Commit Graph

121 Commits

Author SHA1 Message Date
cmdskp f3e1237a27 Added item sliding, renamed groups setting to 'slip'
Renamed groups 'slippery' to 'slip' to avoid name collision with clones
and to match override_physics_slip.
2015-12-31 16:14:27 +00:00
cmdskp 54ede741a9 Tabs to spaces 2015-12-29 18:20:34 +00:00
cmdskp b6b0b831ac Slippery physics override setting
Allows mods to change a player's slip factor (e.g. wearing boots could
reduce this)

Note: Require assistance on implementing needed changed protocol version
check in I_object!
2015-12-29 18:15:51 +00:00
cmdskp e7a121c5d3 Slippery nodes
Updated and improved 'slippery' factor in a new groups setting(I'd
prefer to have a new property, but that'd require a new protocol, which
may not be wished?  Suggestions?).

Modified from: Zeg9's: minetest#817
2015-12-28 19:27:41 +00:00
asl97 19f73e4efc Get movement setting instead of hard coded value 2015-12-15 23:20:15 +01:00
ShadowNinja e4bff8be94 Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00
kwolekr be9024a397 minimap: Add ability to disable from server 2015-08-13 15:05:48 -04:00
est31 3b50b2766a Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
Loic Blot fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
est31 c977fbd928 Add list-rings
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
Loic Blot 3444dec2db Fix uninitialized variable Player::local_animation_speed 2015-03-28 10:46:01 +01:00
Loic Blot 0ae75f2a4e Player: Fix a deadlock triggered by previous commit 0e5e49736c 2015-03-22 21:33:09 +01:00
Loic Blot 0e5e49736c Protect Player::hud from concurrent modifications
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
2015-03-22 20:47:07 +01:00
SmallJoker 929e0b0ad8 Give full breath after death 2015-02-05 17:33:08 +10:00
Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
ShadowNinja e9c9b66ae9 Make players check inventory modification properly 2014-10-01 18:44:36 -04:00
ShadowNinja cd0df0d5e7 Simplify player modification checks 2014-10-01 18:44:36 -04:00
ShadowNinja 6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
sapier b8343cd11c Fix memory leaks in GenericCAO, ShaderSource and Player classes 2014-07-02 23:33:18 +02:00
SmallJoker 3c5df42a17 Make player files saving again 2014-06-29 00:45:04 +02:00
ShadowNinja 089fc010ab Store the maximum player file tries in a constant 2014-06-23 15:55:47 -04:00
ShadowNinja e491f8cd48 Only try to load from possible player files 2014-06-23 15:45:59 -04:00
ShadowNinja 7e6db1b803 Only keep players loaded while they're connected 2014-06-23 15:45:59 -04:00
sapier d76b8c6e7c Small cleanup of hud add/remove code 2014-05-31 22:32:44 +02:00
BlockMen 64c0e40605 Prevent player jumping into nodes from below
Fixes camera glitch and cheating at drowning
2014-01-16 15:46:55 +01:00
PilzAdam 15be2659ea Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Kahrl 2ed3067bbe Fix various memory access problems detected by valgrind 2013-08-07 19:48:31 +02:00
RealBadAngel d19c8b815d Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
PilzAdam 280946ba83 Dont write player files all the time 2013-06-28 14:15:48 +00:00
PilzAdam 130464c268 Print playername when failing to read playerfile and ignore files starting with . 2013-06-22 21:39:47 +00:00
PilzAdam 53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
Kahrl 96fe1de832 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
kwolekr d3f0ce6224 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
sapier 88ffb3f73b Move player collisionbox to player class 2013-04-25 18:53:50 +02:00
Diego Martínez e703c5b81f Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
MirceaKitsune c5a8448c41 Allow modifying movement speed, jump height and gravity per-player via the Lua API. 2013-04-05 02:00:59 +02:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Perttu Ahola c88d89d26e Some kind of middleway values for player acceleration for now 2013-02-15 23:18:19 +02:00
Perttu Ahola 4035bf3259 Restore old acceleration behavior until something is actually agreed on (part 2) 2013-02-15 22:47:23 +02:00
MirceaKitsune df3c925b3c Improved Player Physics 2013-02-14 06:21:30 +10:00
Ilya Zhuravlev 6a16075912 Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
Perttu Ahola 4cc98d7add minetest.register_on_player_receive_fields() 2012-07-22 17:40:48 +03:00
Perttu Ahola 16ad10e62f Allow defining player's inventory form in Lua 2012-07-19 14:09:16 +03:00
Kahrl 1575448b1a Custom boxy nodes (stairs, slabs) and collision changes 2012-06-17 16:34:39 +03:00
Perttu Ahola d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola 52122c342d Add 'fly' and 'fast' privileges and the underlying privileges-to-client system 2012-03-31 16:25:02 +03:00
Perttu Ahola 42bbd5c9ae Simple fix for camera blinking black when jumping into ceiling with current smaller collision box 2012-03-29 21:21:34 +03:00