bbfae0cc67
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00
bcb6565483
Add missing zstd-libs to final Docker image
...
Also add `minetestserver --version` command to verify docker build in CI
2021-09-07 15:29:57 +02:00
7f3401412e
Fix movement in random_input mode ( #11592 )
2021-09-05 19:58:50 +02:00
a3e32d81c5
Add hint to error message on how to build with in-tree Irrlicht
2021-09-05 19:57:40 +02:00
ff9945dc6e
Fix falling mesh nodes being half size ( #11389 )
2021-09-01 22:20:57 +02:00
e912008cb3
Update README for zstd changes
2021-09-01 22:20:38 +02:00
31d2b9edcd
Don't look for zlib and zstd manually on Windows
2021-09-01 22:20:38 +02:00
e5edda28ce
Drop Ubuntu 16.04 from gitlab-ci, add 20.04 instead
2021-09-01 22:20:38 +02:00
70dafcf5da
Check for required libzstd APIs in cmake
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It's very unlikely that anyone uses a zstd version this old, but if they do fail early.
2021-09-01 22:20:38 +02:00
d1624a5521
Switch MapBlock compression to zstd ( #10788 )
...
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock
Co-authored-by: sfan5 <sfan5@live.de >
2021-08-31 17:32:31 -07:00
beac4a2c98
CI: Bump IrrlichtMt to 1.9.0mt3
2021-08-31 23:57:39 +02:00
040aed37ab
Remove closing paren as weblink delimiter
2021-08-29 19:30:33 +02:00
6a1424f2b1
Async-related script cleanups
2021-08-28 12:15:12 +02:00
0f8a6d78a7
CI: Add macOS workflow ( #11454 )
2021-08-28 12:14:55 +02:00
3f1adb49ae
Remove redundant on_dieplayer calls
2021-08-28 12:14:16 +02:00
1d69a23ba4
Joystick sensitivity for player movement ( #11262 )
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This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.
movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:
FWD
0
_
LFT / \ RGT
-Pi/2 | | +Pi/2
\_/
+-Pi
BCK
Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.
Co-authored-by: Markus Koch <markus@notsyncing.net >
Co-authored-by: sfan5 <sfan5@live.de >
2021-08-27 20:24:24 +02:00
149d8fc8d6
Add group-based tool filtering for node drops ( #10141 )
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Supports both AND and OR requirements, e.g.
* "a tool that's in any of these groups"
* "a tool that's in all of these groups"
2021-08-27 20:23:20 +02:00
d36dca3aba
Optimize vector length calculations ( #11549 )
2021-08-27 20:22:35 +02:00
a7188bd6f5
Add debian 11 to Gitlab-CI ( #11571 )
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* feat(gitlab-ci): add debian 11 support
2021-08-27 11:19:15 +02:00
ff3aa18436
fix: update to alpine 3.14 ( #11570 )
2021-08-24 14:52:05 +02:00
ef84c3b8b9
Set policies through CMake 3.9 to allow enabling IPO ( #11560 )
2021-08-23 22:13:47 +02:00
63e8224636
Fix 6th line of infotext being cut off in half ( #11456 )
2021-08-23 22:13:17 +02:00
eea488ed75
Inventory: Fix rare out-of-bounds access
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Co-authored-by: Thomas--S <info@thomas-stangl.de >
2021-08-23 14:10:17 +02:00
dad87a360b
Use utf-8 for the Irrlicht clipboard ( #11538 )
2021-08-23 14:09:50 +02:00
fad835cf64
Fix server-only builds on older CMake versions ( #11566 )
...
closes #11564
2021-08-23 13:33:25 +02:00
0c1e9603db
HUD: Reject and warn on invalid stat types ( #11548 )
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This comes into play on older servers which do not know the "stat" type.
Warnings are only logged once to avoid spam within globalstep callbacks
2021-08-21 20:04:04 +02:00
a72d13064f
Allow lib/irrlichtmt to work for server builds (headers-only)
2021-08-21 13:53:59 +02:00
6fd8aede48
Show status message when changing block bounds ( #11556 )
2021-08-21 13:53:49 +02:00
e7b05beb7d
Validate staticdata and object property length limits ( #11511 )
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Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens.
2021-08-19 20:14:22 +02:00
1320c51d8e
Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes
2021-08-19 20:14:04 +02:00
24b66dede0
Add fwgettext util function
2021-08-19 20:13:25 +02:00
3b842a7e02
Fix inconsistent integer comparison warnings
2021-08-17 20:00:47 +02:00
2eec997e97
Clarify the meaning of "rightclick"/"use" in documentation ( #11471 )
2021-08-16 17:57:07 +02:00
328d949225
Start sprite animation at the beginning ( #11509 )
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When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
2021-08-16 17:56:38 +02:00
4419e311a9
Cap iterations of imageCleanTransparent sanely
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fixes #11513 performance regression with 256x textures
2021-08-16 17:56:11 +02:00
963fbd1572
Fix access violation in create_schematic() ( #11534 )
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fixes #11533
Schematics saved from y locations greater than 0 would cause an access violation if layer probabilities were specified
2021-08-16 17:55:35 +02:00
b3b075ea02
Fix segfault caused by shadow map on exit
2021-08-12 20:08:39 +02:00
47c146120a
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes ( #11524 )
...
This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported.
Co-authored-by: Wuzzy <Wuzzy2@mail.ru >
Co-authored-by: Aaron Suen <warr1024@gmail.com >
Co-authored-by: rubenwardy <rw@rubenwardy.com >
2021-08-12 20:08:12 +02:00
442e48b84f
Move updating shadows outside of RenderingCore::drawAll. ( #11491 )
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Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
2021-08-12 20:07:09 +02:00
0709946c75
Fix a segfault caused by wrong textdomain lines in translation files ( #11530 )
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* The problem were lines like these:
"# textdomain:"
* str_split does not add an empty last part if there is a delimiter
at the end, but this was probably assumed here.
2021-08-12 20:06:18 +02:00
eefa39e47b
Remove statement semicolons from a lua script
2021-08-09 21:03:18 +02:00
1ab29f1716
Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox ( #11519 )
2021-08-08 18:59:45 +02:00
c6eddb0bae
Gettext support on Android ( #11435 )
...
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: =?UTF-8?q?Olivier=20Samyn=20=F0=9F=8E=BB?= <code@oleastre.be >
2021-08-08 18:59:07 +02:00
4a3728d828
OpenAL: Free buffers on quit
2021-08-03 20:29:55 +02:00
bee50ca7fa
ContentDB: Add support for package aliases / renaming ( #11484 )
2021-08-02 20:05:10 +01:00
32cb9d0828
Mods: Combine mod loading checks and deprection logging ( #11503 )
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This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM
2021-07-31 19:54:52 +02:00
e7cd4cfa25
Fix /emergeblocks crashing in debug builds ( #11461 )
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The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
2021-07-31 19:54:40 +02:00
0257e7150f
Update IrrlichtMt-related stuff in README
2021-07-31 13:26:17 +02:00
1e2b638881
Remove unsupported formats from the media enumerator
2021-07-29 22:42:47 +02:00
28c98f9fa5
Remove unsupported extensions from list in tile.cpp
2021-07-29 21:47:08 +02:00