rubenwardy
9ec75d7765
Clean up server-side translations, remove global variable ( #10075 )
2020-09-16 14:51:11 +01:00
ANAND
291a6b70d6
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
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Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
TheTermos
ebb721a476
Fix player controls only being applied for the first move
2020-07-07 19:09:23 +02:00
sfan5
2424dfe007
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
sfan5
be38a44ffe
Client: Add sum and average to packetcounter
2020-05-17 21:37:01 +02:00
EvidenceB Kidscode
cee3c5e73d
Add server side translations capability ( #9733 )
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* Add server side translations capability
2020-04-25 07:20:00 +02:00
Hugues Ross
5cf6318117
Refactor texture overrides and add new features ( #9600 )
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* Refactor texture overrides, and add new features:
- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden
* Formatting changes
* Address soime feedback
- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource
* Simplify override target checks with an inline helper function
* make linter happy
* Apply feedback suggestions
Co-Authored-By: rubenwardy <rw@rubenwardy.com>
* Remove remaining != 0 checks
* Update copyright notice
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-14 20:41:29 +02:00
sfan5
f105bc8dc2
A few initialization cleanups
2020-04-11 13:12:51 +02:00
sfan5
de73f989eb
Overall improvements to log messages ( #9598 )
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Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
Hugo Locurcio
f45ba78a72
Allow relative directories for screenshot_path
, tweak default path ( #9122 )
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This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.
In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
Danila Shutov
6958071f49
Basic model shading ( #9374 )
2020-02-16 20:37:28 +01:00
sfan5
ace3c76112
Improve core.sound_play with ephemeral sounds and player exclusion
2020-02-01 20:31:41 +01:00
Montandalar
8d75c118d9
Map download: Escape ':' to '_' ( #9235 )
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This is necessary under Windows systems, and direct IPv6 connections.
Windows universally disallows ':' from occuring in filenames.
Other disallowed characters on Windows:
\ / * ? " < > |
are not relevant to hostnames, IPv4 or IPv6 addresses.
Anyone who has got an existing server map saved on Linux with ':' in
the world save will want to keep that save.
2020-01-11 20:47:34 +01:00
sfan5
0b2f0914cc
Improve client-side packet receiving
2019-11-25 20:00:24 +01:00
sfan5
02111e4961
Fix clang-tidy and lint travis checks
2019-11-11 14:06:48 +01:00
sfan5
b57dc70769
[CSM] Expose more env functions
2019-11-11 14:06:48 +01:00
sfan5
b0260b5ec8
Refactor CSM restriction code a bit
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This also fixes find_node_near restrictions being ineffective.
2019-11-11 14:06:48 +01:00
sfan5
d961ece144
Be lenient with extra slashes for CSM paths
2019-11-09 16:08:38 +01:00
sfan5
7e649f985c
Corrections to client_lua_api.txt
2019-11-09 16:08:38 +01:00
sfan5
82a2e02323
Load client mods into memory before execution.
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Preperation for server-sent CSM which will eventually need this.
2019-11-09 16:08:38 +01:00
ANAND
b49dfa92ce
Revert Client::sendPlayerPos optimization (part of 81c7f0a
) ( #9025 )
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Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
2019-10-08 20:36:56 +02:00
ANAND
eea082ee3f
client.cpp: Fix code-style in Client::sendPlayerPos
2019-09-14 20:16:55 +02:00
ANAND
81c7f0ae04
Send ActiveObjects once right after Init2
2019-09-14 20:16:55 +02:00
SmallJoker
9acd36bf99
Formspecs: Introduce formspec_version to mods
2019-09-14 19:43:08 +02:00
SmallJoker
23677be951
Load CSM environment after the restrictions are known
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Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)
Duplication checks inside constructors
2019-09-14 19:42:25 +02:00
SmallJoker
0b4f424f41
Inventory: Send dirty lists where appropriate ( #8742 )
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This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time.
Raises protocol version to 38 to ensure correct backwards-compatible code.
2019-08-24 19:07:38 +02:00
sfan5
ba8fb774c1
Revert "Don't send position update packet if player is dead"
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This reverts commit fb6f1fdcbe
.
2019-08-21 15:30:52 +02:00
ANAND
fb6f1fdcbe
Don't send position update packet if player is dead
2019-08-20 18:49:06 +02:00
SmallJoker
539f016c1b
Better F6 profiler ( #8750 )
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Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
2019-08-13 19:56:55 +02:00
Jozef Behran
86d7f84b89
Merge pull request #8776 from osjc/FixGetNode
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Finish getNode cleanup
2019-08-10 19:45:44 +02:00
ANAND
e788ee283f
Client::Interact: Use InteractAction enum instead of numeric constants
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This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
2019-08-07 19:21:14 +02:00
SmallJoker
e462a9a5ef
Unify wield item handling ( #8677 )
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This moves the wield item functions to Player and the tool utils for range calculation
Also 'local_inventory' was removed due to redundancy in Client
2019-08-07 19:16:31 +02:00
sfan5
19426387d4
Optimize usage of TOSERVER_GOTBLOCKS packet
2019-08-07 11:32:16 +02:00
Paramat
ad8d68c06a
Remove unnecessary CSM warning ( #8485 )
2019-04-28 00:44:26 +01:00
ANAND
7a0e52acd6
Revert RTT fixes ( #8187 )
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The reverted commit 968ce9af59
is suspected (through the use of bisection) of causing network slowdowns.
Revert for now as we are close to release.
2019-02-15 23:39:22 +00:00
SmallJoker
ffb17f1c9a
Consistent HP and damage types ( #8167 )
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Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
2019-02-10 23:03:26 +00:00
Paramat
ceacff13a6
CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' ( #8000 )
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Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.
Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.
Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
2019-01-03 12:10:07 +01:00
Quentin Bazin
5f1cd555cd
Move client-specific files to 'src/client' ( #7902 )
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Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00