Commit Graph

11 Commits

Author SHA1 Message Date
est31 ad5ac39d8d Add LuaSecureRandom 2015-11-08 15:57:15 -05:00
kwolekr bcf47bc67c Improve Script CPP API diagnostics 2015-08-05 21:13:03 -04:00
est31 c30a2d6854 Add AreaStore data structure 2015-07-27 06:42:56 +02:00
ShadowNinja 3a8c788880 Add mod security
Due to compatibility concerns, this is temporarily disabled.
2015-05-16 18:32:31 -04:00
kwolekr 3993093f51 Add support for the PCG32 PRNG algo (and associated script APIs) 2015-03-22 00:48:08 -04:00
ShadowNinja c4359ff65c Use "core" namespace internally 2014-05-08 13:02:04 -04:00
ShadowNinja 1cd512913e Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00
sapier b5acec0a3c Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
ShadowNinja 6ab3b4c838 Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2014-04-27 16:15:53 -04:00
PilzAdam d820a6bfd8 Add Settings interface for Lua 2013-09-10 18:31:38 +02:00
Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00