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Commit Graph

9747 Commits

Author SHA1 Message Date
e509ead680 Buildbot: Update Gettext version (#4971) 2016-12-29 13:17:24 +01:00
094a5a73d3 Redo light.cpp.
Remake the light_decode_table.

The table starts out without pre-filled in values since those
are always discarded by the code apparently. We calculate a
pseudo curve with gamma power function, and then apply a new
adjustment table.

The adjustment table is setup to make the default gamma of 2.2
look decent: not too dark at light level 3 or so, but too dark
at 1 and below to be playable. The curve is much smoother than
before and looks reasonable at the whole range, offering a
pleasant decay of light levels away from lights.

The `display_gamma` setting now actually does something logical:
the game is darker at values below 2.2, and brighter at values
above 2.2. At 3.0, the game is very bright, but still has a good
light scale. At 1.1 or so, the bottom 5 light levels are virtually
black, but you can still see enough detail at light levels 7-8,
so the range and spread is adequate.

I must add that my monitor is somewhat dark to begin with, since
I have a `hc` screen that doesn't dynamic range colors or try to
pull up `black` pixels for me (it is tuned for accurate color and
light levels), so this should look even better on more dynamic
display tunings.
2016-12-28 14:16:39 -08:00
5a0a59ad46 Dont compare short with bool (#4963)
Fixes a compiler warning on MSVC
2016-12-28 21:22:01 +01:00
084cdea686 Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
b16252dcae Various anticheat improvements
* Calculate maximum interact distance from wielded tool
* New "interacted_while_dead" cheat_type for the Lua API
* Disallow dropping items while dead
* Move player to spawn before resurrecting them
2016-12-26 22:34:29 +01:00
b95f543da9 Add gradle wrapper (#4954)
Gradle wrapper permit to use multiple gradle versions across OS versions
2016-12-24 12:30:18 +01:00
e3cbe521fc Update Android build tools to latest version (#4872) 2016-12-24 08:34:19 +01:00
f4d718c538 Minimal game: Use field 'tiles' instead of 'tile_images' 2016-12-24 00:33:07 +00:00
4d4b8bb8a4 Move PP() and PP2() macros to basic_macros.h
Instead of redefining them everywhere.
2016-12-24 00:32:50 +00:00
2f59a0c840 Process ABMs in a spherical volume instead of cubic
Increase active_block_range default to a 3 mapblock radius.
2016-12-24 00:28:39 +00:00
923a8f1983 Shaders: Remove unnecessary 'if' statements
Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating
it for each fragment.
Remove if (fogDistance != 0.0).
2016-12-24 00:22:16 +00:00
a76e7698b2 Make minetest abort on lua panic
Currently, lua does a regular exit() after a lua panic, which can make
a problem hard to debug. Invoking FATAL_ERROR() instead will print
some useful information, and abort() minetest, so that a debugger can
be used to analyze the situation.
2016-12-24 00:18:45 +00:00
a95f983ea8 Continue with 0.4.15-dev 2016-12-22 23:14:17 +01:00
231ac33d34 Bump version to 0.4.15 0.4.15 2016-12-22 23:14:17 +01:00
5114329ada Final update to credits before release 2016-12-22 23:14:17 +01:00
a17bcb1767 Translated using Weblate (Russian)
Currently translated at 59.2% (544 of 918 strings)
2016-12-22 23:14:16 +01:00
3fa7c5a476 Translated using Weblate (Portuguese (Brazil))
Currently translated at 99.5% (914 of 918 strings)
2016-12-22 23:14:15 +01:00
ceba12e5aa Translated using Weblate (Portuguese (Brazil))
Currently translated at 94.8% (871 of 918 strings)
2016-12-22 23:14:14 +01:00
34e69e5479 Translated using Weblate (Portuguese (Brazil))
Currently translated at 84.5% (776 of 918 strings)
2016-12-22 23:14:13 +01:00
ab1d98bc8f Translated using Weblate (Dutch)
Currently translated at 85.2% (783 of 918 strings)
2016-12-22 23:14:12 +01:00
2acd3ad663 Translated using Weblate (German)
Currently translated at 100.0% (918 of 918 strings)
2016-12-22 23:14:09 +01:00
70579dc7c3 Android: Workarounds for Googles completely broken NDK 2016-12-22 22:17:54 +01:00
1dd361f37c Android: update curl and libgmp 2016-12-21 14:36:14 +01:00
5e4d6468a3 Builtin/../falling.lua: Avoid crash when object pos over limit
If the object pos is over limit, 'add entity' will not add an entity,
causing 'obj' to be nil.
2016-12-21 13:30:10 +00:00
ba52a34f94 Don't ship with broken languages (#4940) 2016-12-21 14:15:48 +01:00
09f1a0c1ff Disable mod security by default (closes #4944) 2016-12-21 14:13:10 +01:00
cc7c31a5bc Fix warning reported by clang (possible bug in Settings lua api) 2016-12-21 10:20:06 +01:00
04f68a87ee Correct Swahili translations (#4939) 2016-12-21 06:37:25 +01:00
bdf8f85493 Limit drawing rect of selected item to viewport size (fixes #4341) 2016-12-20 14:29:12 +01:00
0f0502109e Security: Fix resolving of some relative paths
Trying to resolve a path with RemoveRelativePathComponents that can't
be resolved without leaving leading parent components (e.g. "../worlds/foo"
or "bar/../../worlds/foo") will fail.  To work around this, we leave
the relative components and simply remove the trailing components one
at a time, and bail out when we find a parent component.  This will
still fail for paths like "worlds/foo/noexist/../auth.txt" (the path
before the last parent component must not exist), but this is fine
since you won't be able to open a file with a path like that anyways
(the O.S. will determine that the path doesn't exist.
Try `cat /a/../etc/passwd`).
2016-12-20 17:17:38 +10:00
f522e7351a Fix RemoveRelatvePathComponents
This used to return "/foo" for "../foo" when it should return the enpty
string (i.e., error removing all relative components).
2016-12-20 17:17:38 +10:00
59f84ca0a0 Mod security: Allow read-only access to all mod paths 2016-12-20 06:34:04 +00:00
24edfb77af Fix occlusion culling, again (#4930) 2016-12-19 06:43:04 +01:00
e4f7ce1985 Fix occlusing counting (#4922) 2016-12-18 22:25:42 +10:00
6d4e7f223a Fix unnecessary block loading (#4847)
This commit makes the game load blocks only if they are not in the
memory.
2016-12-18 19:20:23 +10:00
78bf7c46e5 Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.
2016-12-16 12:31:38 +00:00
0614da3aff Fix build with gettext enabled 2016-12-14 19:52:33 +01:00
f8408398f5 Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
As mgv7 is now the default mapgen i re-checked its tunnel width on request,
discovered they needed to be wider, and have made this change.
This commit widens the identical 3D noise tunnels in the other mapgens in
exactly the same way.
2016-12-14 06:28:45 +00:00
c67f2b2965 Run updatepo.sh 2016-12-14 00:31:12 +01:00
211d919b54 Update minetest.conf.example and settings_translation_file.cpp 2016-12-14 00:30:39 +01:00
646159159f Translated using Weblate (Ukrainian)
Currently translated at 38.1% (350 of 918 strings)
2016-12-14 00:30:39 +01:00
55cb5a1983 Translated using Weblate (German)
Currently translated at 98.9% (908 of 918 strings)
2016-12-14 00:30:39 +01:00
1c4bc0d46c Translated using Weblate (German)
Currently translated at 94.7% (870 of 918 strings)
2016-12-14 00:30:39 +01:00
b898ab6486 Translated using Weblate (Lithuanian)
Currently translated at 26.2% (241 of 918 strings)
2016-12-14 00:30:39 +01:00
eac6323e80 Translated using Weblate (Russian)
Currently translated at 56.3% (517 of 918 strings)
2016-12-14 00:30:39 +01:00
571ed96c8e Translated using Weblate (Russian)
Currently translated at 56.2% (516 of 918 strings)
2016-12-14 00:30:39 +01:00
3a0ded274e Translated using Weblate (Russian)
Currently translated at 56.1% (515 of 918 strings)
2016-12-14 00:30:39 +01:00
bb9fe6eb2b Translated using Weblate (Indonesian)
Currently translated at 69.4% (638 of 918 strings)
2016-12-14 00:30:39 +01:00
728909284a Translated using Weblate (Indonesian)
Currently translated at 58.6% (538 of 918 strings)

This is a merger of 2 commits.
2016-12-14 00:30:39 +01:00
47b1a118ef Translated using Weblate (Indonesian)
Currently translated at 58.6% (538 of 918 strings)
2016-12-14 00:30:39 +01:00