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Commit Graph

4383 Commits

Author SHA1 Message Date
9e4e7072da Update Mapgen VoxelManipulator on buffer invalidation 2014-09-01 15:12:22 -04:00
3fa4f782d9 Save previously generated blocks on Mapgen blitback 2014-09-01 14:58:05 -04:00
e5b4748bb4 Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes 2014-08-29 01:35:35 +02:00
fb2183b61d Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8 2014-08-29 00:54:46 +02:00
8ab2971e0b Remove invalid doc about minetest.get_time_us() 2014-08-25 21:52:52 +02:00
d7364d65ac Add missing doc for minetest.get_us_time() 2014-08-25 21:16:32 +02:00
e66bb9b864 Allow use all 6 faces for special tiles.
Protocol version bump.
2014-08-25 12:47:06 +02:00
3ce6888c1c Fix retval of entity.get_staticdata beeing lost while profiling is enabled 2014-08-24 01:56:27 +02:00
e09293b483 Add lua exception handling test code
Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
3e267a6ece Fix LuaJIT exception wrapper 2014-08-23 20:41:03 +02:00
f33d31693e Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525

Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.

ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error

Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.

L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469

Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
996ea60642 Add video driver selection to settings menu (based uppon idea from webdesigner97) 2014-08-23 01:55:54 +02:00
26f4a5c110 Minimal game: add /dummyball <count> command 2014-08-23 00:52:57 +02:00
7940a4264a Fix chat messages capturing mouse interactions for menu/formspecs 2014-08-23 00:23:14 +02:00
55c646c5c2 Use pause_fps_max also on multiplayer 2014-08-22 22:52:20 +02:00
b19dd922ec Add ^[mask texture modifier 2014-08-22 22:42:04 +02:00
e4d570eafc Reduce time of red screen when damaged
10 seconds in PvP is very long and annoying.
2014-08-22 22:19:07 +02:00
c58b9d8da3 ban.cpp refactoring 2014-08-22 22:03:08 +02:00
dec8c43de3 Fix to to too two times 2014-08-22 21:51:20 +02:00
d7d8aa1039 Add player name length checks 2014-08-22 21:18:43 +02:00
8e9d896f2d Fix "ghost" blocks if block update is "on wire" while player digs nodes 2014-08-22 20:56:16 +02:00
247a1ebf23 Improve timeout calculation
gf
2014-08-22 20:56:16 +02:00
944ffe9e53 Correct spelling mistakes in documentation 2014-08-22 20:55:01 +02:00
7993696fc4 Fix wrong Icon name in minetest.desktop 2014-08-22 14:09:39 +02:00
08f7ac5704 Remove buildable_to nodes without dropping item when replaced by a falling node 2014-08-22 11:14:15 +02:00
d9df592da8 Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
Plus some style fixes and optimizations.
2014-08-21 23:28:01 +02:00
2a5c88bde1 Don't call a player event without having player to do a event for 2014-08-21 17:29:26 +02:00
a4c987b339 Fix caption of config mods button (simple menu) 2014-08-19 22:34:25 +02:00
c24e0753fc Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
4caa00cc99 Make scrollbar scale according to DPI and scaling factor 2014-08-16 15:30:56 +02:00
bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. 2014-08-16 14:48:52 +02:00
0a57b5b553 Revert "Fix inventory items blinking on item preloading"
The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
2014-08-16 14:18:33 +02:00
ccf3985b7a Fix inventory items blinking on item preloading 2014-08-16 13:00:37 +02:00
5f1f1151d3 Remove temporary file at safeWriteToFile() 2014-08-16 12:46:48 +02:00
f6e01adab7 Makefile support for build without leveldb 2014-08-16 12:28:07 +02:00
fa427d641b Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
6c5f79fee9 Fix the *CDP display 2014-08-15 21:46:04 +02:00
e9e9e42573 Fix mainmenu game initialisation 2014-08-14 07:18:32 +02:00
5e54bf1472 Make faces shading correct for all possible modes.
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
587167e940 Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
15f3713e2f Formspec escape fixed seen in world creation menu 2014-08-05 15:37:53 -04:00
d7bcde6db4 Disable preload_item_visuals by default
This can delay connections by several minutes.
2014-08-05 14:54:33 -04:00
6929206bc2 Fix issue 1527
https://github.com/minetest/minetest/issues/1527
2014-07-29 22:39:39 -04:00
17345404ba Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 2014-07-29 20:03:18 +02:00
5884236046 Rework texture generating code, add texture grouping via ( ... ) 2014-07-29 20:02:56 +02:00
5357a17bac Don't include cmake_config_githash.h into files that don't need it 2014-07-25 10:48:03 +02:00
8979a3dd99 Dont display interior of glasslike_framed node when its not defined.
Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24 20:58:08 +02:00
3bf05f020c Allow full circle rotation with 2degs step for plantlike drawtype. 2014-07-24 20:02:20 +02:00
9dc8901e32 Add rotation for plantlike drawtype. 2014-07-22 00:32:03 +02:00
70074800a2 Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given. 2014-07-20 16:22:48 +02:00