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Commit Graph

6150 Commits

Author SHA1 Message Date
Elias Fleckenstein
9250b5205a
Add minetest.get_objects_in_area (#10668) 2020-12-29 16:50:09 +01:00
Lars Mueller
09d7fbd645 Fix item tooltip background color not working 2020-12-28 13:57:45 +01:00
Lars Mueller
8f72d4b294 Fix minetest.is_nan 2020-12-24 22:07:04 +01:00
sfan5
74762470b2 Fix some minor code issues all over the place 2020-12-24 13:44:54 +01:00
Lars
289425f6bd Minor profiler fixes. 2020-12-23 14:48:08 -08:00
rubenwardy
2c3593b51e Fix unsafe cast in l_object 2020-12-23 22:24:58 +00:00
Markus
af22dd86e3
Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
Vitaliy
ccbf8029ea
Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
rubenwardy
664f5ce960
Add open user data button to main menu (#10579) 2020-12-19 13:27:15 +00:00
DS
6f8a1c99d5
Documentation for highest formspec_version[] and changelog (#10592) 2020-12-18 19:38:07 +01:00
Lars
e638056523 Allow configuring block disk and net compression. Change default disk level. 2020-12-15 10:15:25 -08:00
Thomas--S
d0a38f694d
Formspec: Allow to specify frame loop for model[] (#10679)
Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-15 19:06:36 +01:00
Zughy
4d41ed0975
Semi-transparent background for nametags (#10152) 2020-12-14 23:49:30 +01:00
SmallJoker
f2c8c6bf51 Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"
The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where
KeyInput.Shift released keys do not trigger OnEvent()

MacOS users should build using a recent Irrlicht 1.8 development version.
See also: https://sourceforge.net/p/irrlicht/patches/321/
2020-12-14 11:05:24 -08:00
SmallJoker
e18b6c5a21 GUIFormSpecMenu: Shift+Click listring workaround for MacOS
event.MouseInput.Shift is not implemented for MacOS
2020-12-12 20:55:06 +01:00
hecks
6d7067fd37
Implement mapblock camera offset correctly (#10702)
Implement mapblock camera offset correctly - reduce client jitter

Co-authored-by: hecktest <>
2020-12-05 15:03:40 -08:00
sfan5
07e0b527cf Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
This reverts commit 2f6393f49d.
2020-12-04 19:06:16 -08:00
SmallJoker
3176daee79 Input: Fix on_rightclick called when placing into air 2020-11-29 19:20:45 +01:00
Lars
f1d72d212a Avoid generating the same chunk more than once with multiple emerge threads. 2020-11-26 20:31:20 -08:00
sfan5
9bb381ebd3 Change typedef to normal definitions in GUI code 2020-11-26 22:42:19 +01:00
sfan5
868749b4f8 Return star color calculation to what it previously was 2020-11-26 22:17:11 +01:00
numzero
8689e00fca Fix style 2020-11-26 12:49:10 -08:00
numzero
c158e20e5b Provide fallback star color for GLES 2 with MT shaders disabled 2020-11-26 12:49:10 -08:00
numzero
cdcf7dca7c Sky: support GLES2
IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
numzero
be59668f47 Allow missing shaders 2020-11-26 12:49:10 -08:00
numzero
d7cf40a0ce Replace TriangleFan as poorly supported 2020-11-26 12:49:10 -08:00
numzero
560627eef8 Reuse seed when updating stars
The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
numzero
3077afc0a2 Store stars in a single static mesh buffer 2020-11-26 12:49:10 -08:00
numzero
89cc5bf537 Don't evaluate things many times 2020-11-26 12:49:10 -08:00
numzero
095f82692d Batch cloud drawing 2020-11-26 12:49:10 -08:00
Lars
f1349be542 Avoid marking map blocks dirty upon deserialization. 2020-11-26 11:41:55 -08:00
Lars
8dc70ebb93 Fix camera panning glitches (partially revert 10489.) 2020-11-25 14:22:36 -08:00
Pierre-Yves Rollo
78273027bf Add sound to press event of some formspecs elements (#10402) 2020-11-23 21:28:25 +01:00
Paramat
872dce5020
Move Mapgen V7 river generation into the main generation loop (#10639)
All terrain generation now occurs in one loop, instead of rivers being
carved afterwards in a separate loop.
Fixes the removal of nodes added by mods in 'register on generated'.
Avoids other problems and reduces the chance of future bugs.
Mapchunk generation time is reduced.

Also fixes a code mistake which resulted in river channel generation
being disabled at floatland altitudes even when floatlands were disabled.
2020-11-20 16:11:19 +00:00
Lars
2f6393f49d Increase limit for simultaneous blocks sent per client and the meshgen cache. 2020-11-16 10:30:52 -08:00
sfan5
ad58ece180 serverpackethandler: Minor log message fixes
closes #10434
2020-11-12 21:08:26 +01:00
sfan5
b504a1aa4b Fix player sprite visibility in first person
closes #10525
2020-11-12 21:08:26 +01:00
sfan5
c441baa91b Fix overloaded virtual warnings with get/setAttachment() 2020-11-12 21:08:26 +01:00
red-001
8eb2cbac61
Fix warnings about an unused variables and implicit conversion (#10586) 2020-11-12 21:05:47 +01:00
SmallJoker
68139a28eb
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
This reverts commit 787561b29a.
2020-11-12 19:16:02 +01:00
SmallJoker
adffef2b94
PlayerSAO: Run on_player_hpchange raw change values (#10478)
The callback is only run when a change in HP is to be expected.
Following cases will not trigger the callback:
 * Dead player damaged further
 * Healing full-health player
 * Change of 0 HP
2020-11-12 19:15:41 +01:00
Lars
be8d1d2d99 Increase default emerge queue limits and limit enqueue requests for active blocks. 2020-11-12 09:04:10 -08:00
SmallJoker
fca4db4184
ObjectRef: Re-add legacy code for set_physics_override (#10585)
These arguments are used at least by MTG beds and homedecor_common. A deprecation warning is shown to safely remove it in a future release.
2020-11-10 21:02:53 +01:00
sfan5
97aefe9b81 Mark additional locales as broken 2020-11-10 10:30:42 +01:00
sfan5
b6e47a30bb Update fallback font to newer version 2020-11-10 10:30:42 +01:00
Markus Koch
e1142ee57f Joystick: Remap joystick-specific KeyTypes to generic ones
According to the following table:
	* MOUSE_L     -> DIG
	* MOUSE_R     -> PLACE
	* SCROLL_UP   -> HOTBAR_NEXT
	* SCROLL_DOWN -> HOTBAR_PREV

This commit entirely removes the special KeyTypes used for joysticks.

Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00
rubenwardy
7589cbe086
Fix object interaction distance not being checked (#10547) 2020-11-09 11:55:15 +01:00
SmallJoker
c940a57a38 ContentCAO: Fix segfault when minimap is disabled 2020-11-08 11:30:16 +01:00
Lars
8c1871fa2c Revert #10495 and simplify. 2020-11-07 08:51:10 -08:00
sfan5
627c22c36e Fix integer-string conversion for shaders
closes #10605
2020-11-05 19:34:40 +01:00