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Commit Graph

32 Commits

Author SHA1 Message Date
de0cbd5534 Changed default settings to bring a better gameplay.
Reduced viewing_range_nodes_max

viewing_range_nodes_max tends to actually push more than it should.

Matching the example with the default settings.

And adding a further description about it.

Missed changing curl timeout. Now set to 4000

Fix leaking global in texture pack menu

Simplify loading of Android version of menu

Mgv5 get ground level at point function. Fast spawn player version

Mgv5 1 up 1 down overgeneration for biome surface continuity

Optimise getTileInfo()

getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster

Optimise functions from CNodeDefManager and VoxelManipulator

CNodeDefManager::get()
VoxelManipulator::addArea()

serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()

nodemetadata.cpp, nodetimer.cpp
	optimzation: simpler deserialize node position method

staticobject.cpp:
	cleanup: use util/serialize.h inlines instead of its own de/serialization

serialize.cpp:
	minor optimization/cleanup: avoid generation of unneeded string temporary

CMakeLists.txt, cmake_config.h.in: detection of endian.h

config.h: added HAVE_ENDIAN_H

Commits due to feedback squashed

Signed-off-by: Craig Robbins <kde.psych@gmail.com>

Update credits menu
2014-11-21 20:40:08 +00:00
8ad83767cf Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
11afcbff69 The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
9f031a6759 Optimize headers 2012-06-17 04:03:39 +03:00
037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
56496ad5d8 Implement propagateSunlight for VoxelManipulator 2012-03-27 19:01:50 +03:00
d81e783665 Clean unit test output 2012-03-10 17:10:16 +02:00
c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
163c38e175 Always return from non-void functions
This quiets a warning in Clang.
2011-08-08 16:13:48 +02:00
7538b4c620 New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
9d4e9c59de fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
e0f7bd4d57 Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00
14fafc7217 added sneaking/crouching and changelog 2011-02-14 02:54:15 +02:00
52d99fef31 fully working i guess 2011-02-11 19:55:42 +02:00
71dbee43d0 some generation-time mud flow tweaking 2011-02-03 13:48:17 +02:00
6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
9f882bf74d Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
3909e712a0 Faster lighting at map generation time 2011-01-24 16:36:58 +02:00
7274b82ef4 commented out old water stuff 2011-01-24 13:42:13 +02:00
0fa0e0752a old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
3ac2abb0b5 commit before content-tile separation 2010-12-13 21:32:35 +02:00
22037459e3 fixes for vc++ 2010-12-13 11:51:53 +02:00
571fb14f94 working nicely 2010-12-13 03:19:12 +02:00
47a593b519 starting to separate "material" to "content" and "tile" 2010-12-12 14:33:13 +02:00
2a0d1a059e commit before some radicallish changes to water behavior 2010-12-11 18:11:03 +02:00
5e0c284f3a some work-in-progress water stuff 2010-12-01 15:20:12 +02:00
fc26dcdb19 license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
af95cfc7a1 vokselijuttu lisätty 2010-11-29 10:57:05 +02:00