Commit Graph

1197 Commits

Author SHA1 Message Date
DS f3ae45b2b2
Add a short_description to be used by mods (#8980) 2020-10-09 19:11:21 +01:00
Hugo Locurcio aae7d4ff8e
Improve the `fsaa` setting description (#10279)
See https://github.com/minetest/minetest/issues/8459.
2020-10-06 20:50:20 +02:00
HybridDog 2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
rubenwardy 3250b37e32
Deprecate get_player_velocity and add_player_velocity (#10173) 2020-10-04 00:33:45 +01:00
Elijah Duffy 7d3641021b
Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00
HybridDog 9dc29a75b4
Reduce the FPS when the window is unfocused (#8837) 2020-10-03 17:33:51 +01:00
HybridDog 4b423ee9b1
Chatcommand: Show help message if func returns false without message
#9440
2020-10-03 17:33:43 +01:00
Paramat a69bc67ce2
Improve layout of main menu 'local' tab (#10366) 2020-09-29 23:37:03 +01:00
tenplus1 34e3ede8ee
Ability to remove minetest.after once set (#10103) 2020-09-23 19:11:56 +02:00
hecks fcff9f2911
Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
Paramat 4ba5046308
Add 'ores' global mapgen flag (#10276) 2020-09-03 01:28:40 +01:00
Pierre-Yves Rollo d3d218940b
Fix #10349 game crashing if dropped an item with undefined light_source (#10351) 2020-08-30 15:34:28 +02:00
LoneWolfHT c18dbadcb8
Fix dropped craftitems/tools not using light_source values (#9438) 2020-08-30 00:02:21 +01:00
DS 28e87ce9d5
Add vector.offset (#10321) 2020-08-29 16:41:29 +01:00
Maksim 788f297595
Android: drop simple MainMenu (#10227)
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
2020-08-27 21:46:57 +02:00
Vincent Robinson 47948793c1
Auto focus on OK button in main menu error messages (#10300) 2020-08-23 15:40:34 +02:00
Lars 649211bf27 Allow the ABM time budget to be configurable. 2020-08-18 16:04:32 -07:00
rubenwardy 7242de1d4b
ContentDB: Add Update All and download queuing (#9995) 2020-08-17 19:09:33 +01:00
ANAND 291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
Emojigit abfea69e5f
Change `last-login` command to show player name in output (#10263) 2020-08-06 19:30:41 +02:00
Paramat f92a393f6f
Mapgen Flat: Add caverns, disabled by default (#9913)
Add the caverns used in V5, V7, Valleys, Carpathian.
Disabled by default to not be force-enabled in existing worlds.
2020-08-05 05:00:00 +01:00
SmallJoker aba8c37531 Falling: Fix error caused by missing param2
Falling nodes that were spawned prior the recent falling node changes did not require param2.
Default to param2 = 0 when none is found in the node data.
2020-07-30 19:03:48 +02:00
rubenwardy f948e2c585 Fix incorrect view URL for games
package.id is a sanitised combination of author and basename, used to
compare remote and local content. Minetest ignores `_game` when comparing
game names, so package.id has `_game` removed. This meant that the wrong
URL was being generated for View.
2020-07-28 17:02:32 +01:00
LoneWolfHT 88ffd64124 Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
sfan5 21de17e3b6 Fix ContentDB menu icons not appearing on Windows 2020-07-08 23:37:14 +02:00
NetherEran 7148834440
Some vector functions useful for working with rotations (#9572)
* added vector.rotate

* added vector.forward_from_rotation and vector.up_from_rotation

* added vector.forward_up_to_rotatiton

* fixed some bugs and formatting with vector functions

* shortened name of some new vector functions and added documentation

* made vector.rotate not require a unit vector as axis

* fixed crash with vector.forward_up_to_rot

* renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis

* documented vector function changes

* removed some whitespace to appease luacheck

* implemented and fixed optimization of vector.rotate_around_axis by SmallJoker

* added some unit tests for rotation vector functions

* clarified that rotation vectors are in radians and according to the left hand rule

* hopefully appeased luacheck

* renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation

* handled cases where sin or cos are 0 in rotation vector functions

* added more comments

* clarified documentation of rotation vector functions

* added more unit tests

* changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems

* made vector.rotate_around_axis actually left handed

* unrolled matrix multiplication

* removed vector.forward_at_rotation and vector.up_at_rotation

* prettified vector.rotate_around_axis, made previous commits not break anything

* removed references to removed vector.forward_at_rotation and vector.up_at_rotation

* removed documentation of removed vector functions

* clarified documentation and fixed styling of rotation vector functions

* restyled comments minorly

* spelling fixes and some hopefully better comments

* allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments

* made vector.rotate_around_axis() right handed again for consistency

* documented previous changes

* made matrix multiplication actually multiply

* renamed vector.directions_to_rotation() to vector.dir_to_rotation()

* optimized a distance comparison

* Fixed potential false positive in unit tests.

Co-authored-by: NetherEran <nethereran@hotmail.com>
2020-06-09 19:38:39 +02:00
Paul Ouellette b16f841756
LuaItemStack: Add __tostring metamethod (#8785)
* LuaItemStack: Add __tostring metamethod

* Clean up LuaItemStack::checkobject
2020-06-09 19:37:25 +02:00
rubenwardy 36099ba947 Fix incorrect extension used for ContentDB thumbnails 2020-06-06 18:31:39 +01:00
rubenwardy 60bab8b2d7
Add HTTP API to main menu (#9998) 2020-06-06 17:17:08 +01:00
rubenwardy 850af80089
Add buttons to ContentDB in game bar and configure world (#9944) 2020-06-04 21:53:26 +01:00
Wuzzy 65a6a316d0 Add minetest.is_creative_enabled 2020-05-29 22:45:40 +02:00
rubenwardy 9a64a9fd94
Update ContentDB dialog (#9949) 2020-05-29 00:52:48 +01:00
sfan5 2fd5f38c45 Change item entity collisionbox so that they don't sink into the ground 2020-05-27 21:58:20 +02:00
sfan5 03dae5fba6 Fix falling entity not falling through players 2020-05-27 21:58:20 +02:00
rubenwardy f90ca96c73
Make ContentDB downloads not block the UI (#9948) 2020-05-27 17:02:09 +01:00
Wuzzy 083b285f43
Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
rubenwardy b3c79906d4
Add engine version string to ContentDB API request (#9890) 2020-05-24 14:46:50 +01:00
SmallJoker a9b74f4c39
Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
sfan5 a9d6be8b6f Fix documentation of emergequeue_limit settings 2020-05-24 11:48:33 +02:00
sorcerykid 15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
Paramat 1bcdc2d7e9
Various documentation fixes in settingtypes.txt (#9910)
Fix incorrect value of 'mgv7_floatland_density'.
Use correct spelling of 'persistence'.
Move '3d_paralax_strength' into correct section (3D mode).
Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
2020-05-22 01:32:20 +01:00
Wuzzy c94d37827d
Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
sfan5 11723cffe0 builtin: Move common/async_event.lua to mainmenu/async_event.lua
It only works in the context of the mainmenu.
2020-05-17 21:37:01 +02:00
rubenwardy a9c3a42323
Add core.open_url() to main menu API (#8592) 2020-05-17 19:09:10 +01:00
Wuzzy ab745685c7
Error msg if trying to teleport attached player (#9824) 2020-05-16 21:41:41 +02:00
Paramat af0f7ac4a2
Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
2020-05-14 22:27:54 +01:00
SmallJoker 836dd4a1e4
Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
rubenwardy 2d7e000cfe
Item Entity: Add message to moveresult assertion (#9797) 2020-05-14 17:54:17 +02:00
Yaman Qalieh 6c607e2082
Allow placing auto-rotating nodes on other nodes in on_rightclick (#9859) 2020-05-13 13:57:05 +02:00
Zughy 4e997e9d04
Document inf value in rollback commands (#9789) 2020-05-13 13:56:26 +02:00
Wuzzy 7ec76e530d
Add mapgen settings to world creation dialog (#9254) 2020-05-12 02:52:52 +01:00
Wuzzy 6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
sfan5 e8e5d282da Enable collide_with_objects for falling entities
falling nodes intentionally still fall through players
fixes #5313
2020-05-06 14:03:52 +02:00
sfan5 723926a995 Rewrite falling entity to make use of collision info
fixes #4781, fixes #9293
2020-05-06 14:03:52 +02:00
sfan5 ab06880525 Update num_emerge_threads description 2020-05-05 19:26:59 +02:00
Wuzzy 66c182531c
Change default keys for cam/minimap to C/V (#9779) 2020-05-04 08:45:31 +02:00
Loic Blot 56bababcdf Add MetricsBackend with prometheus counter support 2020-04-29 07:48:08 +02:00
ANAND a36c9c3e93
Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.

Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
2020-04-28 19:30:57 +02:00
sfan5 b9377f26a1 Rewrite builtin item entity to use collision info
fixes #8967
2020-04-27 20:45:46 +02:00
sfan5 3475759d1a Expose collision information to LuaEntity on_step 2020-04-27 20:45:46 +02:00
sfan5 d3f50f216f builtin: Correctly indicate failure in /spawnentity 2020-04-27 06:58:34 +02:00
David Leal 2fe4641c1e
Add new command /revokeme <priv> (#9584) 2020-04-26 21:15:05 +02:00
HybridDog 5355cb1d87
minetest.serialize: Reversible number serialization (#9722)
* minetest.serialize: Reversible number to string conversion

The %a format is not supported in Lua 5.1.
This commit also adds two tests for number serialization.
2020-04-22 16:43:48 +02:00
SmallJoker 27d611fe55
Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired.

Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2020-04-13 10:53:10 +02:00
rubenwardy 3833396cfa Fix delayed error message in start game tab 2020-04-12 00:12:18 +01:00
DS c1742b0901
Allow to select en as language in settings menu (#9604)
fixes #9599
2020-04-08 22:44:52 +02:00
Hugo Locurcio f45ba78a72
Allow relative directories for `screenshot_path`, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.

In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
Wren Turkal f91124a0c0
Add allowed_mapgens option in game.conf. (#9263)
The game.conf has a disallowed_mapgens option. However, some games
require a certain mapgen to be used, like the CTF plugin. This change
adds an option to specify allowed mapgens so that the setting can be
specified in a way that needn't be updated as map generators are added
to Minetest.
2020-04-06 16:06:16 +02:00
rubenwardy 09b8f5d1be
Update credits for 5.2.0 (#9593) 2020-04-05 18:30:44 +02:00
sfan5 ea30b89d3f
Builtin: Make item entities glow less (#9594)
minor adjustment to #9200
2020-04-04 21:27:30 +02:00
ANAND 13b228513e
Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
Wuzzy 625b100593
Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
Wuzzy 1441281809
Fix some chatcommands not returning a value (#9503) 2020-03-14 15:01:22 +01:00
Wuzzy ce8cdc0333
Cleanup global namespace pollution in builtin (#9451) 2020-03-06 20:19:14 +00:00
sfan5 8d6a0b917c
Fix potential security issue(s), documentation on minetest.deserialize() (#9369)
Also adds an unittest
2020-03-05 22:03:04 +01:00
Wuzzy 580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
sfan5 2bb7d3aa99 Profiler: Fix wrong function name for entities 2020-02-23 22:24:12 +01:00
sfan5 0b8d3f99a5 Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
Wuzzy d507047443
Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallmounted, color, airlike, signlike, torchlike and glow (#9205) 2020-02-22 01:10:17 +00:00
SmallJoker 3f675490df Builtin: Fix error by digging unknown nodes 2020-02-16 14:13:52 +01:00
sfan5 7d29611c1b Convert sound_play uses in builtin to ephemeral 2020-02-01 20:31:41 +01:00
sfan5 c10e188594 Let node 'place' and 'dug' sounds be heard by other players 2020-02-01 20:31:41 +01:00
HybridDog ea5e231959
Add table.shuffle (#8299) 2020-02-01 16:09:45 +01:00
rubenwardy e80c0bdea5 Update settingtypes.txt for new languages 2020-01-24 18:34:11 +00:00
rubenwardy 1173ff0c13
Add Lua unit tests to builtin using busted (#9184) 2020-01-18 02:09:18 +00:00
HybridDog f9c7e46a34 Add table.key_value_swap (#9248) 2020-01-04 15:44:48 +01:00
Paramat c162340973
Remove Mapgen V7 floatlands in preparation for new implementation (#9238)
Preserve the floatland flag of existing worlds, to be used again
when the new implementation is added.
2020-01-04 01:23:57 +00:00
Wuzzy 876a15bd75 Fix item eat sound not played if last item (#9239) 2019-12-24 19:12:46 +01:00
Lars Hofhansl 9c28acd29b Allow wave_heights up to two nodes. #9220 2019-12-21 06:33:59 -08:00
ANAND ec3224dce2 /privs: Delimit output list of privs with commas (#9224) 2019-12-20 19:15:40 +01:00
Wuzzy 4b9fabf172 Builtin: Make dropped light_source nodes glow (#9200) 2019-12-19 19:41:44 +01:00
Bluebird 80af58c8c5 Make core.item_place_node return position of placed node. (#7713) 2019-12-18 19:21:24 +01:00
sfan5 db7e59f472 Correct documentation around minetest.item_place
The code that calls minetest.item_place_object was removed
in 2013 in commit fc61c8809b.
2019-12-16 21:24:34 +01:00
rubenwardy d3255f92d7 Fix luacheck errors 2019-12-07 23:50:12 +01:00
ANAND 4b6bff46e1 Use a safer implementation of gsub in core.chat_format_message (#9133)
This search-and-replace implementation does not use Lua pattern-matching
2019-11-25 20:03:34 +01:00
Paramat 97764600e2
Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)
Low-disruption first step towards removing the hardcoded cave liquid
code. Since MT 5.0.0 cave liquids can be defined and located by
biome definitions instead.
In games that do not yet use biome definitions to define and locate
cave liquids (MTGame does), lava will now appear below
y = water_level - 256 instead of below 'lava depth' (usually y = -256).
Therefore no change in most mapgens if using the default 'lava depth'.
2019-11-18 23:40:01 +00:00
Paramat 29a4a8e5af
Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)
Previously, the only way to disable the 3D noise tunnels was to set
'cave width' > 1.0, however doing so did not disable the very intensive
noise calculations or the generation loop.
All the other types of cave generation (randomwalk caves, caverns)
can already be independently and completely disabled.
This feature is now needed more because the small randomwalk caves are
now available for use as an alternative to the 3D noise tunnels.
2019-11-09 02:09:52 +00:00
Paramat 2a74727857
Randomwalk caves: Add parameters for number, proportion flooded. Allow small caves (#8928)
Add mapgen parameters to set the range of the random number of
randomwalk caves per mapchunk, and to set the proportion that are
flooded with liquids.
Default values are, for now, unchanged from the previous hardcoded
values.

Add parameters to allow small randomwalk caves
Disabled by default for now as they have never been present in the
non-mgv6 mapgens.
2019-11-08 03:09:43 +00:00
sfan5 15a030ec9f
Improve documentation around banning (#9088)
* Fix ban chatcommand description
* Correct ban API documentation
2019-11-05 19:24:51 +01:00
Pierre-Yves Rollo 72416a6a1f Formspec: add hypertext element 2019-11-03 11:45:33 +01:00