77e20a0c21
Fix unescape_string removing all backslashes
2015-01-15 16:16:41 -05:00
c9669e90bb
Fix typo in serialize.lua
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2015-01-15 16:16:41 -05:00
9f52149a11
Android, build: Update curl to 7.40.00
2015-01-15 21:51:54 +01:00
eb6b6ff333
Add missing return value for filter/mipmap dropdown in mainmenu
2015-01-15 20:26:05 +01:00
516f1bcd16
Revert "Optimize bumpmapping mathematics"
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This reverts commit 148fffb0f2
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2015-01-16 01:30:03 +10:00
5cf911ffe1
Small tweaking (alignement - client tab)
2015-01-15 23:25:31 +10:00
148fffb0f2
Optimize bumpmapping mathematics
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OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-15 23:12:45 +10:00
bd0d786590
Change UniqueQueue to use a queue and a set.
2015-01-15 21:08:35 +10:00
227e4807b4
Reorganizing client and server tabs
2015-01-15 00:50:23 +10:00
e19dab2622
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values).
2015-01-14 23:35:50 +10:00
57f2fa57cd
Fix use of uninitialized data
2015-01-14 15:43:33 +10:00
a4a6cc8eb1
builtin: Unify register wrapper functions and wrap clear_registered_* functions too
2015-01-13 12:36:05 -05:00
0fd1ee0380
Performance fixes.
2015-01-13 23:48:56 +10:00
5d08ada224
Add VoxelArea::hasEmptyExtent
2015-01-13 23:24:32 +10:00
c0066a75cd
Fix Android crash on keyboard connection change.
2015-01-13 23:09:57 +10:00
714a4f8507
Attempt to fix occasional issue of uninitialized MapBlock data
2015-01-12 22:31:08 -05:00
b0efb8f3b2
Prevent transform of noise3d result in getBlockSeed2
2015-01-12 15:46:04 -05:00
c367f7301a
Mapgen V5: Move cave generation from base terrain loop to optional function
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This fixes biome surface in tunnels
2015-01-11 22:35:36 -05:00
a77c85fa6d
Remove builtin_biome.lua from builtin and add simple biome minimal
2015-01-11 22:32:48 -05:00
c28a90dafb
Lua-api.txt: Document that paramtype='light' results in light propagation with attenuation and is essential for a light source to spread it's light
2015-01-11 22:30:28 -05:00
aed70cb0b6
Disable sound and key binding settings in "pause" menu on android
2015-01-11 13:58:49 +01:00
2d9b311e7b
Fix invalid stepheight increase calculation on android
2015-01-11 13:57:26 +01:00
25235a4324
Increase stepheight on android by 0.5 to smoothen movement
2015-01-11 04:33:42 +01:00
b7c0e4b333
Fix clipping rectangle of GUITable row highlight
2015-01-10 19:56:14 +01:00
3b16103ca6
Change default font sizes to 14(freetype) and 10(non-freetype)
2015-01-10 18:59:43 +01:00
8089d89a51
Set default value for ENABLE_REDIS to 0
2015-01-10 15:28:25 +01:00
30334b6b22
Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"
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which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4
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2015-01-09 19:07:55 +01:00
de3888ca09
Remove automatic consistent formspec size <-> font size (now has to be done manually)
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Set builtin formspecs to autoscale in order to get consistent formspec look and feel
Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-09 18:46:24 +01:00
3c8e372119
Removed superfluous facedir check in mapblock_mesh.cpp
2015-01-10 02:06:33 +10:00
2ab97a7821
Fix logic of checkbox formspec element validity checking
2015-01-09 16:57:54 +01:00
63867b1a37
Fix memory leaks due to messed up memory handling for particles as well as their spawners
2015-01-09 15:23:49 +01:00
e201620ee1
Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices
2015-01-09 14:31:33 +01:00
d576235409
Fix facedir > 23 causes segfault in client
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See issue #2017
Applied kahrl's gist
2015-01-09 15:42:03 +10:00
7ad17a25f4
Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72
2015-01-09 00:37:02 +01:00
a3db918f78
Remove included SQLite3
2015-01-08 16:34:42 -05:00
d8cf64a202
Add SQLite3 libraries to buildbot
2015-01-08 16:34:42 -05:00
56a89fd265
Return step smoothing value to 23
2015-01-08 15:06:28 +10:00
4a57ef12a1
Mapgen V6: Re-enable liquid flowing
2015-01-07 19:27:09 -05:00
50ce63b190
Remove accidentally added non-ft font files
2015-01-08 01:02:24 +01:00
04d4a00393
Fix armv7 using arm arch while arm uses armv7
2015-01-08 00:11:30 +01:00
2504da28af
Fix direction property of HUD
2015-01-07 20:51:47 +01:00
ef140eb7b0
Fix emerge thread not cleaning up emerge queue on shutdown
2015-01-07 12:19:48 +01:00
2b8ed9e80c
Switch android build to external sqlite3
2015-01-07 01:01:03 +01:00
42f3515c0e
Fix andorid build error
2015-01-07 00:10:21 +01:00
0f1d33933d
Implement X11 dpi autodetection
2015-01-06 22:41:07 +01:00
efdb9da619
Fix buildbot (was broken by 04a1a446cf
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2015-01-06 19:43:21 +01:00
083d19b3fc
Fixes for android
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Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
2015-01-06 16:13:39 +01:00
ef0a4e3614
Add registered_ores and registered_decorations
2015-01-05 18:24:15 -05:00
beb6b3e593
Prevent client crashing if an NDT_AIRLIKE node is dropped
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The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
2015-01-05 22:55:02 +10:00
2d849b0a19
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00