Commit Graph

52 Commits

Author SHA1 Message Date
sapier e8b9467905 Fix crash on lua exception 2013-09-05 00:45:00 +02:00
PilzAdam 71a6ffa762 Use wstring for vertlabels 2013-08-31 21:07:53 +02:00
BlockMen deaa8dc287 Fix gettext for tabs (windows) 2013-08-19 15:59:09 +02:00
Kahrl 8548bb75b6 GUIFormSpecMenu focus fixes 2013-08-19 15:49:36 +02:00
BlockMen 72b9b0fe3a Reenable image scaling in formspecs 2013-08-18 15:52:04 +02:00
sapier 09a50d0458 Add translation for main menu
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
2013-08-17 16:01:43 +02:00
PilzAdam 1e4e64f831 Remove debug output 2013-08-16 02:48:50 +02:00
Kahrl 5e312dc40d Don't automatically scroll listbox when selecting an item in the middle 2013-08-16 00:58:03 +02:00
Kahrl d8337034b5 Formspec textlist: Black Irrlicht magic to detect fake doubleclicks 2013-08-16 00:08:19 +02:00
Novatux 7921fe2cd1 Fix formspec escaping, add escaping to info.txt for texture packs. 2013-08-15 22:12:51 +02:00
Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Kahrl 2ed3067bbe Fix various memory access problems detected by valgrind 2013-08-07 19:48:31 +02:00
Kahrl 7294f28c3a Fix uninitialized irr::SEvent fields in guiFormSpecMenu.cpp 2013-08-07 01:36:19 +02:00
BlockMen be4670fecf Fix formspec label issues in win builds (MSVC) 2013-08-04 20:49:23 +02:00
BlockMen a59f85c1a0 Add support of pressed_texture of image_button
Fix params number

Add pressed texture name

Fix string def

Fix syntax error
2013-07-24 01:02:43 +02:00
BlockMen 8e2467c393 Add gettext translation for image_button 2013-07-24 01:01:56 +02:00
sapier 494fa0c81a Remove lots of debug output from modmgr
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
sapier 1c7c5d571d Fix serverlist 2013-07-09 22:55:39 +02:00
kwolekr e1a13608d8 Revert "Fix serverlist not beeing escaped correctly"
This reverts commit 39d03148e5.
2013-07-08 20:21:09 -04:00
sapier 39d03148e5 Fix serverlist not beeing escaped correctly
Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier 88d43af276 Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
Sfan5 7e73b7cae9 Fix parseColor, change remaining colorkeys to new format, fix Contributor list 2013-07-07 19:59:18 +02:00
Sfan5 307c57dcc4 Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 2013-07-06 10:32:58 +02:00
sapier 967121a34b Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
Kahrl 8161ab573f Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
Kahrl d74c377337 Formspec: Don't perform black magic if selected item fits the guess 2013-06-18 01:32:11 +02:00
Kahrl c8ed61b281 Fix calculation of selected item (for not drawing it) in formspec
The previous code did not work when the list did not start at index 0
of the inventory list (issue #779).
2013-06-18 01:18:54 +02:00
MetaDucky a61aa6690b Fix editbox default text being pre-selected in some cases 2013-06-01 01:59:48 +02:00
sapier 98182f6097 fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
kwolekr ba78194636 Allow any character in formspec strings with escape char 2013-03-05 23:25:02 -05:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Ilya Zhuravlev 099d7ff2ad "or" should be "||". Don't use "or", "and", etc.. It breaks build. 2013-01-04 23:39:12 +04:00
Jeija 46d431e7c3 Implement textarea in formspec, a multiline input field 2013-01-04 20:09:09 +01:00
RealBadAngel 36f03a7f4a Bugfixes to item_image formspec method 2013-01-02 18:29:08 +04:00
Perttu Ahola bee170570d On-demand item meshes and textures 2012-12-02 00:38:26 +02:00
RealBadAngel f4b7e1a570 New elements in formspec, item_image and item_image_button.
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01 20:39:41 +02:00
Jürgen Doser c1d8eeb70a Make dragged itemstack following the mouse cursor much smoother
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
2012-11-30 22:07:30 +02:00
MirceaKitsune 756db8174a A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead

Some changes requested by celeron55

Rename a lot of things in the code, and use better lua api function names

Minor code corrections

Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune 9259d028ac Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)

Fix a bug in falling code where entities get stuck

Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.

Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need

Create a separate function for detaching, and also update lua api documentation

When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct

Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)

Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
xyzz a0b5605db8 Merge pull request #268 from khonkhortisan/image_button
Allow transparent image_buttons
2012-11-22 09:13:18 -08:00
RealBadAngel 8e5167d726 Adding background to Formspec 2012-11-08 19:22:37 +01:00
RealBadAngel 8540871ebc Formspec: Draw images before inventories. Allows to use image as background. 2012-11-04 21:18:28 +01:00
Kyle f9087d14a3 Allow transparent image_buttons 2012-10-18 12:06:47 -07:00
Perttu Ahola e1a495ee30 Make inventory GUI do sane things when server-side inventory acts unusually 2012-09-02 22:51:38 +03:00
Perttu Ahola 6495007924 Fix bug in moving a larger sized stack in inventory on top of another
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
2012-09-02 20:24:45 +03:00
Perttu Ahola a26a66a8c4 Restore focus to formspec menu when pressing a button 2012-07-25 18:28:40 +03:00
Perttu Ahola db62c227c8 Improve formspec positioning 2012-07-25 16:30:23 +03:00
Perttu Ahola 9eaf93d41d Detached inventory callbacks and reworked node metadata callbacks 2012-07-25 02:36:54 +03:00
Perttu Ahola 2ac20982e0 Detached inventories 2012-07-24 20:57:17 +03:00