d6cc0d8223
refactor main.cpp
2014-11-23 00:27:02 +10:00
cb2d467665
Fix smooth lighting (ambient occlusion)
...
Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-22 21:58:00 +10:00
f7f24d1470
Fix compiling if no endian.h found
...
f7d6509
introduces error when no endian.h found in the system.
Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when
"cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line.
Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the
"config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of
this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive.
Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-22 21:56:38 +10:00
6c52de88fb
Update credits menu
2014-11-21 11:35:29 -05:00
f7d65091f8
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
...
nodemetadata.cpp, nodetimer.cpp
optimzation: simpler deserialize node position method
staticobject.cpp:
cleanup: use util/serialize.h inlines instead of its own de/serialization
serialize.cpp:
minor optimization/cleanup: avoid generation of unneeded string temporary
CMakeLists.txt, cmake_config.h.in: detection of endian.h
config.h: added HAVE_ENDIAN_H
Commits due to feedback squashed
Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-21 22:33:48 +10:00
d406ac994b
Optimise functions from CNodeDefManager and VoxelManipulator
...
CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
ea404979e1
Optimise getTileInfo()
...
getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster
2014-11-21 14:56:45 +10:00
fcdb1a8fc2
Mgv5 1 up 1 down overgeneration for biome surface continuity
2014-11-20 23:13:09 -05:00
d39887dadd
Mgv5 get ground level at point function. Fast spawn player version
2014-11-20 21:07:20 -05:00
c4e393deea
Simplify loading of Android version of menu
2014-11-20 15:37:20 -05:00
d2b5ba83b0
Fix leaking global in texture pack menu
2014-11-20 15:37:20 -05:00
b9bc8dadb2
Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
...
NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-20 15:41:59 +10:00
b1965ac209
Clean up rollback
2014-11-19 16:21:59 -05:00
da0f1e5497
Fix wallmounted mesh rotations
2014-11-19 16:17:54 -05:00
a6ba042cf7
Add strict module
...
Also fix leaking globals found by it.
2014-11-19 12:40:54 -05:00
6afdb22ba7
Tweak core.serialize
...
This adds proper support for nested tables and improves performance a bit.
2014-11-19 12:40:54 -05:00
9d69436052
Add (optional) client-side saving of server map to disk
2014-11-19 15:11:23 +01:00
0ee5a2197d
Fix Belarusian translation header
...
Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-19 22:31:57 +10:00
feb3070299
Add gettext to Travis build
...
Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-19 22:31:57 +10:00
55e4c35eaf
Remove unused rangelim function (the macro still exists)
2014-11-19 10:19:52 +01:00
da2ffebc41
Fix indonesian language errors
...
Errors found by @Sokomine.
2014-11-18 15:17:46 -05:00
5a9e696fa1
Update Indonesian Language
...
Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-18 20:39:48 +10:00
f0a8f655c0
Fix double free bug when server is shut down
...
Thanks @oleastre
2014-11-15 22:33:52 +10:00
8831703428
Fix NoisePerlin3DEased return value
2014-11-14 21:19:46 -05:00
8d3a68f343
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
5b8855e83c
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
92815ad54b
Improved VoxelArea variable locality, thus performance
...
Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-14 00:10:09 +10:00
874109c520
Add option 'eased' to NoiseParams
...
Signed-off-by: Craig Robbins <kde.psych@gmail.com >
2014-11-13 23:06:38 +10:00
b57478b93b
Fix compilation under some Linux distributions
2014-11-13 00:16:37 -05:00
c3ad08708f
Mapgen v7: Fix uninitialized spflags
...
Mapgen v5: Fix minor style issue
2014-11-12 23:58:50 -05:00
fc9521874c
Add eased 3d point-value noise functions
2014-11-12 23:49:45 -05:00
7616537bc0
Add Generator Element Management framework
...
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
f25cc0dbae
Wielded fixes. Add shaders support.
2014-11-13 03:51:04 +01:00
45ebaa3524
Fix profiler values not being updated (F6) and not being logged
2014-11-11 20:58:57 +10:00
0adadba218
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
2014-11-10 22:27:10 +01:00
a1e9732407
Merge pull request #1825 from Zeno-/control_key_cache
...
Create faster key cache for main game loop (client)
2014-11-10 19:12:25 +10:00
987e565eeb
Create faster key cache for main game loop (client)
2014-11-10 12:26:19 +10:00
10a47b7fee
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
2014-11-09 20:21:39 -05:00
18c583ee0b
Add tooltips to main menu subgames button bar
2014-11-09 09:38:43 +01:00
9b551d5cbc
Implement WieldMeshSceneNode which improves wield mesh rendering
...
- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
cc8d7b8640
Stop inserting empty lines at end of minetest.conf file each time it is rewritten
...
See: https://github.com/minetest/minetest/issues/1790
2014-11-08 21:57:52 +01:00
1c21e391ed
Fix regressions and minor improvements in refactor_the_game
...
a) Fix double tap for jump and show_debug
b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case
b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
2014-11-08 21:40:11 +01:00
92981b2fee
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
2014-11-08 21:37:26 +01:00
d0be27415e
Speed up removing a node (less block mesh updates).
2014-11-08 21:04:30 +01:00
05e7f71b33
Fix dump() indentation with non-tab indents
2014-11-08 12:49:50 -05:00
90b6de173e
Add last_login field to auth.txt
...
Also shortens some related code and adds more parameters to string.split.
2014-11-08 12:49:50 -05:00
c40e993ce4
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
96fcca4ea0
Address issues related to refactoring the_game
...
Fix time of day persistence
Fix wield item being updated every frame causing small performance hit
Rename some classes and variables
2014-11-03 13:57:56 +01:00
817e3a6c64
Fix regression: mouse wheel couldn't scroll from last hotbar item to first
2014-11-02 21:59:56 +01:00
43bf4324d5
Cleanup and (mostly) document util/string.h and (very) minor refactoring
...
Updated: Incorporated feedback from 'kahrl'
Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-11-02 18:07:20 +01:00