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mirror of https://github.com/minetest/minetest.git synced 2025-07-04 08:50:22 +02:00
Commit Graph

921 Commits

Author SHA1 Message Date
e0ea87f1f3 set_fov: Add support for time-based transitions (#9705) 2020-05-02 12:52:11 +02:00
e1fc72c6f3 Fix UpdateBonePosition() breaking animations (#9577) 2020-04-26 19:32:04 +02:00
73180a73da mapblock_mesh: Optimize a few things (#9713) 2020-04-25 12:39:17 +02:00
49ed0ca00a Ensure game is shutdown if server throws exception (#9742) 2020-04-25 09:42:18 +02:00
cee3c5e73d Add server side translations capability (#9733)
* Add server side translations capability
2020-04-25 07:20:00 +02:00
ce5b0932f8 Camera: Fix shootline line offsets II (#9730) 2020-04-23 12:16:36 +02:00
6ba44d7452 Android: add OpenGL ES 2 support (#9715)
.. and bump gradle to 3.6.3
2020-04-22 20:03:46 +02:00
cdbe3c5e57 Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) 2020-04-19 18:47:13 +02:00
45999b74e6 Camera: Fix shooting line offsets (#9681)
Removes duplicated offset calculations from Game and use whatever the Camera class returns.
This keeps the eye position nicely in sync, and gets rid of duplicated code.
2020-04-16 18:32:07 +02:00
5cf6318117 Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features:

- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden

* Formatting changes

* Address soime feedback

- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource

* Simplify override target checks with an inline helper function

* make linter happy

* Apply feedback suggestions

Co-Authored-By: rubenwardy <rw@rubenwardy.com>

* Remove remaining != 0 checks

* Update copyright notice

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-14 20:41:29 +02:00
7e21b3cd48 Remove sound menu and show proper msgs if sound is off (#9069) 2020-04-13 20:26:54 +02:00
a24d3b3600 Play 'player_jump' when player jumps (#9373) 2020-04-12 00:50:40 +01:00
af2e6a6a10 Improve waypoints and add image variant (#9480) 2020-04-11 22:09:46 +01:00
f780bae05c Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
40df3931d8 Implement DPI scaling for Windows (#9586) 2020-04-11 20:03:59 +02:00
fbf74dc524 Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Fixes #9637.
2020-04-11 13:45:14 +02:00
f105bc8dc2 A few initialization cleanups 2020-04-11 13:12:51 +02:00
35e778ee9f Move clientsimpleobject.h to client folder (#9630)
This file is only called from client folder, retrieve its friends :)
2020-04-10 20:10:51 +02:00
f648fb76ae Drop genericobject.{cpp,h} (#9629)
* Drop genericobject.{cpp,h}

This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.

* Protect ServerActiveObject::m_messages_out

* typo fix
2020-04-10 19:49:20 +02:00
3ad5388c6d Collision various fixes (#9343) 2020-04-08 22:45:05 +02:00
de73f989eb Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
f45ba78a72 Allow relative directories for screenshot_path, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.

In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
3d6b55d3e9 Fix texture distortion for flowing liquids (#9561)
Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level.  This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes.  This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
2020-04-02 19:24:35 +02:00
13b228513e Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
04961491c1 Fix crash on wielditem/item entities
bug was introduced in f3032a637c
2020-03-28 12:56:48 +01:00
f3032a637c Fix incorrect light updates for wielditem and item visuals (#9540)
An alternative to #9537
2020-03-23 21:57:44 +01:00
625b100593 Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
5c1b72544a Fix entity lighting (#9514)
fixes #9482
2020-03-16 22:58:13 +01:00
c49575ef97 Improve arm physics (#9485) 2020-03-08 18:21:55 +01:00
b9a0626d88 Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
244121b964 Allow texture modifiers in hotbar textures. (#9271) 2020-02-26 10:26:24 +01:00
6958071f49 Basic model shading (#9374) 2020-02-16 20:37:28 +01:00
4eb3baa51e StaticText: Reset background on EnrichedString change (#9340)
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01 20:41:32 +01:00
ace3c76112 Improve core.sound_play with ephemeral sounds and player exclusion 2020-02-01 20:31:41 +01:00
1892ff3c0d StaticText/EnrichedString: Styling support (#9187)
* StaticText/EnrichedString: Styling support

* Fix tooltip fg/bgcolor

* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
0877587cce Resized torchlike sprite now attaches to surface (#9303) 2020-01-20 19:17:54 +00:00
cea4fd2b27 Increase star count to 1000 and decrease radius slightly (#9307)
* Increase star count to 1000 and decrease radius slightly.
* Adjust star width.
2020-01-16 17:12:34 +01:00
8d75c118d9 Map download: Escape ':' to '_' (#9235)
This is necessary under Windows systems, and direct IPv6 connections.
Windows universally disallows ':' from occuring in filenames.

Other disallowed characters on Windows:

	\ / * ? " < > |

are not relevant to hostnames, IPv4 or IPv6 addresses.

Anyone who has got an existing server map saved on Linux with ':' in
the world save will want to keep that save.
2020-01-11 20:47:34 +01:00
103d9c5c53 Renaming the function wasn't enough 2019-12-07 15:55:49 +01:00
aa8df112ff Attachments: Fix interpolation from (0,0,0) after detach
GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-07 15:12:26 +01:00
cf7fda0083 Add z-index management to HUD 2019-12-06 20:31:26 +00:00
f6de86ce4b Fix LocalPlayer-bound sound playback broken by 81c2370 2019-12-05 20:52:30 +01:00
0b2f0914cc Improve client-side packet receiving 2019-11-25 20:00:24 +01:00
60bff1e6cb Waves generated with Perlin-type noise #8994 2019-11-19 19:42:52 -08:00
02111e4961 Fix clang-tidy and lint travis checks 2019-11-11 14:06:48 +01:00
2c4cf508a9 [CSM] Implement minetest.get_csm_restrictions()
fixes #8068
2019-11-11 14:06:48 +01:00
3f271564e0 Run on_item_use CSM callback even if item is not marked usable
Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
2019-11-11 14:06:48 +01:00
b57dc70769 [CSM] Expose more env functions 2019-11-11 14:06:48 +01:00
b0260b5ec8 Refactor CSM restriction code a bit
This also fixes find_node_near restrictions being ineffective.
2019-11-11 14:06:48 +01:00