e0ea87f1f3
set_fov: Add support for time-based transitions ( #9705 )
2020-05-02 12:52:11 +02:00
e1fc72c6f3
Fix UpdateBonePosition() breaking animations ( #9577 )
2020-04-26 19:32:04 +02:00
73180a73da
mapblock_mesh: Optimize a few things ( #9713 )
2020-04-25 12:39:17 +02:00
49ed0ca00a
Ensure game is shutdown if server throws exception ( #9742 )
2020-04-25 09:42:18 +02:00
cee3c5e73d
Add server side translations capability ( #9733 )
...
* Add server side translations capability
2020-04-25 07:20:00 +02:00
ce5b0932f8
Camera: Fix shootline line offsets II ( #9730 )
2020-04-23 12:16:36 +02:00
6ba44d7452
Android: add OpenGL ES 2 support ( #9715 )
...
.. and bump gradle to 3.6.3
2020-04-22 20:03:46 +02:00
cdbe3c5e57
Reuse object_shader for "wielditem" and "item" entity drawtypes ( #9537 )
2020-04-19 18:47:13 +02:00
45999b74e6
Camera: Fix shooting line offsets ( #9681 )
...
Removes duplicated offset calculations from Game and use whatever the Camera class returns.
This keeps the eye position nicely in sync, and gets rid of duplicated code.
2020-04-16 18:32:07 +02:00
5cf6318117
Refactor texture overrides and add new features ( #9600 )
...
* Refactor texture overrides, and add new features:
- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden
* Formatting changes
* Address soime feedback
- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource
* Simplify override target checks with an inline helper function
* make linter happy
* Apply feedback suggestions
Co-Authored-By: rubenwardy <rw@rubenwardy.com >
* Remove remaining != 0 checks
* Update copyright notice
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: rubenwardy <rw@rubenwardy.com >
2020-04-14 20:41:29 +02:00
7e21b3cd48
Remove sound menu and show proper msgs if sound is off ( #9069 )
2020-04-13 20:26:54 +02:00
a24d3b3600
Play 'player_jump' when player jumps ( #9373 )
2020-04-12 00:50:40 +01:00
af2e6a6a10
Improve waypoints and add image variant ( #9480 )
2020-04-11 22:09:46 +01:00
f780bae05c
Formspecs: Add state-selection to style elements ( #9378 )
2020-04-11 21:39:30 +01:00
40df3931d8
Implement DPI scaling for Windows ( #9586 )
2020-04-11 20:03:59 +02:00
fbf74dc524
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag ( #9639 )
...
Fixes #9637 .
2020-04-11 13:45:14 +02:00
f105bc8dc2
A few initialization cleanups
2020-04-11 13:12:51 +02:00
35e778ee9f
Move clientsimpleobject.h to client folder ( #9630 )
...
This file is only called from client folder, retrieve its friends :)
2020-04-10 20:10:51 +02:00
f648fb76ae
Drop genericobject.{cpp,h} ( #9629 )
...
* Drop genericobject.{cpp,h}
This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.
* Protect ServerActiveObject::m_messages_out
* typo fix
2020-04-10 19:49:20 +02:00
3ad5388c6d
Collision various fixes ( #9343 )
2020-04-08 22:45:05 +02:00
de73f989eb
Overall improvements to log messages ( #9598 )
...
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
f45ba78a72
Allow relative directories for screenshot_path
, tweak default path ( #9122 )
...
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.
In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
3d6b55d3e9
Fix texture distortion for flowing liquids ( #9561 )
...
Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level. This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes. This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
2020-04-02 19:24:35 +02:00
13b228513e
Ignore near_plane setting on non-Android platforms ( #8749 )
...
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
04961491c1
Fix crash on wielditem/item entities
...
bug was introduced in f3032a637c
2020-03-28 12:56:48 +01:00
f3032a637c
Fix incorrect light updates for wielditem and item visuals ( #9540 )
...
An alternative to #9537
2020-03-23 21:57:44 +01:00
625b100593
Add comments for translators ( #9510 )
...
* Add translator comments for "special" strings
* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
5c1b72544a
Fix entity lighting ( #9514 )
...
fixes #9482
2020-03-16 22:58:13 +01:00
c49575ef97
Improve arm physics ( #9485 )
2020-03-08 18:21:55 +01:00
b9a0626d88
Fix star visilibity and documentation (since 946c03c6
)
...
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
946c03c69b
set_sky improvements, set_sun, set_moon and set_stars
2020-03-05 20:12:19 +01:00
244121b964
Allow texture modifiers in hotbar textures. ( #9271 )
2020-02-26 10:26:24 +01:00
6958071f49
Basic model shading ( #9374 )
2020-02-16 20:37:28 +01:00
4eb3baa51e
StaticText: Reset background on EnrichedString change ( #9340 )
...
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01 20:41:32 +01:00
ace3c76112
Improve core.sound_play with ephemeral sounds and player exclusion
2020-02-01 20:31:41 +01:00
1892ff3c0d
StaticText/EnrichedString: Styling support ( #9187 )
...
* StaticText/EnrichedString: Styling support
* Fix tooltip fg/bgcolor
* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
0877587cce
Resized torchlike sprite now attaches to surface ( #9303 )
2020-01-20 19:17:54 +00:00
cea4fd2b27
Increase star count to 1000 and decrease radius slightly ( #9307 )
...
* Increase star count to 1000 and decrease radius slightly.
* Adjust star width.
2020-01-16 17:12:34 +01:00
8d75c118d9
Map download: Escape ':' to '_' ( #9235 )
...
This is necessary under Windows systems, and direct IPv6 connections.
Windows universally disallows ':' from occuring in filenames.
Other disallowed characters on Windows:
\ / * ? " < > |
are not relevant to hostnames, IPv4 or IPv6 addresses.
Anyone who has got an existing server map saved on Linux with ':' in
the world save will want to keep that save.
2020-01-11 20:47:34 +01:00
103d9c5c53
Renaming the function wasn't enough
2019-12-07 15:55:49 +01:00
aa8df112ff
Attachments: Fix interpolation from (0,0,0) after detach
...
GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-07 15:12:26 +01:00
cf7fda0083
Add z-index management to HUD
2019-12-06 20:31:26 +00:00
f6de86ce4b
Fix LocalPlayer-bound sound playback broken by 81c2370
2019-12-05 20:52:30 +01:00
0b2f0914cc
Improve client-side packet receiving
2019-11-25 20:00:24 +01:00
60bff1e6cb
Waves generated with Perlin-type noise #8994
2019-11-19 19:42:52 -08:00
02111e4961
Fix clang-tidy and lint travis checks
2019-11-11 14:06:48 +01:00
2c4cf508a9
[CSM] Implement minetest.get_csm_restrictions()
...
fixes #8068
2019-11-11 14:06:48 +01:00
3f271564e0
Run on_item_use CSM callback even if item is not marked usable
...
Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
2019-11-11 14:06:48 +01:00
b57dc70769
[CSM] Expose more env functions
2019-11-11 14:06:48 +01:00
b0260b5ec8
Refactor CSM restriction code a bit
...
This also fixes find_node_near restrictions being ineffective.
2019-11-11 14:06:48 +01:00