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Commit Graph

5852 Commits

Author SHA1 Message Date
6940e5a191 Update minetest.conf.example, settings_translation_file.cpp 2020-04-03 23:19:36 +02:00
3d6b55d3e9 Fix texture distortion for flowing liquids (#9561)
Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level.  This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes.  This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
2020-04-02 19:24:35 +02:00
DS
d7825bca1b Fix GUI element click-through by changing visibility (#9534)
This adds a vector that holds pointers to elements that should only be visible while being drawn.

In the guifsmenu's draw func, all elements in this vector are made visible and invisible again. Apart from there, they are always invisible. (Well they are still visible before the first drawn, does this matter? If yes, it could be fixed easily with some lines of code everywhere.)
2020-03-31 18:34:42 +01:00
13b228513e Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
04961491c1 Fix crash on wielditem/item entities
bug was introduced in f3032a637c
2020-03-28 12:56:48 +01:00
49a558574f Hypertext: Fix alignment tags adding unwanted newlines (#9548) 2020-03-26 19:56:35 +01:00
a0998754a7 Connection: Fix deadlock in debug mode (#9550) 2020-03-26 19:13:50 +01:00
f3032a637c Fix incorrect light updates for wielditem and item visuals (#9540)
An alternative to #9537
2020-03-23 21:57:44 +01:00
625b100593 Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
5c1b72544a Fix entity lighting (#9514)
fixes #9482
2020-03-16 22:58:13 +01:00
5a31d56c9f Fix mouse events sent to wrong GUI elements when dragging 2020-03-16 22:57:10 +01:00
13ad8e2a09 Formspecs: Add starting frame to animated_image (#9411) 2020-03-16 22:56:48 +01:00
766d160ffb guiHyperText: Fix blinky cursor on link hover (#9392)
Change legacy size/position calculations to 'textarea'
2020-03-11 19:09:50 +01:00
fd4daefb29 minetest.get_content_id: error if the node does not exist (#9458)
If a mod creator makes a typing mistake, this function now causes an error instead of returning the id of "ignore".
2020-03-11 16:25:14 +01:00
DS
b42493fb4c Fix memory leak in GUIHyperText (#9489) 2020-03-10 20:32:38 +01:00
7a7bfdca7c minetest,get_connected_players: Return empty table at load time (#9493) 2020-03-10 20:32:04 +01:00
7da4f9ef20 GUIFormSpecMenu: Remove field_close_on_enter warning (#9501) 2020-03-10 20:30:55 +01:00
30d795b4b2 Remove unnecessary checks before delete (#9500)
Co-authored-by: Nicolas Abril <nicolasabril@alunos.utfpr.edu.br>
2020-03-10 20:30:42 +01:00
0cb34ce158 Fix 2 log messages when player joined to game (#9477) 2020-03-08 18:24:32 +01:00
c49575ef97 Improve arm physics (#9485) 2020-03-08 18:21:55 +01:00
b9a0626d88 Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
23c907befe Workaround for get_player_information
'-1' as value is handled as an error. If there are no RTT updates upon fast connect, set_player_information returned nil.
2020-03-08 13:21:15 +01:00
0e88176db8 GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw conversion (#9437)
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
2020-03-07 14:01:11 +01:00
9ca0b3739c Fix memory leak in protocol 38 set_sky 2020-03-05 22:36:21 +01:00
db95ff2286 Fix linking failures when compiled with Clang 9 2020-03-05 22:05:18 +01:00
e774d8ca2f Fixes around ServerActiveObject on_punch handling 2020-03-05 22:04:23 +01:00
ef09e8a4d6 Fix code style to make clang-format happy 2020-03-05 20:55:29 +01:00
946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
6d8e2d2483 Fix core.get_player_by_name() returning unusable ObjectRef
Followup to the previous commit.
2020-03-03 21:21:41 +01:00
1761d7d0f8 Fix core.get_connected_players() returning unusable ObjectRefs
This bug is only exposed by 91eef646a5
independent of the move of get_connected_players from Lua to C++.
Previously, there would be a small time window where the SAO had
its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was
still linked to the SAO, resulting in an ObjectRef that crashed
on certain function calls (#9387).
2020-03-03 21:21:41 +01:00
7dffd08c1a Add multiple element selection to style and style_type (#9380) 2020-03-01 14:39:57 +00:00
DS
0c08f948d7 GUIInventoryList: fix dropping items when clicking outside of formspec window (#9422) 2020-02-26 12:18:05 +01:00
244121b964 Allow texture modifiers in hotbar textures. (#9271) 2020-02-26 10:26:24 +01:00
e2fc93022b Fix potential problem with core.get_connected_players() 2020-02-25 16:08:47 +01:00
0b8d3f99a5 Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
c657fb343f Refactor Script API's log_deprecated 2020-02-23 22:24:12 +01:00
4da057cc49 Script API: Document ObjectRef handling in a comment 2020-02-23 22:24:12 +01:00
e8a8185d24 Settings: Fix game minetest.conf flags overriding defaults (#9404)
The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags.

* Fix set_mapgen_setting
2020-02-17 19:26:32 +01:00
6958071f49 Basic model shading (#9374) 2020-02-16 20:37:28 +01:00
7ce21788f8 Add animated_image[] formspec element (#9258) 2020-02-15 15:33:18 +00:00
ee7d357602 Key settings: Clear with escape (#8282)
Key ESCAPE -> Cancel change
Key DELETE -> Remove entry
2020-02-14 20:36:58 +01:00
ac5f53e364 Fix param2 set to 240 if liquid source was renewed 2020-02-13 20:38:13 +01:00
df74d369a3 Collision detection tweak #2 (#9365) 2020-02-13 20:13:07 +01:00
c2f48eab4d Display an error when a noise parameter has too many octaves (#9394)
Display an error and throw exception when one or more octaves of
a noise has spread < 1, causing random looking broken noise.
2020-02-12 23:15:07 +00:00
91eef646a5 Script API: Check that SAOs are still usable before attempting to use them 2020-02-11 19:21:12 +01:00
4eb3baa51e StaticText: Reset background on EnrichedString change (#9340)
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01 20:41:32 +01:00
ace3c76112 Improve core.sound_play with ephemeral sounds and player exclusion 2020-02-01 20:31:41 +01:00
2b3490db1f Add limit parameter to decompressZlib
This can prevent untrusted data, such as sent over the network,
from consuming all memory with a specially crafted payload.
2020-02-01 14:05:26 +01:00
DS
1116918dbb Formspec: Create a new class for inventorylists (#9287) 2020-02-01 13:55:13 +01:00