0ba1cf8203
Rollback: Fail on bad precondition instead of causing assertion error
2015-08-15 14:51:38 -04:00
7238df4c59
Fix sneaking ( fixes #665 and #3045 )
2015-08-15 20:36:45 +02:00
c4b5561b3f
Remove unused function from connection.{cpp,h}
2015-08-15 08:48:20 +02:00
25dfd1bbf5
Don't do formspec escaping twice for loading description
2015-08-14 15:56:25 +02:00
be9024a397
minimap: Add ability to disable from server
2015-08-13 15:05:48 -04:00
a670ecfde4
game.cpp: Update cached settings
2015-08-13 20:05:53 +02:00
def274a583
Fix segfault caused by a8e238ed06
2015-08-13 19:02:48 +03:00
a8e238ed06
Add count based unload limit for mapblocks
2015-08-13 07:56:07 +02:00
2b04ab874d
SAPI: Track last executed mod and include in error messages
2015-08-12 23:56:12 -04:00
738fbc66d0
Fix Lua PcgRandom
...
Before, this lua code led to a crash:
local pcg = PcgRandom(42)
local value = pcg:next()
This was because if you called s32 PcgRandom::range(min, max) with the
minimum and maximum possible values for s32 integers (which the lua
binding code did), u32 PcgRandom::range(bound) got called with 0 as the
bound. The bound however is one above the maximum value, so 0 is a "special"
value to pass to this function. This commit fixes the lua crash by
assigning the RNG's full range to the bound 0, which is also fits to the
"maximum is bound - 1" principle, as (u32)-1 is the maximum value in the
u32 range.
2015-08-12 11:36:22 +02:00
f0b325254f
Treegen: Rename pine tree mapgen alias
2015-08-10 09:50:58 +01:00
6c0c27f662
Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)
2015-08-10 08:41:45 +02:00
1c408c4f1d
Make NetworkPacket respect serialized string size limits
2015-08-10 02:16:55 -04:00
18cfd89a86
Display Lua memory usage at the time of Out-of-Memory error
...
Also misc. minor cleanups
2015-08-10 01:38:09 -04:00
a953ff4dfc
Fix segfaults caused by the Environment not being initialized yet
2015-08-09 23:36:55 +02:00
6b39bc6865
Translated using Weblate (German)
...
Currently translated at 100.0% (270 of 270 strings)
2015-08-09 22:32:04 +02:00
46e4970918
Update Spanish translation.
2015-08-09 20:36:56 +02:00
35cc90b086
Remove unused file
2015-08-09 13:27:42 +02:00
e0a961da52
Translated using Weblate (Hungarian)
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Currently translated at 91.1% (246 of 270 strings)
2015-08-09 12:33:41 +02:00
247dda5005
Translated using Weblate (Russian)
...
Currently translated at 100.0% (270 of 270 strings)
2015-08-09 12:33:41 +02:00
ba5e4d7217
Translated using Weblate (German)
...
Currently translated at 100.0% (270 of 270 strings)
2015-08-09 12:33:41 +02:00
ad49c96ecf
Translated using Weblate (German)
...
Currently translated at 100.0% (270 of 270 strings)
2015-08-09 12:33:41 +02:00
f75e6417ad
Translated using Weblate (German)
...
Currently translated at 100.0% (270 of 270 strings)
2015-08-09 12:33:41 +02:00
a8dbcbc2f2
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (270 of 270 strings)
2015-08-09 12:33:41 +02:00
5447bb4e83
Translated using Weblate (German)
...
Currently translated at 99.6% (269 of 270 strings)
2015-08-09 12:33:41 +02:00
5ffb752d3a
Translated using Weblate (French)
...
Currently translated at 96.2% (260 of 270 strings)
2015-08-09 12:33:41 +02:00
0d1243ce0b
Translated using Weblate (Japanese)
...
Currently translated at 96.2% (260 of 270 strings)
2015-08-09 12:33:41 +02:00
a2f12bf054
Translated using Weblate (German)
...
Currently translated at 99.6% (269 of 270 strings)
2015-08-09 12:33:41 +02:00
5622fb2cee
Translated using Weblate (French)
...
Currently translated at 96.2% (260 of 270 strings)
2015-08-09 12:33:41 +02:00
63b12f1f04
Fix camera updates being toggled by N key in release mode ( #2762 )
2015-08-07 06:02:06 +02:00
5c3c965c1a
Fix detection of sneaking node
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This fixes bug 1551
2015-08-06 03:14:56 -04:00
8560ece02e
Fix BufferedPacket race condition ( fixes #2983 )
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This was caused by the use the non-threadsafe SharedBuffer in a
threaded context.
2015-08-06 02:25:35 -04:00
bd0b469d3d
Fix critical vulnerabilities and bugs with NetworkPacket
2015-08-06 00:10:57 -04:00
49cf66d785
Initialize random for verification key generation too
2015-08-06 05:48:07 +02:00
bcf47bc67c
Improve Script CPP API diagnostics
2015-08-05 21:13:03 -04:00
3183d5a403
connection: Make assertions non-fatal for received data
2015-08-05 21:01:13 -04:00
3295f3c401
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
2015-08-05 22:52:32 +02:00
7a6e4dc54a
Cavegen V6: Make all caves consistent with 0.4.12 stable
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When tunnels entirely above ground were avoided, the
missing pseudorandom calls changed the allowed caves.
Now, above ground tunnels are not placed while
still running all previous pseudorandom calls.
2015-08-03 06:39:23 +01:00
cf77e0333d
Biome API: Make fallback biome stone and water, disable filler
2015-08-03 02:34:32 +01:00
abe6c072d6
src/util/numeric.{cpp,h}: Fix FacePositionCache data race
2015-08-02 19:42:22 +02:00
060e56b24c
Fix "bouncy" blocks
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Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled.
2015-08-02 19:40:23 +02:00
868a1a5c13
src/client/tile.cpp: Fix reference counting
2015-08-02 19:26:15 +02:00
47225346be
Android: fix sound issue, and gitignore
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Previously, sound failed due to errors with hardfp abi build
instructions. As the problem couldn't be found, the softfp
compatible abi was chosen instead.
This move will cause a small performance overhead, but due to the
abi being armeabi-v7a, the internal calculations will still be done
using the FPU.
We also fix some issues with ABI information passing. However, the
fixes aren't sufficient to get sound working.
The patch also fixes an issue with the gitignore file.
2015-08-02 19:23:17 +02:00
a890c66bc0
Actually document what minetest.is_protected should do
2015-08-02 19:09:55 +02:00
ec796b8e81
Add map limit config option
2015-08-02 14:27:04 +02:00
a5e5aa5be9
Prepend "Lua: " before lua exceptions
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src/server.cpp
src/emerge.cpp
2015-08-02 02:17:37 -04:00
c4287a0d68
src/wieldmesh.cpp: Fix mesh extrusion memory leak
2015-08-02 02:16:30 -04:00
ebe7b31538
src/client.cpp: Fix mapper memory leak
2015-08-02 02:15:38 -04:00
42cf5e972d
Improve accuracy and safety of float serialization
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Multiplying by a factor of 1/1000.f (rather than dividing by 1000.f) directly
introduces an error of 1 ULP. With this patch, an exact comparison of a
floating point literal with the deserialized F1000 form representing it is now
guaranteed to be successful.
In addition, the maxmium and minimum safely representible floating point
numbers are now well-defined as constants.
2015-08-01 19:30:08 -04:00
bf991bde45
Clean up util/serialization.{cpp,h} and add unit tests
2015-08-01 19:24:46 -04:00