Commit Graph

11 Commits

Author SHA1 Message Date
cmdskp f3e1237a27 Added item sliding, renamed groups setting to 'slip'
Renamed groups 'slippery' to 'slip' to avoid name collision with clones
and to match override_physics_slip.
2015-12-31 16:14:27 +00:00
Robert Zenz 0876623aed Add the player name to dropped items
The player name is now added in the field "dropped_by" on the created
entity.
2015-11-12 00:47:11 +01:00
BlockMen eb92bfb030 Check if hitter has inventory when punching item
Fixes #3280
2015-10-25 18:15:31 +01:00
est31 2a7d01b833 Some map border related fixes
1. Check for entity addition success in spawn_item implementation
2. Check for success in item_drop callback, so that the player
doesn't lose the item if they are outside bounds and try to drop it.
3. When existing player joins game, check that their position is inside
map bounds. If not, set their position to the return value of findSpawnPos().
4. Make findSpawnPos() respect the border

2 fixes a lua crash if a player drops an item outside map bounds.
3 fixes an assertion crash if a player leaves when being outside map bounds,
and then rejoins.
2015-09-29 23:06:15 +02:00
tenplus1 be18bd6a8c Don't crash if an item gets dropped into unloaded space
Items dropped into unloaded map space will crash game so here's a fix...
2015-05-15 00:15:25 +02:00
est31 178f536f08 Item entity merging refactor
Don't ident too much, and add a comment.
2015-05-15 00:06:18 +02:00
Calinou d7b3046cf6 Make dropped items larger and rotate faster
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-04 21:10:12 +10:00
ShadowNinja a6ba042cf7 Add strict module
Also fix leaking globals found by it.
2014-11-19 12:40:54 -05:00
RealBadAngel 18fe277d94 Item entity stacks merge on the ground.
Add TTL to item entities.
2014-05-23 22:46:05 +02:00
ShadowNinja c4359ff65c Use "core" namespace internally 2014-05-08 13:02:04 -04:00
ShadowNinja 1cd512913e Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00