Commit Graph

3906 Commits

Author SHA1 Message Date
nerzhul ee50341297 Revert "Fix jumping at node edge"
This reverts commit 60dc01dc25.

This fixes issue #3773
2016-03-01 11:15:14 +01:00
paramat 6359ff9a87 Nodedef: Restore smooth lighting to water 2016-02-27 21:27:42 +00:00
Duane Robertson 6969dd4224 Mgvalleys: Add Dry Riverbeds
Lower water table where base humidity is low.
Alter heat and humidity to compensate for river humidity and altitude
chill.
Correct misuse of surface_max_y in generateTerrain.
Remove sand trails in the water at river mouths.
Remove river water below water_level.
Correct heat/humidity calculations where noises are less than zero.
Correct heightmap errors as much as possible.
Make humidity calculations more readable.
2016-02-27 21:27:32 +00:00
est31 158bd76e87 Update po files, minetest.conf.example and settings_translation_file.cpp 2016-02-27 05:50:42 +01:00
Jeija 033a510cf3 Fix minetest.request_insecure_environment() always returning nil
Fixes #3765
2016-02-26 06:36:48 +01:00
RealBadAngel f9d727764f Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
RealBadAngel 8eb7ddb0a2 Remove new_style_water 2016-02-26 00:50:46 +00:00
rubenwardy 4efb7eb734 Cache some settings 2016-02-26 00:50:39 +00:00
paramat 8591713405 Sheet Ore: Eliminate crash caused by PcgRandom range max < min
In the calculation of y_start,
when 'column height max' was large it caused
nmin.Y + max_height > nmax.Y - max_height
Now, in this situation y_start is set to the
midpoint between nmin.Y and nmax.Y

Limit y0 and y1 to between nmin.Y and nmax.Y,
otherwise index calculation, which has no checks for limits,
places them at unwanted locations in the voxelmanip
2016-02-23 23:51:29 +00:00
nerzhul 147425483a GOTBLOCKS & DELETEBLOCKS: test packet size only once 2016-02-23 14:24:21 +01:00
orwell96 e17fbb31d6 Reset block send timer when invoking setBlock(s)NotSent()
As stated in this forum thread [1], I noticed that there is a
2 second interval in which inventory changes are shown on the
client. @yyt16384 found the source of these 2 seconds:
m_nothing_to_send_pause_timer is set to 2.0 every time there
are no changes to make, but this timer is not reset when
SetBlockNotSent or setBlocksNotSent are invoked. So in worst
case, the changed block will be sent over 2 seconds too late.

With this change, changed inventories are updated almost
immediately, but it causes additional connection load.
2016-02-22 19:59:56 +01:00
RealBadAngel 9961185550 Fix getting pointed node
Fixes #3719
Closes #3753
2016-02-22 15:54:32 +01:00
Jeija 31e0667a4a Add Lua interface to HTTPFetchRequest
This allows mods to perform both asynchronous and synchronous HTTP
requests. Mods are only granted access to HTTP APIs if either mod
security is disabled or if they are whitelisted in any of the
the secure.http_mods and secure.trusted_mods settings.

Adds httpfetch_caller_alloc_secure to generate random, non-predictable
caller IDs so that lua mods cannot spy on each others HTTP queries.
2016-02-22 15:39:41 +01:00
Jeija a3892f5a66 Fix HTTPFetchRequest performing a GET request if post_data is supplied
Instead, perform a POST request with post_data.
2016-02-22 15:39:19 +01:00
RealBadAngel b2aabdfe07 Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
RealBadAngel 2f4cf0bcca Remove preload_item_visuals code
Closes #3748
2016-02-21 17:46:50 +01:00
RealBadAngel 354635f9fb Dont make fastface if tile is not seamless
Fixes #3378
Closes #3751
2016-02-21 17:30:16 +01:00
Loic Blot c6d7d2097c Little collision.cpp cleanups 2016-02-20 09:44:22 +01:00
gregorycu 60dc01dc25 Fix jumping at node edge 2016-02-19 20:05:58 -05:00
ShadowNinja a44393e43a Don't print locale directory error message when GetText is disabled
Also, downgrade the error to a warning.
2016-02-19 19:56:34 -05:00
Jeija 1b9aef43c9 Ignore spaces in secure.trusted_mods setting 2016-02-19 18:50:42 -05:00
RealBadAngel 5f4ed94d90 Minimap: show player markers 2016-02-19 21:31:22 +01:00
RealBadAngel 5dbaa68967 Camera: Don't count camera offset twice for Nametagged CAOs 2016-02-19 14:52:19 +00:00
ShadowNinja 4827ee1258 Require request_insecure_environment to be called from the mod's main scope
Previously you could steal a secure environment from a trusted mod by wrapping
request_insecure_environment with some code like this:

local rie_cp = minetest.request_insecure_environment
local stolen_ie
function minetest.request_insecure_environment()
	local ie = rie_cp()
	stolen_ie = stolen_ie or ie
	return ie
end
2016-02-19 14:52:10 +00:00
paramat 997be666e3 Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16
'cam_pos_nodes -/+ box_nodes_d' can exceed the range of v3s16
when a player is near the world edge using a large view range
This previously caused world to disappear
Create new function getBlocksInViewRange() called from
updateDrawList() and renderMap()
Correct code style throughout updateDrawList() and renderMap()
2016-02-19 14:51:41 +00:00
RealBadAngel 1ec1a605d6 HOTFIX: fix too agressive block culling 2016-02-18 18:07:28 +01:00
RealBadAngel c3b279750e Move object nametags to camera 2016-02-18 16:43:29 +01:00
est31 4c654557ec Clientiface: remove "value is dummy" from docs
Commit

6a1670dbc3 "Migrate to STL containers/algorithms."

has replaced core::map<T, bool> with std::set<T>, but didn't update
the accompanying comment saying "value is dummy". This happened at
two places.
2016-02-16 23:58:30 +01:00
RealBadAngel 08517244f7 Mapblock mesh: Eliminate meshgen lags 2016-02-16 08:23:32 +00:00
RealBadAngel 7ea40e45b1 Use vertices with tangents only when its needed. 2016-02-15 06:05:39 +00:00
Loic Blot 3a74b84007 Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
RealBadAngel cfc8e44759 Use proper variable types for uniform sampler layers 2016-02-14 10:01:30 +01:00
RealBadAngel c17c40a0f5 Formspec: fix broken irrlicht 1.7 build
Fixes #3701.
2016-02-13 22:19:01 +01:00
RealBadAngel 5ca48a35a6 Formspec: recreate item_image_button pressed state for its image and label 2016-02-13 02:35:52 +01:00
est31 bd43933828 Remove unused 'm_selection_active' field
Thanks @ExcaliburZero for noticing. Fixes #3698.
2016-02-13 01:46:12 +01:00
nerzhul fefa148d69 v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f
2016-02-11 16:55:15 +01:00
Loic Blot 24b312cc08 Drop luaentity_common.h which is not included anywhere 2016-02-11 14:34:34 +01:00
RealBadAngel 9357294cfc Use single box for halo mesh 2016-02-11 13:11:25 +01:00
RealBadAngel c1044b9a4a Set proper GLSL pixel shader version 2016-02-11 09:47:25 +01:00
RealBadAngel f253ff9f1a Dump shader programs on compile errors 2016-02-11 07:13:07 +01:00
Kahrl b1428ab4bb Add '/clearobjects quick' 2016-02-11 04:22:58 +00:00
Auke Kok 47464c9344 Fix backface culling when connecting to new servers.
Introduce a new contentfeatures version (8). When clients
connect using v27 protocol version, they can assume that
the tiledef.backface_culling is trustable, but if clients
connect to servers providing contentfeatures version 7,
then the v27 clients know that backface culling settings
provided by the server in tiledefs are bogus for mesh,
plantlike, firelike or liquid drawtype nodes.

thanks to hmmmm, est31, nerzhul.

Tested on new client - new server, new client - old server
old client - new server.
2016-02-10 00:10:51 +01:00
Loic Blot ba8fa9e889 Fix inverted conditions in shader.cpp 2016-02-09 23:50:37 +01:00
Loic Blot 4e3fe460e3 shader.cpp: don't test twice if shader programs are present
Also use string::empty method, it is better than comparing with empty strings.
2016-02-09 23:19:19 +01:00
RealBadAngel baa7c8f8ad FormSpec: Add StaticTextSpec and superimpose over item image buttons 2016-02-09 03:03:55 -05:00
RealBadAngel eb3840a3f8 Filmic HDR tone mapping 2016-02-09 02:55:59 -05:00
Kahrl 180893e79d Remove ClientMap::m_camera_mutex
All places that lock this mutex are only called by the main thread:
ClientMap::updateCamera(), ClientMap::updateDrawList(), ClientMap::renderMap(), ClientMap::renderPostFx().
2016-02-09 07:16:00 +00:00
paramat 4adbd69a37 FindSpawnPos: Let mapgens decide what spawn altitude is suitable
To avoid spawn search failing in new specialised mapgens
Increase spawn search range to 4000 nodes
Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
and all mapgens
Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
(possibly to be re-added later in the correct form to return actual
ground level)
Make mgvalleys flag names consistent with other mapgens
Remove now unused 'vertical spawn range' setting
2016-02-09 07:14:45 +00:00
RealBadAngel 38e7122600 Use inventory_image in the first place for inventory item mesh 2016-02-08 23:13:19 +01:00
RealBadAngel b44da4916a Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00