Commit Graph

586 Commits

Author SHA1 Message Date
Perttu Ahola 8e1eacf3a8 Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff 2011-07-30 23:33:57 +03:00
Perttu Ahola f2051c9822 fix to the former 2011-07-30 20:10:16 +03:00
Perttu Ahola f8fca8ca5e easier notice on old version 2011-07-30 20:06:30 +03:00
Perttu Ahola 24a662705c Added network protocol version number in protocol 2011-07-30 20:02:17 +03:00
Perttu Ahola cdadbdbd17 Server configuration is now written when "/#setting whatever = whatever" is issued. 2011-07-30 19:49:42 +03:00
Perttu Ahola 9b294ffa7a Added message of the day and made it properly configurable using /#setting (not saved to config file yet) 2011-07-30 19:31:33 +03:00
Perttu Ahola 4b0c3e4357 Made picking items up in creative mode delete them (because they usually are in the inventory already anyway) 2011-07-30 19:05:25 +03:00
Perttu Ahola cae422076b updated pause menu text a bit 2011-07-30 18:54:02 +03:00
Perttu Ahola d62ae0e18b Rats are now eatable. Also made their selection box move smoothly. 2011-07-30 18:51:15 +03:00
Perttu Ahola 4556c212db Made rats cookable and made them spawn near trees 2011-07-30 17:51:21 +03:00
Perttu Ahola 8ceb0586b2 made more things burnable in furnace 2011-07-30 14:57:43 +03:00
Perttu Ahola df27b85432 quick fix to it not building with gettext on my visual studio environment 2011-07-30 14:38:41 +03:00
Perttu Ahola 1de45cc8a7 Removed remaining -delta references 2011-07-30 14:02:11 +03:00
Perttu Ahola 416499f978 fix server build 2011-07-25 23:31:02 +03:00
Perttu Ahola dbea511a6f Lowered default viewing range minimum to such that it allows fairly good framerate in jungles with sucky hardware.
Almost all computers stick to the minimum with the current farmesh range that someone has set up without asking from me, but farmesh is not used as default anyway so those that use it can raise the lower limit in their configuration as they wish.
2011-07-24 12:49:47 +03:00
Perttu Ahola c9e615bde4 Updated the texture atlas a bit 2011-07-24 12:45:52 +03:00
Perttu Ahola 20fa7412c8 and now fixed a bug in removing that debug output 2011-07-24 12:13:51 +03:00
Perttu Ahola d099165271 removed a remaining debug print 2011-07-24 12:12:55 +03:00
Perttu Ahola 29d905f98a Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
Perttu Ahola ed8f5576a5 changed jungletree/junglegrass content ids to extended range 2011-07-24 11:40:14 +03:00
Perttu Ahola 112b85d0fb merged fix to decapitated trees; other bugs now exists 2011-07-24 11:39:13 +03:00
Perttu Ahola 8d84086f35 removed unnecessary verbosity from debug output of tile.cpp 2011-07-24 10:12:08 +03:00
Perttu Ahola 73cf4b3016 made shadows less blue 2011-07-24 00:49:45 +03:00
Perttu Ahola 68a9157b94 Fixed issue #15: Glass blocks a lot of light 2011-07-23 20:28:05 +03:00
Perttu Ahola 26582e0e66 Fixed #21 Earth under torches oscillates between mud and grass 2011-07-23 20:22:22 +03:00
Perttu Ahola 0b4cdfa023 Made hotbar a bit smaller 2011-07-23 20:22:04 +03:00
Perttu Ahola 501034a792 merged jungle and bluish shadows 2011-07-23 20:01:06 +03:00
Perttu Ahola 96fedb5cb0 removed -delta namings 2011-07-23 19:33:49 +03:00
Perttu Ahola f13fc82abe converted main.cpp dos linefeeds to unix linefeeds. 2011-07-23 19:17:39 +03:00
Perttu Ahola bc14898bf9 updated main.cpp comments a bit 2011-07-23 19:16:49 +03:00
Perttu Ahola 2587bb361c merged the content type extension and delta 2011-07-23 19:04:37 +03:00
Perttu Ahola 90d793f8f3 extended content-type range 2011-07-23 16:55:26 +03:00
Perttu Ahola 976ec31c1f switched to old transformLiquids, new one is not ready 2011-07-23 16:46:34 +03:00
Perttu Ahola f17cfb35d1 uh, i guess this now merges the new delta stuff? 2011-07-23 15:50:05 +03:00
Perttu Ahola 3882536d40 merged some stuff from upstream while merging delta 2011-07-23 15:46:00 +03:00
Perttu Ahola d67cef0eb7 Made dark places tint slightly in blue 2011-07-23 04:10:17 +03:00
Perttu Ahola 8993d9dd83 Jungle biome/whatever thing 2011-07-23 02:04:24 +03:00
Perttu Ahola 6c2d95f868 * key change menu now saving immediately 2011-07-22 21:54:26 +02:00
Perttu Ahola 58f612eca1 Changing key settings now doesn't require a game restart 2011-07-22 22:35:20 +03:00
Constantin Wenger 2abe6ed75c Merge remote-tracking branch 'upstream/master' 2011-07-22 20:53:29 +02:00
Constantin Wenger a12229f271 fixed some problems with filenames of the translations 2011-07-22 20:40:47 +02:00
Nils Dagsson Moskopp 805ccd449f Merge branch 'upstream/master' 2011-07-22 20:16:58 +02:00
Perttu Ahola f706644a50 Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, already fucked up maps are now loaded correctly. 2011-07-22 18:51:49 +03:00
Giuseppe Bilotta 9653522873 Declare USE_GETTEXT option 2011-07-22 14:42:04 +02:00
Constantin Wenger bf3dfec7d6 fixed problem with displaying special chars 2011-07-22 13:27:30 +02:00
Giuseppe Bilotta aaa165f985 updatepo cmake rule
Get rid of the system-specific updatelocales.sh and introduce an
updatepo cmake rule. po files are also updated before creating the mo
files, and we now keep the .pot file (in the po/en directory). To
stabilize the po file creation, file contents are sorted by source
filename.

Update po files in the process.
2011-07-22 12:40:29 +02:00
Perttu Ahola 2b39be44e4 added an unit test for the Settings thingy (the python ConfigParser -like thing) 2011-07-22 13:10:58 +03:00
Giuseppe Bilotta 8f2409a1b4 Static naming of po file
The po file should not be named c55 if we're in ∆. But since it is not
exposed at installation time, we don't actually need its name to be
based on the project name at all, so just call it minetest.po
2011-07-22 09:58:02 +02:00
Giuseppe Bilotta 0ec749317c Refactor mo creation/installation 2011-07-22 09:36:17 +02:00
Giuseppe Bilotta bc05bd8b59 Use project name for mo files 2011-07-22 08:33:08 +02:00