Commit Graph

10 Commits

Author SHA1 Message Date
Vanessa Ezekowitz d2ca031406 Added settings for Anisotropic Filtering, Mip-Map, Bi- and Tri-Linear
filtering.  Can be changed by either flipping some new checkboxes in the
"Settings" menu or by editing the config file (the checkboxes are saved along
with everything else as usual).
2012-10-14 07:43:48 -04:00
Perttu Ahola ee2d9d973a Reorganize ClientMap rendering code for a bit more performance
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola 71c6845a94 Define M_PI on MSVC 2012-07-21 03:36:34 +03:00
Perttu Ahola d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola 07e5c9bd5f No occlusion culling when free_move is on and camera is inside ground 2012-03-28 12:19:25 +03:00
Perttu Ahola 20e025b3d8 Try to make background/fog/sky color selection work better 2012-03-27 22:41:07 +03:00
Perttu Ahola 9c4f68e174 Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded 2012-03-18 18:30:21 +02:00
Perttu Ahola 2e90ed07ac Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
Perttu Ahola 58bed83d03 Move ClientMap to clientmap.{h,cpp} 2012-03-16 00:25:18 +02:00