Commit Graph

91 Commits

Author SHA1 Message Date
paramat 8b1f8e99cf Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2016-04-28 23:36:19 -04:00
paramat fed5dd3b5d Mgv7: Combine mountain terrain generation with base terrain generation
Previous mountain terrain generation was by necessity placing
stone in air, this was removing air from any overgenerated
structures such as tunnels, dungeons and large caves
Moving it into the base terrain generation loop ensures that
only 'ignore' is replaced

generateRidgeTerrain: only return if node_max.Y < water_level - 16
Previously, if water level was set a few nodes above a mapchunk
border the river channel was only partially excavated
2016-04-20 06:51:20 +01:00
paramat 4fdf66bbf4 Mgv7, mgflat, mgfractal: Tunnel generation code optimisation 2016-04-12 06:58:04 +01:00
paramat 465bb6f5d1 Mapgen: Optimise cave noises and tunnel excavation
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
Move some old unused code in mgv7 to end of file
2016-04-08 03:14:36 +01:00
paramat 630f453da4 Mgv7: Decrease cliff steepness 2016-03-30 01:53:14 +01:00
paramat 493a298c0c Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
A bool for 'in or under tunnel' was missing
1-node-deep stone ledges were being
replaced with biome surface material
2016-03-21 17:42:13 +00:00
paramat f1aea6b4ff Mgv7: Limit pseudorandom caves to surface mapchunk or below
To avoid bright caves at mapchunk borders when generating mapchunks upwards
2016-03-19 17:56:35 +00:00
paramat bb2ee54d3b Mapgen: Fix light in tunnels at mapchunk borders
Don't excavate the overgenerated stone at node_max.Y + 1,
this creates a 'roof' over the tunnel, preventing light in
tunnels at mapchunk borders when generating mapchunks upwards.
2016-03-14 08:45:01 +00:00
paramat 4adbd69a37 FindSpawnPos: Let mapgens decide what spawn altitude is suitable
To avoid spawn search failing in new specialised mapgens
Increase spawn search range to 4000 nodes
Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
and all mapgens
Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
(possibly to be re-added later in the correct form to return actual
ground level)
Make mgvalleys flag names consistent with other mapgens
Remove now unused 'vertical spawn range' setting
2016-02-09 07:14:45 +00:00
paramat 0a8af88147 Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
Tunnel 3D noises are only calculated when solid terrain is present
in mapchunk, avoiding large amounts of unnecessary calculations
Change 'int' to 's16' in calculateNoise
Change 'i' to 'vi' for voxelmanip indexes for consistency
Keep 'u32 index3d' local to a smaller part of tunnel code
Mgv7: Don't call CaveV7 if no solid terrain in mapchunk
Give 'open' bool a more descriptive name
2016-02-02 06:37:01 +00:00
paramat b4cbcaea26 Mgv7/flat/fractal: Place biome top node on tunnel entrance floor 2016-01-14 04:43:50 +00:00
paramat 8fc8cb819b Mapgen: Various fixes and improvements
Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
paramat e51ea66bd0 Mgv5/v7/flat/fractal: More large pseudorandom caves
Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
2015-12-02 02:19:52 +00:00
paramat d7bbe81726 Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2015-11-21 00:10:08 +00:00
paramat 7504cdcfbf Mapgen: Use mapgen-specific names for constants in headers
Update copyright years in all mapgens
Add myself to copyright notices in mgv5 and mgv7
2015-10-09 05:51:47 +01:00
kwolekr f0cd5da687 Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
paramat fe994946b7 Mgv5/6/7: Re-add #include profiler.h as commented-out option 2015-09-19 02:27:21 +01:00
rubenwardy ec796b8e81 Add map limit config option 2015-08-02 14:27:04 +02:00
paramat d569c91f48 Mgv7: Use density noise + density gradient for mountain terrain
Tune and optimise noise parameters
2015-07-21 23:16:14 +01:00
Loic Blot fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
paramat ba15c98e4d Mgv7: Auto-set lowest mountain generation level
Lowest level of base terrain determines mountain generation in mapchunk
Change some positional function arguments from int to s16
2015-07-08 00:49:04 +01:00
paramat d786a272c0 Mgv7: Lower base of mountain generation to -112 and define constant 2015-07-04 20:21:19 +01:00
paramat 36163d9653 Mgv5/mgv7 caves: Remove sand found in underground tunnels
Add missing check for max_stone_y to mgv5 cavegen
Tunnels now carve through sand below water_level
2015-06-27 03:36:40 +01:00
paramat 622918d8a8 Mgv7: Edit noise parameters. Fewer octaves, larger spreads. 2015-06-21 04:34:19 +01:00
paramat 70da8a940b Mapgen objects: Enable heatmap and humidmap for all biome api mapgens 2015-06-20 04:16:17 +01:00
paramat e45ecad3ab Biome API: Add noise defined biome blend 2015-06-18 07:05:22 +01:00
paramat 38482d2656 Biome API: Enable biome generation to lower world limit
Decorations: Remove lower limit of water level for placement
2015-06-15 02:07:38 +01:00
paramat 74d8b341bc Mgv5/mgv7: Trigger biome recalculation at underwater surfaces 2015-06-03 06:37:10 +01:00
paramat 774e5d17c4 Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters 2015-05-24 04:33:09 +01:00
paramat 3dba6d1f90 Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code 2015-05-23 02:18:30 +01:00
paramat c0edb8e313 Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons 2015-05-17 06:07:39 +01:00
paramat 02805af36e Mapgen v5/6/7: Cleanup node resolver and aliases 2015-05-12 04:40:53 +01:00
paramat ad789be45b Mgv5/v7: Add check for water for deciding biome node stability 2015-04-16 04:01:58 +01:00
paramat 392ac41c99 Cavegen: Remove now unnecessary checks for water, lava, ice
Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
2015-04-07 04:43:24 +01:00
Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
kwolekr ed10005d38 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
paramat d6638b4300 Mgv7: 1 up , 1 down overgeneration for chunk border continuity
Fixes biome layer at y = 47 when base/alt terrain exceeds it
Also fixes missing dust glitch at y = 47
Mgv5/mgv7:Cleanup code
2015-03-22 19:30:08 +00:00
paramat d03c2999da Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
Mgv5: Add large_cave_depth constant
2015-03-19 10:18:42 +00:00
paramat 6ce0985f47 Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk 2015-03-12 02:33:16 +00:00
paramat d463000595 Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found 2015-03-08 03:54:03 +00:00
ngosang f6e4c5d9cf Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Craig Robbins daa1c30b35 Fix mapgen using unitialised height map values 2015-03-06 01:42:55 +10:00
paramat eb7482fd73 Cavegen, mgv5: Cleanup code
Conf.example: Update mgv5 mapgen params
Mgv7: Lava caves only below -256
2015-03-04 23:53:58 +00:00
paramat 14f7df980b Biome API: Re-calculate biome at every surface in a mapchunk column 2015-02-26 03:35:25 +00:00
paramat bec5d3ab22 Mgv7 mountains: Remove divide by zero code that creates vast walls
Conf.example: Add mgv7 cave1, cave2 noiseparams
Mgv7: Make skipping of mountain code relative to y=0 not water level
Mountain noise offset now -0.6 to compensate
Tune chance of large caves
2015-02-05 03:21:04 -05:00
paramat 1702c34b64 Mgv7 generateRidgeTerrain: Make river generation relative to water level
Remove widthn and make nridge zero underwater
2015-01-22 02:21:11 -05:00
paramat 70354ac20b Mgv7: Speed optimise calculateNoise and generateRidgeTerrain
Remove unnecessary range limiting of persistmap
Skip calculation of filler, mountain, ridge, heat and humidity perlinmaps in underground mapchunks
Skip generateRidgeTerrain in underground mapchunks
2015-01-22 02:10:07 -05:00
paramat 408d9b72f0 Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function
Reduce width to 0.2
Carve river channels in deeper waters
2015-01-22 02:06:33 -05:00
paramat 2f0a8f1c3e Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves 2015-01-17 21:57:48 -05:00