Reduced viewing_range_nodes_max
viewing_range_nodes_max tends to actually push more than it should.
Matching the example with the default settings.
And adding a further description about it.
Missed changing curl timeout. Now set to 4000
Fix leaking global in texture pack menu
Simplify loading of Android version of menu
Mgv5 get ground level at point function. Fast spawn player version
Mgv5 1 up 1 down overgeneration for biome surface continuity
Optimise getTileInfo()
getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster
Optimise functions from CNodeDefManager and VoxelManipulator
CNodeDefManager::get()
VoxelManipulator::addArea()
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
nodemetadata.cpp, nodetimer.cpp
optimzation: simpler deserialize node position method
staticobject.cpp:
cleanup: use util/serialize.h inlines instead of its own de/serialization
serialize.cpp:
minor optimization/cleanup: avoid generation of unneeded string temporary
CMakeLists.txt, cmake_config.h.in: detection of endian.h
config.h: added HAVE_ENDIAN_H
Commits due to feedback squashed
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
Update credits menu