lhofhansl
c81e0b7433
Allow shaders with disabled post processing pipeline ( #14338 )
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- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
2024-02-15 08:25:33 -08:00
cx384
adaa4cc2f3
Move hard coded minimap to builtin ( #14071 )
2024-02-07 20:13:23 +01:00
x2048
c09a3a52ac
Add antialiasing filters (FXAA, SSAA) ( #13253 )
2023-06-28 05:30:08 +02:00
x2048
6cd2eea487
Move drawing of wield tool into a dedicated step of the pipeline ( #13338 )
2023-03-19 21:31:15 +01:00
x2048
81bfc9c7a2
Resize hotbar immediately before drawing ( #12930 )
2022-11-09 11:57:55 -05:00
x2048
ff6dcfea82
Implement rendering pipeline and post-processing ( #12465 )
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Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00
Hugo Locurcio
05a7da6279
Improve undersampling settings
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The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.
This closes #8939 .
2019-09-17 19:06:51 +02:00
Vitaliy
11928b7af1
Render copyright notice: Fix name spelling ( #7042 )
2018-02-15 21:19:34 +01:00
paramat
179476d833
LINT: Add files to whitelist, fix detected indent errors
2017-11-06 12:54:08 +00:00
Vitaliy
28841961ba
Rewrite rendering engine ( #6253 )
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* Clean draw_*() arguments
* Split rendering core
* Add anaglyph 3D
* Interlaced 3D
* Drop obsolete methods
2017-10-31 19:27:10 +01:00