Commit Graph

879 Commits

Author SHA1 Message Date
DS 0013f064ad Various fixes to lua_api.txt (#8878) 2019-09-01 20:12:22 +02:00
Beha 99ca72e9df Clarify docs regarding pointed_thing and get_pointed_thing_position (#8766) 2019-08-30 19:40:08 +02:00
Paul Ouellette 008b80fe1c Add ItemStack:get_description() to get tooltip (#8847) 2019-08-24 18:38:02 +02:00
ANAND 75d44ef1e8 lua_api.txt: Add link to Minetest Modding Book (#8826) 2019-08-20 21:15:12 +02:00
upsilon b2065756cf Add function `minetest.read_schematic` 2019-08-14 13:15:41 +02:00
sfan5 291e7730cf Add player knockback on punch to builtin 2019-08-10 19:44:27 +02:00
sfan5 cf64054390 Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
2019-08-10 19:44:27 +02:00
ANAND d1c27c7e80 Allow customizing chat message format (#8529) 2019-08-08 17:04:46 +01:00
rubenwardy 4f7fa8d417 Add formspec testing to test mod in minimal 2019-08-03 19:36:30 +01:00
rubenwardy 9541165752 Add styles to most elements 2019-08-03 19:36:30 +01:00
rubenwardy ec3795a55c Add style[] tag with button support 2019-08-03 19:36:30 +01:00
Wuzzy ec3142af99 Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players

Disable breathing if player is immortal

Hide builtin statbars if player immortal (delayed)

Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-08-01 14:45:23 +02:00
Beha 50052fced5 lua_api.txt clarifications regarding mapgen object index IDs and handles. (#8713) 2019-07-29 14:09:29 +02:00
Alex a8446d29e8 Document 'wield_item' entity property (#8694) 2019-07-26 19:43:54 +02:00
Paramat 9e00584730
Improve documentation of mapgen aliases (#8693) 2019-07-20 02:54:42 +01:00
HybridDog 71db715ba5 Add vector.dot and vector.cross
Mostly copied from MarkuBu's code
2019-07-16 21:44:42 +02:00
SmallJoker 47492386ec
Docs: Clarify where to check for 'protection_bypass' (#8675) 2019-07-14 13:23:38 +02:00
ANAND 3a8ac9b031 Document ObjectRef:remove under Lua entity (#8659)
This was previously documented under the general ObjectRef section with a note that this won't work on players. So I think this would fit better with Lua entity-only methods.

This PR also changes the title of the Lua entity-only section from `LuaEntitySAO-only` to `Lua entity only`.
2019-07-08 03:27:56 +01:00
Paramat 95371c16e9
Update biome definition dungeon node documentation (#8650) 2019-07-01 22:21:17 +01:00
Paramat bb14b7e956
Dungeongen: Remove most hardcoded dungeon nodes (#8594)
Biome-defined dungeon nodes was added as a feature to MT 5.0.0.
So now remove most of the hardcoded dungeon node code that assumes a
game has stone, sandstone, desert stone, and no other stone types.
If biome-defined dungeon nodes are not found, dungeon nodes fall back
to the 'cobble' mapgen alias if present, if not present they fall back
to biome-defined 'stone'.
Remove now-unnecessary mapgen aliases from MapgenBasic. Non-mgv6 games
now only need to define 3 to 5 mapgen aliases.

Document dungeon parameters.

Make c_lava_source fallback to c_water_source as both are used as cave
liquids.
2019-06-30 22:55:20 +01:00
v-rob 5e7004e7af Add compatible, consistent coordinate system to FormSpecs. (#8524) 2019-06-27 13:40:49 +01:00
rubenwardy 429a989648 Add support for 9-sliced backgrounds (#8600)
9-slice textures are commonly used in GUIs to allow scaling them to match any resolution without distortion.

https://en.wikipedia.org/wiki/9-slice_scaling
2019-06-22 16:03:54 +02:00
SmallJoker cb00632e23
HTTP API: Allow binary downloads and headers (#8573)
Add minetest.features.httpfetch_binary_data
2019-06-06 19:13:29 +02:00
Paramat b1b40fef16
Allow multiple cave liquids in a biome definition (#8481)
This allows games to specify biome cave liquids and avoid the old
hardcoded behaviour, but preserves the ability to have multiple
cave liquids in one biome, such as lava and water.

When multiple cave liquids are defined by the biome definition,
make each entire cave use a randomly chosen liquid, instead of
every small cave segment using a randomly chosen liquid.

Plus an optimisation:
Don't place nodes if cave liquid is defined as 'air'
2019-05-18 21:13:14 +01:00
ANAND e32a630937 Better document behavior of on_punchplayer
Esp. the fact that it's invoked even if the punched player is dead
2019-04-29 14:08:34 +02:00
sofar b839a6dd54 Force send a mapblock to a player (#8140)
* Force send a mapblock to a player.

Send a single mapblock to a specific remote player.

This is badly needed for mods and games where players are teleported
into terrain which may be not generated, loaded, or modified
significantly since the last player visit.

In all these cases, the player currently ends up in void, air, or
inside blocks which not only looks bad, but has the effect that the
player might end up falling and then the server needs to correct for
the player position again later, which is a hack.

The best solution is to send at least the single mapblock that the
player will be teleported to. I've tested this with ITB which does this
all the time, and I can see it functioning as expected (it even shows
a half loaded entry hallway, as the further blocks aren't loaded yet).

The parameter is a blockpos (table of x, y, z), not a regular pos.

The function may return false if the call failed. This is most likely
due to the target position not being generated or emerged yet, or
another internal failure, such as the player not being initialized.

* Always send mapblock on teleport or respawn.

This avoids the need for mods to send a mapblock on teleport or
respawn, since any call to `player:set_pos()` will pass this code.
2019-04-28 00:42:13 +01:00
paramat 38b94f248a Attend to review, re-arrange blank lines, update lua_api.txt 2019-04-14 22:21:51 +01:00
Paul Ouellette bb7afd306a Add Mkdocs API site (#8133)
* Add MkDocs API site
2019-04-12 14:29:29 +02:00
Paul Ouellette 22ad820aa4 Add node field to PlayerHPChangeReason table (#8368) 2019-04-11 20:45:39 +01:00
Paramat 1e5f2e0f13
Nodedef 'drop' documentation: Improve, add tool filtering (#8458) 2019-04-09 03:20:27 +01:00
Paramat 42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.

Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
Paramat 5e7662ca16
Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)
Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
to avoid dungeons that generate out beyond the edge of a mapchunk destroying
nodes added by mods in 'register_on_generated()'.

Issue discovered by, and original PR by, argyle77.
2019-03-26 03:56:57 +00:00
ANAND 7f1c2b8a00 Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738) 2019-03-17 02:05:03 +00:00
Paramat eadcbe474a
Lua_api.txt: Document blockpos, coordinate conversion, map terminology (#8376)
Also fix and improve LVM 'calc_lighting()' warning.
2019-03-16 05:04:11 +00:00
DS 77961aa73d Document the `float` special group (#8306) 2019-03-10 11:16:35 +01:00
HybridDog a7c5dc50e5 Add math.factorial (#8298) 2019-03-05 10:11:21 +01:00
DS 60ab2d94f0 Add sounds for falling and attached nodes (#7719)
* Add sounds for falling and attached nodes

The sound specified in `node_definition.sounds.fall` is used.
When a falling node is spawned at a position or an attached node drops, the sound is played at this position.

* allow all sorts of soundspecs
2019-03-05 08:17:48 +01:00
Paramat 6e7ba366fc
lua_api.txt, settingtypes.txt: Various improvements (#8252) 2019-02-18 02:53:33 +00:00
Wuzzy 187519407b Update many things in Lua API docs (#8236)
- minetest.get_hit_params
- minetest.get_dig_params
- table.indexof
- Scope of minetest.register_alias
- Vector function parameters
- More explanation of when `minetest.on_player_receive_fields` is called
- Syntax/semantics of the fields in `minetest.on_player_receive_fields`
2019-02-17 20:49:51 +00:00
Paramat 00a22ec76d
lua_api.txt: Various additions and improvements (#8245) 2019-02-17 02:52:53 +00:00
Paul Ouellette d5456da69d Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)
Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues.

Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
2019-02-07 21:26:06 +00:00
Paul Ouellette 11b550e024 Remove incorrect feature flag (#8086)
And document the versions that introduced the features.
2019-01-19 15:17:05 +01:00
rubenwardy 70bf3439ab Deprecate modpack.txt and use modpack.conf instead (#7892)
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
SmallJoker bba4563d89 Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
2019-01-03 17:04:26 +01:00
HybridDog c6f784f43b Add minetest.load_area (#8023) 2018-12-31 00:32:54 +00:00
ClobberXD a318bceb63 Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008) 2018-12-22 00:32:27 +00:00
zeuner 7a4d4bc9e6 Lua_api.txt: Document inventory sending behaviour (#7720) 2018-12-18 00:38:39 +00:00
ClobberXD 08610aad7e (client_)lua_api.txt: Rename func -> function (#7960) 2018-12-12 08:50:40 +00:00
Paul Ouellette ce32a327ff lua_api.txt: Various fixes and improvements (#7945)
* Add missing tables of registered things

* Eliminate some duplication

Registration functions in 'Registered definitions' section merged into
'Registration functions' section.

* Misc. fixes

* Add privilege definition table

* Remove not-special soil group from special groups

* Merge two registration functions sections

* Move 'added to' information to tables section

Also fix some capitalization and missing periods

* Minor fixes

* Split Registration functions into two subsections

And update Registered definition tables to match order

* Fixes
2018-12-11 17:37:06 +01:00
Alex a833bee9ed Add object visual type 'item' (#7870) 2018-12-11 02:57:04 +00:00
Paul Ouellette afaf7b901b Fix wrong parameter order for inventory callbacks (#7952) 2018-12-10 19:18:03 +01:00
Wuzzy 5560ec8178 Add eat sound (#7956) 2018-12-10 09:25:47 +01:00
Vanessa Dannenberg 1b0fd195c6 Raise hotbar limit to 32 slots, add associated keybinding options (#7916)
add associated keybinding options
update docs and settingtypes
2018-12-02 23:34:29 +01:00
zeuner 42166fff74 Document which formspec fields are sent (#7717) 2018-12-02 16:05:56 +01:00
CoderForTheBetter faa358e797 Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
2018-11-28 09:38:50 +01:00
Paramat 1c91cb8f8f
Lua_api.txt: Update glasslike_framed textures documentation (#7884) 2018-11-22 04:55:24 +00:00
Paramat 34a5960671
Framed glasslike: Fix and document top/base textures feature (#7824) 2018-10-30 06:41:15 +00:00
Paramat 622e2235ee
clear_craft: Return false if recipe not found, don't throw error (#7804) 2018-10-24 15:03:21 +01:00
Wuzzy 40ab3e011d Add disable_repair group to prevent tool repair (#7381) 2018-10-16 05:25:34 +01:00
SmallJoker 0a5e77132a
Add core.remove_detached_inventory (#7684)
Breaks backwards compatibility for good
Bump protocol version
2018-10-10 20:48:58 +02:00
SmallJoker d77f3b3fde Player hand list: require init by mods
Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
2018-10-04 20:42:38 +02:00
Paramat 766fb7b46e
Particles: Make collision with objects optional (#7682)
Also set it to false for node dig particles, as they are often created
and high in number.

Improve particle documentation.
2018-09-08 00:38:35 +01:00
Paramat 3cc25b700a
Lua_api.txt: Update mapgen alias docs, add Singlenode use (#7659) 2018-08-19 19:04:17 +01:00
Dániel Juhász 325bf68041 Raycast: export exact pointing location (#6304)
* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
2018-08-16 20:10:08 +02:00
SmallJoker 798724efea lua_api.txt: Refine 'Item types' for 4e2eeee (#7648) 2018-08-15 20:35:38 +01:00
pauloue 4e2eeee3cc lua_api.txt: Various fixes and improvements (#7638)
Improve item types descriptions.
Add replacements field to fuel definition.
Shorten two headers.
Markdown fixes.
Remove extra example.

Add blank lines after headings.

Linkify section references.
Bracketed section names can be linked when compiled to HTML.
2018-08-15 16:05:11 +01:00
ClobberXD 6bd4cb9f7e Lua_api.txt: Move item def section nearby node def (#7636) 2018-08-12 22:36:16 +01:00
zeuner ea26076bcb Feature check for commit ac4884c3d6 (#7618)
adds `entity_independent_selectionbox` to minetest.features
2018-08-12 13:37:17 +02:00
rubenwardy 88efebdf86
Formspecs: Add tooltip element for area 2018-08-05 15:50:02 +01:00
pauloue 3e6da81791 lua_api.txt: Improve code block format (#7599)
Remove ^ and --[[ ]] symbols.
Fix comment indentation level.
Separate fields with blank lines.
Remove period from single-sentence descriptions, add periods to
multi-sentence descriptions.
Separate inline comments from the code with two spaces.
2018-08-03 21:36:24 +01:00
ClobberXD 654f57333f Lua_api.txt: Improve Player HUD flags documentation (#7588) 2018-07-31 13:00:02 +01:00
Paramat bf45644041
Lua_api.txt: Clarify entity 'initial_properties' and related deprecation (#7596) 2018-07-29 22:07:55 +01:00
pauloue 0d55879a1a Lua_api.txt: Various improvements (#7582)
Fixes and format improvements.
Shorten definition tables headers and clarify when they are used.
Add subheadings for craft recipes.
2018-07-26 03:56:11 +01:00
HybridDog 78a801e42d Update mip mapping and textarea documentation (#7315)
* Fix textarea formspec documentation
The label is shown and the background isn't
* Document the missing gamma correction when generating mip maps
* Remove duplicate text (such as size parameter descriptions)
2018-07-19 18:28:26 +02:00
Paramat 1aaee5b30d
Lua_api.txt: Various minor improvements (#7560)
Add missing section title for 'Node paramtypes'.
Clarify documentation for schematic Y-slice table.
Document that schematic Y-slice behaviour does not invert for ceiling
schematic decorations.
2018-07-16 04:57:44 +01:00
pauloue 334d8c31ee Lua_api.txt: Formatting and grammar fixes (#7534)
Use tree output for directory structure.
Remove 2 blank lines near document top.
Spelling and grammar fixes.
Markdown fixes.
Condense paths section.
Fix skipped heading levels.
2018-07-08 04:18:53 +01:00
Paramat 55b6bc085b
Lua_api.txt: Improve section titles, clarify sections (#7533) 2018-07-06 21:02:54 +01:00
SmallJoker 6f22d14206
Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
2018-07-01 12:31:28 +02:00
Paramat e4e95e47af
Lua_api.txt: Re-order some sections. Alphabeticise class reference (#7487) 2018-06-26 02:34:27 +01:00
Anand S d565783bec Lua_api.txt: Replace `engine.*` with `core.*` (#7474) 2018-06-24 21:18:25 +01:00
Paramat de621d5d4b
Decoration API: Add lightweight ability to have complete coverage (#7456)
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.

'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.

'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
2018-06-24 17:14:18 +01:00
Anand S 2e95ebd181 Lua_api.txt: Fix incorrect vector section directive (#7466) 2018-06-20 13:05:56 +01:00
Paramat 9ca37d86a3
Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() (#7422) 2018-06-08 00:46:10 +01:00
Loïc Blot ccc3af128c
CSM/SSM: Add on_mods_loaded callback (#7411)
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
Paramat 5316b8fe4a
Lua_api.txt: Various improvements (#7402)
Node definition:
Clearly document custom selection box/collision box (collision box
documentation was missing).
Remove incorrect light attenuation statement and duplicated light
source statement.

Nodes:
Document which drawtypes require 'paramtype = "light"' to avoid
appearing black.
Remove incorrect light attenuation statement.

HUD: Remove 'HUD API is experimental' text.
Noise params: Spread of every octave must exceed 1.
Particles and spawners: Document glow values.
2018-06-03 04:41:03 +01:00
Loïc Blot 162ffd7fba
Fix isNan on setYaw Lua call (#7380)
* Fix isNan on setYaw Lua call
2018-05-31 22:52:08 +02:00
Wuzzy 04f79623a7 Say position of locale dir more clearly in docs (#7338) 2018-05-16 19:46:28 +02:00
SmallJoker 9dd432c29f Run detach callbacks on player leave
Correct docs regarding non-nil detaching children
2018-05-12 11:50:04 +02:00
SmallJoker ba91624d8c
Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
rubenwardy 0b5b32b026 MetaDataRef: Add contains() and get() (#7214) 2018-04-30 18:42:51 +02:00
Thomas--S 9577a4396a Formspecs: Allow setting alpha value for the box[] element 2018-04-23 18:50:50 +01:00
rubenwardy 87ad4d8e7f
Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
Paramat 746ca41f58
Biome API / dungeons: Add biome-defined dungeon nodes
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.

Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.

Remove hardcoded 'MG_STONE' types as long intended.
2018-04-07 22:09:54 +01:00
rubenwardy 91615f9588 Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Paramat 32d456bd2d
Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
2018-04-05 17:21:41 +01:00
SmallJoker f6eff57f7c Add player inventory callbacks 2018-04-02 17:18:48 +02:00
you 93eb0794d6 ObjectRef: Add add_velocity() (#3208)
Allow changing the velocity of objects relatively to their current velocity
2018-03-31 14:50:17 +02:00
SmallJoker 8f827ee680
core.rotate_node: Do not trigger after_place_node (#6900) 2018-03-29 21:44:13 +02:00
stujones11 821e3f7072 Optional alpha channel support for entities 2018-03-29 14:53:12 +01:00
Andrew Ward 71b2570f09
Load dependencies and description from mod.conf 2018-03-28 22:14:16 +01:00
Andrew Ward dfc8198349
Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
Andrew Ward 2323842dd3
Add formspec theming using prepended strings 2018-03-28 16:04:41 +01:00
Paramat 5e2096e396
Lua_api.txt: Improve noise documentation 2018-03-22 02:36:52 +00:00
paramat 68c6494af0 Lua_api.txt: Fix hardware colouring documentation
More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
2018-03-20 03:41:31 +00:00
paramat fdc02a59ba Lua_api.txt: Split long lines part 6 2018-03-17 05:26:53 +00:00
paramat 0d8cb8433a Lua_api.txt: Split long lines part 5, fix hardware colouring docs 2018-03-16 02:59:48 +00:00
paramat 06f67646d8 Lua_api.txt: Split long lines part 4 2018-03-14 04:28:03 +00:00
paramat 92ca9dda54 Rename 'subgame' to 'game' 2018-03-13 03:54:52 +00:00
paramat d57024b7c9 Lua_api.txt: Improve and complete drawtype documentation
Move documentation of mesh and plantlike_rooted drawtypes into main section.
2018-03-13 01:12:28 +00:00
paramat 1d385caa06 Lua_api.txt: Split long lines part 3 2018-03-11 23:52:12 +00:00
paramat 7ad6cdd09b Biome API: Add 'get_biome_name(biome_id)' API
Change name of default biome to a more suitable lowercase 'default'.
2018-03-11 23:06:17 +00:00
paramat 5a1884c21d Lua_api.txt: Split long lines part 2 2018-03-10 04:35:40 +00:00
paramat 644d0ab2bb Spawn level: Add 'get_spawn_level(x, z)' API
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-10 03:38:27 +00:00
paramat b592c52f1c Lua_api.txt: Split long lines part 1 2018-03-09 04:34:41 +00:00
paramat 1137f469e2 Gennotify docs: Clarify returned positions for decorations 2018-03-09 03:16:34 +00:00
paramat f091de9a2f Biomes: Document xyz biome limits 2018-03-09 03:16:25 +00:00
pauloue 6cfd699b9f Fix bad markdown in lua_api.txt 2018-03-05 15:14:19 +00:00
paramat 48493a979b Gennotify: Add 'minetest.get_decoration_id' API
Returns the decoration ID for the provided decoration name string.
For use with gennotify, to know the decoration IDs for use in
'minetest.set_gen_notify'.
2018-03-03 23:00:08 +00:00
paramat c610643c4c Place schematic (on vmanip): Enable use of 'place center' flags
For 'place schematic' and 'place schematic on vmanip' APIs.
Fix 'place center' code to properly centre schematics.
Fix some comments.
2018-02-27 19:39:05 +00:00
SmallJoker 66372e75d9
is_area_protected: Rename from intersects_protection (#7073)
* is_area_protected: Rename from intersects_protection
Return first protected position
Clarify docs: Mods may overwrite the function
2018-02-25 12:25:39 +01:00
paramat 673f7196a2 Find nodes in area (under air): Raise volume limit and document it 2018-02-21 15:54:06 +00:00
pauloue 63bcd33036 Lua API documentation: Fix spelling (#7046) 2018-02-18 10:41:22 +01:00
red-001 338d645fcf Add `on_auth_fail` callback (#7039)
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
you 87e08b1b3a Add minetest.is_player (#7013)
* Add minetest.is_player

* First use for is_player
2018-02-05 15:17:10 +01:00
paramat b7ff40eea2 Lua_api.txt: Document 'wielditem' visual in object properties 2018-02-05 05:07:36 +00:00
Loïc Blot 584d00a01c
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
* Add minetest.bulk_set_node call + experimental mod unittest

* Optimize set_node function to prevent triple lookup on contentfeatures

Do only one lookup for old, and try to merge old and new lookup if node is same than previous node

* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
Paramat 01bc817fe0 Intersects_protection(): Move from Minetest Game to builtin (#6952)
A useful function that applies 'core.is_protected()' to a 3D lattice of
points evenly spaced throughout a defined volume, with a parameter for
the maximum spacing of points.
2018-01-23 19:04:58 +01:00
paramat d45e5da8ca Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt.
2018-01-16 08:47:07 +00:00
red-001 4c0d4e4105 Load a texturepack from the 'textures' subfolder of a game 2018-01-16 08:45:17 +00:00
paramat 70a90bc83a Lua_api.txt: Various improvements
Improve documentation for formspec 'position' and 'anchor' elements.
Add missing documentation of 'animation' and 'glow' for particle spawners.
2018-01-15 04:42:14 +00:00
ezhh 5435b07d4e Lua_api.txt: Improve bullet point indentation consistency 2018-01-13 19:37:17 +00:00
ezhh 8349a3db10 Lua_api.txt: Add chat command params info 2018-01-13 14:59:18 +00:00
paramat 62872dabac Lua_api.txt: Fix, improve and add to Object Properties documentation
Correct 'automatic rotate' to be a number instead of a bool.
2018-01-12 05:51:40 +00:00
paramat 05e9e128b9 Lua_api.txt: Improve and complete ABM documentation
Document 'active object count (wider)'.
2018-01-12 05:45:39 +00:00
Sokomine 2992b774fe Lua API docs: Add warning that schematic placing is cached 2018-01-07 11:47:52 +01:00
rubenwardy 0a83c42dfd
Fix naming conventions of noise userdata 2018-01-07 01:06:18 +00:00
Paramat 549cfd9db8 Biomes: Add vertical biome blend (#6853)
Add 'vertical blend' parameter to biome registration that defines how
many nodes above the biome's 'y max' limit the blend will extend.
2018-01-05 00:10:55 +01:00
Thomas--S f3b9d87076 Connected Nodeboxes: Add `disconnected` boxes
The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.

* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides)
2018-01-03 04:05:21 +00:00
Dániel Juhász 2153965cf9 Line_of_sight: Improve using VoxelLineIterator
This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate.
2017-12-26 21:51:32 +00:00
Paramat d04c41ad80 Vector functions: Fix vector.direction() function, improve documentation (#6801)
vector.direction() now returns a normalised vector with direction p1 to p2.
2017-12-21 20:57:42 +01:00
Jordan Irwin 18b921015a Allow 'default' parameter in 'settings:get_bool' function
Default value is used when the setting key is not found in the config
file. If default value is not set, 'nil' is returned.

#6188
2017-12-17 15:27:37 +00:00
Ezhh 649eef9e4f Give subgames the ability to disallow specific mapgens (#6792) 2017-12-16 17:02:08 +01:00
ashtrayoz abd8a30c05 Add callback to preserve node metadata as item metadata 2017-12-14 20:54:04 +00:00
ashtrayoz 02cc257fe0 Lua_api.txt: Fix a spelling error 2017-12-10 14:30:37 +00:00
sfan5 4edf087090 Auth handler: Player deletion & Iterator (#6741)
* Add player deletion method to auth handler (fixes #6653)
* Support iterating over the auth database

There was no way to do this previously and a recent commit
broke doing this the "hacky" way by accessing `core.auth_table`.
2017-12-06 17:32:49 +01:00
paramat f470cb7270 Zoom: Set zoom FOV per-player using a player object property
Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.

Needed due to zoom now loading and/or generating distant world
according to zoom FOV.

Update object properties serialisation version to 3.
2017-12-04 02:25:10 +00:00
sfan5 ab947bd582 Update documentation regarding authentication handler and related functions
Properly document it instead of referencing the builtin handler as
authoritative "example" code.
Also adds definition of get_auth_handler() which was missing previously.
2017-12-01 09:30:03 +01:00
ezhh 6efb453cdb Lua_api.txt: Remove MT version, fix spelling and clean up
Removes references to MT version in intro section.
Update bump_version.sh to no longer manage version information.
2017-12-01 05:43:30 +00:00
ezhh b312ab4455 Fix lua_api.txt indentation issues 2017-11-28 23:45:51 +00:00
Ezhh c0dd4ea46a Fix documentation formatting for on_death callback 2017-11-28 00:38:35 +00:00