Commit Graph

5179 Commits

Author SHA1 Message Date
nOOb3167 9293d8e271 Global initialization of sound using SoundManagerGlobal (#7063)
* Global initialization of sound using SoundManagerGlobal
2018-03-23 15:31:43 +01:00
Vitaliy 9fcc0c1217 Update mesh collector and move it to a separate file (#6904)
* Update MeshCollector

* Simplify MeshCollector
2018-03-22 20:59:49 +01:00
paramat cd6bcef6d9 Minetest ASCII art: Move from actionstream to rawstream 2018-03-21 04:31:46 +00:00
Vitaliy 0358ae789a Fix node-nodebox lighting difference in direct sunlight (#7061) 2018-03-17 10:10:16 +01:00
Loic Blot e800684ead
Fix a crash or random memory leak when reseting saved environment variable in test_servermodmanager.cpp 2018-03-16 19:34:41 +01:00
Loic Blot 478b785bc8
Drop Server::m_enable_rollback_recording it's only used in server constructor 2018-03-16 09:12:39 +01:00
Loic Blot 95ce5583a9
ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for ServerEnv itself 2018-03-16 08:52:42 +01:00
Loic Blot 858c95630f
Forgot to remove obsolete Server::m_mods 2018-03-16 08:44:57 +01:00
Loïc Blot 6c184947c3
Server: delegate mod management & config to ServerModConfiguration (#7131)
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager)

* Use c++11 range based loops
* Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
2018-03-16 08:41:33 +01:00
Loic Blot 5e61f64ce2
Fix an alone if to be with a missing else 2018-03-16 08:40:21 +01:00
paramat 19c993bc39 Biomes: Fix vertical biome blend 2018-03-16 02:59:38 +00:00
paramat 7ad6cdd09b Biome API: Add 'get_biome_name(biome_id)' API
Change name of default biome to a more suitable lowercase 'default'.
2018-03-11 23:06:17 +00:00
Loïc Blot a09a994417
Add Voxelarea unittests (#7121)
* Add voxelarea unittests
2018-03-11 21:16:19 +01:00
Loic Blot f7938fab9f
Finally fix android build 2018-03-11 17:52:46 +01:00
Loic Blot a1c5a01142
Fix Android build, but there is a remaining linking issue in guiConfirmRegistration
* Also fix variable name overloading in guiConfirmRegistration
2018-03-11 17:45:58 +01:00
stujones11 22a891a925
Android build fixes for c++11 2018-03-11 16:56:27 +01:00
Vitaliy cf8d579abc Drop texture file list cache (#6660) 2018-03-10 19:33:37 +01:00
SmallJoker ee20433425 Fix typo in lighting code since bcdb3d5 2018-03-10 09:37:43 +01:00
paramat 644d0ab2bb Spawn level: Add 'get_spawn_level(x, z)' API
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-10 03:38:27 +00:00
SmallJoker 473d81f2e2 Formspecs: Unify textarea and field parsing functions, fix wrong fallback text
* textarea[], field[]: Unify function, fix wrong fallback text
* Remove apparently superflous mainmenumanager.h incldue
* intlGUIEditBox.cpp: make read-only boxes really read-only
* Use elseif (trivial)
2018-03-09 23:24:57 +00:00
Loic Blot 12d1e4ff04 VoxelArea: add_{x,y,z,p} must be static
Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-03-09 23:27:26 +01:00
Loic Blot 3b27cf30d9 Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ModMetadata 2018-03-09 23:27:26 +01:00
Loic Blot 2c860a6a42 ServerEnvironment & StaticObject cleanups
* isFreeServerActiveObjectId is now part of ServerEnvironment
* getFreeServerActiveObjectId is now part of ServerEnvironment
* StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts
2018-03-09 23:27:26 +01:00
Loic Blot def46c6cdb Drop unused Server::m_ignore_map_edit_events_peer_id 2018-03-09 23:27:26 +01:00
Loic Blot bcdb3d56c0 Variable name fix + structure creation unrolling in lighting code 2018-03-09 23:27:26 +01:00
Loic Blot 6036f865cb Drop less performant Server::setBlockNotSent for ClientInterface::markBlockposAsNotSent 2018-03-09 23:27:26 +01:00
paramat 1a88c4b7a5 Getv3intfield: Fix logic of return bool 2018-03-09 03:16:25 +00:00
paramat cbb9301bea Biomes: Add 'min_pos'/'max_pos' xyz biome limits
'y_min' and 'y_max' are still accepted for compatibility.
2018-03-09 03:16:25 +00:00
Loic Blot c7c03ad7a6 Cleanup & bugfix
* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil)
* ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil)
* Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity
* Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls
* Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
2018-03-08 23:00:17 +01:00
Loic Blot c7656edaa5 Cleanup: drop Server::hudGetHotbarSelectedImage()
Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
2018-03-08 23:00:17 +01:00
Loic Blot 4be46aeeb1 Cleanup: drop Server::hudGetHotbarImage()
Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
2018-03-08 23:00:17 +01:00
Loic Blot 373f1bfb4a Cleanup: drop Server::hudGetHotbarItemcount()
Call directly accessible RemotePlayer::getHotbarItemcount() from server api
2018-03-08 23:00:17 +01:00
Loïc Blot f35236afea
mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) (#7108)
* mods.cpp/h: little performance improvement in getModsInPath
2018-03-08 20:03:43 +01:00
you 540e07e3ef Fix missing warningstream (or similar problem) (#7034)
Use the --color command line parameter instead of a setting for coloured logs

This fixes the missing warningstream bug, g_settings->get mustn't be used there.
Also, the decision about en- or disabling log colours fits better to the command line parameters than minetest settings.
2018-03-04 17:34:36 +01:00
Brian 929792e15e Allow for getting world name and path separately on the command line (#6555)
Change to --worldlist instead of --world list.

Gets rid of --worldpath parameter added as part of this pull request,
instead moving the listing function to a command --worldlist that
accepts either name, path, or both and prints out the corresponding
information.
2018-03-04 17:34:09 +01:00
paramat 48493a979b Gennotify: Add 'minetest.get_decoration_id' API
Returns the decoration ID for the provided decoration name string.
For use with gennotify, to know the decoration IDs for use in
'minetest.set_gen_notify'.
2018-03-03 23:00:08 +00:00
paramat 07622bf9b4 Generate Notifier: Clear events once after all 'on generated' functions 2018-03-03 22:59:49 +00:00
Gael-de-Sailly b952d42000 MapgenValleys: Fixed submarine valleys shape 2018-03-03 22:59:26 +00:00
SmallJoker ebbd158774
c_converter: Function template for numeric fields, add v3s16 default (#7090) 2018-03-03 10:59:43 +01:00
SmallJoker a1cf8a127c
Slippery: Simplify, make more efficient (#7086)
Use already existing collision results for the nearest colliding node
Fix slippery effect in free_move mode
2018-03-03 10:59:14 +01:00
Vitaliy f5fd4a0af1 Cleanup in flat lighting (#7051) 2018-03-03 10:58:45 +01:00
red-001 e7f1611991 Fix liquid post effect colour behaviour in third person view 2018-02-27 19:40:10 +00:00
paramat c610643c4c Place schematic (on vmanip): Enable use of 'place center' flags
For 'place schematic' and 'place schematic on vmanip' APIs.
Fix 'place center' code to properly centre schematics.
Fix some comments.
2018-02-27 19:39:05 +00:00
paramat 6c9df2ffa7 CollisionMoveSimple: Collide with 'ignore' nodes 2018-02-26 17:21:45 +00:00
paramat 359a940dde SAO limits: Allow SAOs to exist outside the set 'mapgen limit' 2018-02-26 17:21:45 +00:00
nOOb3167 88a7160ad8 Fix CMake error (#7074) by bumping the required CMake version past 3.8.1 (#7075) 2018-02-25 12:26:41 +01:00
nOOb3167 4118e150f8 CMakeLists use the source_group command to improve look and feel when generating Visual Studio projects.
The TREE argument of source_group appears in CMake 3.8 therefore check for version.
2018-02-23 17:02:02 +01:00
nOOb3167 cbf891ef1d CMakeLists pass windows sources (manifest and resource file) to executable targets separately from common_SRCS 2018-02-23 17:02:02 +01:00
SmallJoker 57418111a8
Registration dialog: Larger text field with scrollbars (#7047)
Center text, text area doubled now
2018-02-23 17:01:05 +01:00
paramat 673f7196a2 Find nodes in area (under air): Raise volume limit and document it 2018-02-21 15:54:06 +00:00
paramat f9ad061910 Vertical biome blend: Tune blend patterns 2018-02-20 15:28:52 +00:00
paramat 2bc7c5ff93 Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
2018-02-20 15:25:37 +00:00
red-001 4bb41a19dc Mitigate formspec exploits by verifying that the formspec was shown to the user by the server. (#6878)
This doesn't check the fields in anyway whatsoever so it should only be seen as a way to mitigate exploits, a last line of defense to make it harder to exploit bugs in mods, not as a reason to not do all the usually checks.
2018-02-18 22:33:42 +01:00
sfan5 3f2e0c1206 Check argument types inside MetaDataRef Lua API (#7045) 2018-02-18 10:40:45 +01:00
red-001 ae6aed15cf Remove legacy chat network code. (#6954) 2018-02-17 19:23:21 +01:00
Vitaliy 11928b7af1 Render copyright notice: Fix name spelling (#7042) 2018-02-15 21:19:34 +01:00
red-001 338d645fcf Add `on_auth_fail` callback (#7039)
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
paramat 861cfd8484 Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
Previously only 'mapgen water source' and 'mapgen river water source'
were checked for. Games can use multiple liquid nodes defined for biomes,
many of which will not be aliased to those 2 mapgen aliases, causing
floating dungeons to generate in some liquids.

Now we check for liquid drawtype instead, so can remove liquid nodes
from dungeonparams.

Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid
generation in 'airlike' nodes in some rare situations. This will also be
needed for when we add definable biome air nodes.
2018-02-13 03:48:39 +00:00
Loic Blot 359c8f82ce
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
Cleanup:
* Drop unused Map::transforming_liquid_size()
* NodeNeighbor must use const ref for v3s16
* Add a missing default in a switch case
2018-02-11 09:23:25 +01:00
Dániel Juhász 3face01a20 Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
stujones11 617d94c803 Position entity nametags relative to selection-box (#7031) 2018-02-10 10:42:33 +01:00
SmallJoker af89a25ff3 Fix 'Change Keys' menu crash caused by 501f936 2018-02-09 09:39:34 +01:00
ThomasMonroe314 501f936b37 Switch F3 to use 'enable_fog' setting 2018-02-08 15:40:16 +01:00
stujones11 e87b410a33 Include alpha channel reference in MaterialTypeParam 2018-02-08 15:38:49 +01:00
red-001 1e94a7feaf Move `setlocale` from Lua to C++. 2018-02-08 15:38:34 +01:00
PorygonZRocks 0e4c467a82 Add main_menu_style setting 2018-02-08 15:38:24 +01:00
lisacvuk 4f5090ff68 Make hud_get return aligment, offset and size. (#7006)
* Make hud_get return aligment and offset.

* Return size aswell.
2018-02-04 10:17:46 +01:00
Dániel Juhász 735fc2a1f2 Remove unused light updating code
Also remove the unit test that tests the removed algorithms.
2018-02-04 03:16:45 +00:00
sfan5 cf0bcebc76 Refine movement anticheat again (#7004)
* Account for walking speed in vertical dir
* Avoid undefined behaviour due to division-by-zero
2018-02-02 23:34:09 +01:00
number Zero 49b65a5593 Fix liquid bottoms not being rendered 2018-01-30 21:13:24 +01:00
Loïc Blot 584d00a01c
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
* Add minetest.bulk_set_node call + experimental mod unittest

* Optimize set_node function to prevent triple lookup on contentfeatures

Do only one lookup for old, and try to merge old and new lookup if node is same than previous node

* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
sfan5 de2c40c8fc Apply physics overrides correctly during anticheat calculations (#6970) 2018-01-28 10:21:21 +01:00
SmallJoker 7d3295e21f [CSM] HUD Fix not updating server HUDs caused by 4f688d5 2018-01-26 21:27:30 +01:00
red-001 4f688d5616 Fix issues with earlier CSM HUD commit (#6940)
The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
2018-01-26 16:05:47 +01:00
lisacvuk 62c10e3d08 Disable fall damage when "immortal" group set (#6946) 2018-01-23 19:28:21 +01:00
red-001 0425c6b8c8 CSM: Remove screenshot API
Reverted from commit 19960e26c6
(* [CSM] add screenshot api lua)
2018-01-23 05:27:38 +00:00
red-001 d6050bee51 [CSM] Don't Load the package library (#6944)
Already removed by a latter step in CSM init so this just saves on pointless work.
2018-01-22 08:34:49 +01:00
Wayward One 684e70477d Change include from "cmake_config.h" to "config.h"
Fixes #6894
2018-01-21 23:25:04 +01:00
red-001 49ff1d2ea8 [CSM] Remove `on_connect` callback (#6941)
Fixes #6939
2018-01-21 18:27:27 +01:00
red-001 5dab742645 [CSM] Add functions to create particles and particlespawners. (#6072) 2018-01-20 23:31:53 +01:00
Loic Blot 99c9e7a986 Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
2018-01-20 16:38:38 +01:00
Loic Blot f5a006dce7 Game refactor [3/X]: Move keycache to inputhandler 2018-01-20 16:38:38 +01:00
Loic Blot 64fe79b53b Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
2018-01-20 16:38:38 +01:00
Loic Blot 362323cdc2 Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input
Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct.
This permits to remove many getters in game which should be owned by RealInputHandler
2018-01-20 16:38:38 +01:00
red-001 9649e47214 [CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation.

Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
paramat d45e5da8ca Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt.
2018-01-16 08:47:07 +00:00
red-001 4c0d4e4105 Load a texturepack from the 'textures' subfolder of a game 2018-01-16 08:45:17 +00:00
paramat 142474196a Mapgen folder: Update and improve copyright information of files 2018-01-15 04:42:08 +00:00
Muhammad Rifqi Priyo Susanto 670f8afd18 Registration confirmation dialog: Fix grammar
Fixes commit 792752997c.
2018-01-13 19:30:34 +00:00
Muhammad Rifqi Priyo Susanto 792752997c Add confirmation on new player registration (#6849)
* Attempt to add registration confirmation

Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist.
Also tell player about the server and chosen username.
Local game has localhost as IP address of the server.
Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background.
aborted -> connection_aborted

* Rewrite information message text

Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
2018-01-13 12:07:16 +01:00
Lars Hofhansl fad263dec9 Revert "Add an active object step time budget #6721"
This reverts commit 9c669016d1.
See #6907
2018-01-12 23:47:39 -08:00
Loic Blot 6f2fe8a554
Forget to fix non freetype build in StaticText 2018-01-12 08:36:38 +01:00
number Zero b4df0d67dd Fix ambient occlusion and dark lines at mapblock borders 2018-01-12 05:44:11 +00:00
Pedro Gimeno f77f19a941 Fix off-by-one in log output line length (#6896) 2018-01-09 19:07:14 +01:00
Pedro Gimeno 63f4ee21b0 Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() 2018-01-08 20:32:15 +00:00
rubenwardy 0a83c42dfd
Fix naming conventions of noise userdata 2018-01-07 01:06:18 +00:00
Loic Blot 9146c6a50f Don't recalculate statustext initial color everytime & review fixes 2018-01-05 20:59:30 +01:00
Loic Blot f40f4143df GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
2018-01-05 20:59:30 +01:00
Loic Blot 02f82eca0b GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class
Other enhancements:
* Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
2018-01-05 20:59:30 +01:00
Loic Blot 326b0faa5e GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class
2018-01-05 20:59:30 +01:00