: Fix deadlock in debug mode ( #9550 )
2020-03-26 19:13:50 +01:00
f7c7353a9a
Fix small typos in lua_api.txt ( #9546 )
2020-03-25 11:44:20 +01:00
f3032a637c
Fix incorrect light updates for wielditem and item visuals ( #9540 )
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An alternative to #9537
2020-03-23 21:57:44 +01:00
625b100593
Add comments for translators ( #9510 )
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* Add translator comments for "special" strings
* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
5c1b72544a
Fix entity lighting ( #9514 )
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fixes #9482
2020-03-16 22:58:13 +01:00
ca646487f2
Transform texture UVs with provided tex. matrix ( #9515 )
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fixes #9481
2020-03-16 22:57:46 +01:00
5a31d56c9f
Fix mouse events sent to wrong GUI elements when dragging
2020-03-16 22:57:10 +01:00
13ad8e2a09
Formspecs: Add starting frame to animated_image
( #9411 )
2020-03-16 22:56:48 +01:00
1441281809
Fix some chatcommands not returning a value ( #9503 )
2020-03-14 15:01:22 +01:00
8546d6089a
Update clang-tidy configuration and scripts
2020-03-12 00:10:09 +01:00
7908b20dd9
buildbot: Update to newer MinGW gcc 9.2
2020-03-12 00:10:09 +01:00
245876cddb
Update travis build infrastructure
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Ubuntu 14.04 -> 18.04
clang-format, clang-tidy 7 -> 8
clang 3.6 -> 3.9
clang 7 -> 9
2020-03-12 00:10:09 +01:00
766d160ffb
guiHyperText: Fix blinky cursor on link hover ( #9392 )
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Change legacy size/position calculations to 'textarea'
2020-03-11 19:09:50 +01:00
fd4daefb29
minetest.get_content_id: error if the node does not exist ( #9458 )
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If a mod creator makes a typing mistake, this function now causes an error instead of returning the id of "ignore".
2020-03-11 16:25:14 +01:00
b42493fb4c
Fix memory leak in GUIHyperText ( #9489 )
2020-03-10 20:32:38 +01:00
7a7bfdca7c
minetest,get_connected_players: Return empty table at load time ( #9493 )
2020-03-10 20:32:04 +01:00
7da4f9ef20
GUIFormSpecMenu: Remove field_close_on_enter warning ( #9501 )
2020-03-10 20:30:55 +01:00
30d795b4b2
Remove unnecessary checks before delete ( #9500 )
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Co-authored-by: Nicolas Abril <nicolasabril@alunos.utfpr.edu.br >
2020-03-10 20:30:42 +01:00
0cb34ce158
Fix 2 log messages when player joined to game ( #9477 )
2020-03-08 18:24:32 +01:00
c49575ef97
Improve arm physics ( #9485 )
2020-03-08 18:21:55 +01:00
b9a0626d88
Fix star visilibity and documentation (since 946c03c6
)
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Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
23c907befe
Workaround for get_player_information
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'-1' as value is handled as an error. If there are no RTT updates upon fast connect, set_player_information returned nil.
2020-03-08 13:21:15 +01:00
0e88176db8
GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw conversion ( #9437 )
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Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com >
2020-03-07 14:01:11 +01:00
ce8cdc0333
Cleanup global namespace pollution in builtin ( #9451 )
2020-03-06 20:19:14 +00:00
9ca0b3739c
Fix memory leak in protocol 38 set_sky
2020-03-05 22:36:21 +01:00
db95ff2286
Fix linking failures when compiled with Clang 9
2020-03-05 22:05:18 +01:00
e774d8ca2f
Fixes around ServerActiveObject on_punch handling
2020-03-05 22:04:23 +01:00
8d6a0b917c
Fix potential security issue(s), documentation on minetest.deserialize() ( #9369 )
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Also adds an unittest
2020-03-05 22:03:04 +01:00
ef09e8a4d6
Fix code style to make clang-format happy
2020-03-05 20:55:29 +01:00
946c03c69b
set_sky improvements, set_sun, set_moon and set_stars
2020-03-05 20:12:19 +01:00
580e7e8eb9
Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes ( #9339 )
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* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
6d8e2d2483
Fix core.get_player_by_name() returning unusable ObjectRef
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Followup to the previous commit.
2020-03-03 21:21:41 +01:00
1761d7d0f8
Fix core.get_connected_players() returning unusable ObjectRefs
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This bug is only exposed by 91eef646a5
independent of the move of get_connected_players from Lua to C++.
Previously, there would be a small time window where the SAO had
its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was
still linked to the SAO, resulting in an ObjectRef that crashed
on certain function calls (#9387 ).
2020-03-03 21:21:41 +01:00
7dffd08c1a
Add multiple element selection to style
and style_type
( #9380 )
2020-03-01 14:39:57 +00:00
0c08f948d7
GUIInventoryList: fix dropping items when clicking outside of formspec window ( #9422 )
2020-02-26 12:18:05 +01:00
244121b964
Allow texture modifiers in hotbar textures. ( #9271 )
2020-02-26 10:26:24 +01:00
8ddb6718e3
Fix incorrect spelling in lua_api.txt ( #9431 )
2020-02-26 02:27:54 +00:00
e2fc93022b
Fix potential problem with core.get_connected_players()
2020-02-25 16:08:47 +01:00
6be7150cd5
Documementation: Add advice on lifetime of ObjectRefs
2020-02-23 22:24:12 +01:00
217f3a42f4
Documentation: More precise description of ObjectRef:remove()
2020-02-23 22:24:12 +01:00
2bb7d3aa99
Profiler: Fix wrong function name for entities
2020-02-23 22:24:12 +01:00
0b8d3f99a5
Move core.get_connected_players() implementation to C++
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Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147
.
2020-02-23 22:24:12 +01:00