Commit Graph

579 Commits

Author SHA1 Message Date
SmallJoker ecbb9310de Bump version to 0.4.17 2018-06-03 17:35:20 +02:00
SmallJoker fe41725e50 core.rotate_node: Do not trigger after_place_node (#6900) 2018-06-03 17:32:00 +02:00
paramat c683e050d4 Find nodes in area (under air): Raise volume limit and document it 2018-06-03 17:32:00 +02:00
you 880a25c921 Add minetest.is_player (#7013)
* Add minetest.is_player

* First use for is_player
2018-06-03 17:32:00 +02:00
sfan5 7d9dbbbf3c Update documentation regarding authentication handler and related functions
Properly document it instead of referencing the builtin handler as
authoritative "example" code.
Also adds definition of get_auth_handler() which was missing previously.
2018-06-03 17:32:00 +02:00
Ezhh 3f1094475f Improve documentation for player:set_attribute() 2018-06-03 17:32:00 +02:00
paramat 1cf32b22be Lua_api.txt: Add documentation of required mapgen aliases 2018-06-03 17:32:00 +02:00
sfan5 b816c63196 Add minetest.safe_write_file() to script API 2018-06-03 17:32:00 +02:00
Rob Blanckaert 4d9bf75d3a Add sha1 to lua utils. (#6563) 2018-06-03 17:32:00 +02:00
raymoo 7b8288d605 Fix default item callbacks to work with nil users (#5819)
* Fix default item callbacks to work with nil users

* item.lua: Handle node drops for invalid players

The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2018-06-03 17:32:00 +02:00
Auke Kok 2f969196b8 Correct `prot_vers` in lua_api.txt.
We should avoid providing incorrect struct members in documentation
since people will be coding based on them.
2018-06-03 17:32:00 +02:00
raymoo 9927076b47 Document orientation parameter of set_attach (#6473) 2018-06-03 17:31:59 +02:00
paramat b8f473be21 Leveled nodebox: Change levels from 1/63rds to 1/64ths
Add missing documentation of leveled nodebox to lua_api.txt, plus
a little cleaning up nearby.
2018-06-03 17:31:59 +02:00
sfan5 5b2461c713 Fix core.wrap_text and make its behaviour consistent with the docs
Code based on initial implementation by @dsohler.
2018-06-03 17:31:59 +02:00
Dániel Juhász 9d40d89d27 Make dropped items colorable 2018-06-03 17:31:59 +02:00
SmallJoker 037b01eac7 Trigger on_rightclick regardless on the formspec meta field
Document behaviour for older clients.
2018-06-03 17:31:59 +02:00
Dániel Juhász 322e5aaf92 Automatic item and node colorization (#5640)
* Automatic item and node colorization

Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.

* Backwards compatibility

* Use nil

* Style fixes

* Fix code style

* Document changes
2018-06-03 17:31:59 +02:00
SmallJoker 03bc584f57 find_nodes_in_area: Extend maximal count to U32_MAX (#5277)
Extend documentation, limit area volume
Remove u16 count limitation

* Prevent integer overflow, replace minp/maxp with pos1/pos2
2018-06-03 17:31:59 +02:00
DS 14b039f0b4 fix an example in lua_api (#5604) 2018-06-03 17:31:59 +02:00
red-001 e665e75e77 Fix typos/mistakes in the documentation for colour related functions. (#5936) 2018-06-03 17:31:59 +02:00
sfan5 87b9451820 Revert version scheme changes
This reverts commit 41b7823057.
This reverts commit 7968f1ddaa.
2017-11-20 19:28:58 +01:00
Loïc Blot 7968f1ddaa
New version scheme (#6292)
* Version changes: current dev version is now 0.4.17

* This change permit to have multi branches with various versions
* Dev version is 0.4.17-dev and next release will be 0.4.17
2017-08-20 17:25:07 +02:00
ShadowNinja 80dc961d24 Bump version to 0.4.16 2017-06-03 14:42:10 -04:00
ShadowNinja e4d3639d40 Update remove_player documentation
This function only removes player meta data,
not player authentication data.
2017-06-03 14:39:49 -04:00
Wuzzy e91ffa0c91 Mention data type for get/set_attribute in docs (#5884) 2017-06-03 08:20:22 +02:00
Wuzzy 1b83b0acfd Lua_api.txt: Various edits and Markdown syntax improvements
Add minor bits of missing Lua API documentation.
Remove L-system lighting bug warning.
Clarify 2 lines in node timer documentation.
Fix many Markdown syntax errors in lua_api.txt.
2017-06-02 18:01:12 +01:00
Dániel Juhász 30c51a1115 Document hardware coloring and soft node overlays (#5876) 2017-06-02 15:57:59 +02:00
SmallJoker 0120fe16a7 CSM: Document forgotten functions 2017-05-16 21:57:26 +01:00
rubenwardy f286c54908 Replace inconsistent mentions of core.* with minetest.* (#5749) 2017-05-12 11:27:58 +02:00
sfan5 071e114ffa Private nodemeta (#5702)
* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
paramat da88a18676 Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
2017-05-09 03:52:28 +01:00
Loïc Blot c1b3ed4180 Player attrs: permits to remove an attribute by setting value to nil (#5716)
* Player attrs: permits to remove an attribute by setting value to nil

When doing player:set_attribute("attr", nil) remove attribute

Also remove a useless check on C++ API part (already done by checkplayer)

Fix #5709
2017-05-07 12:13:15 +02:00
paramat 2d5bd7f414 Player properties: Set correct default collisionbox
Recent commit b6f4a9c7e1 removed a hardcoded
player collisionbox which resulted on falling back to an incorrect default.
This stopped players walking through 2-node high spaces and made the player
slightly wider.

Improve docs for custom player collisionbox feature and reformat nearby lines.
2017-05-07 06:10:13 +01:00
TeTpaAka b6f4a9c7e1 Make the player collisionbox settable 2017-05-06 15:41:05 -04:00
ShadowNinja 43d1f375d1 Use a settings object for the main settings
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
red-001 d6cf5450a8 Add option to also check the center to `find_node_near` (#5255)
* Add option to also check the center to `find_node_near`
2017-05-04 22:52:58 +02:00
paramat ad9fcf859e Set sky API: Add bool for clouds in front of custom skybox
Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
2017-05-02 20:42:35 -07:00
Brandon bd921a7916 Sound API: Add fading sounds 2017-05-03 03:12:45 +01:00
Ben Deutsch f1d7a26b7c Add clouds API 2017-04-30 00:06:13 +01:00
you 7f4cdbcbe9 Fix click-digging torches (#5652)
Torches are dug instantly again.
When the digging time is 0, a delay of 0.15 seconds is added between digging nodes. If the left mouse button is released, the delay is set to 0, thus click-digging.
2017-04-28 20:12:28 +02:00
Auke Kok e21a1ab3bd Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
We introduce a new value for "waving" - 2:

0 - waving disabled
1 - wave like a plant
2 - wave like a leave

Plantlike nodes will only allow waving = 1, but for leaves we will
permit both 1 and 2 since current minetest_game sets it to 1 for
all leaves. This makes it somewhat backwards compatible.

For mesh and nodebox, values 1 and 2 are both valid, and the node
can wave in both fashions as desired.

I've tested this with the crops:corn plants, which are mesh nodes,
and the results are really good. The code change is trivial as
well, so I've opted to document the waving parameter in lua_api.txt
because it was missing from there.

Nodeboxes likely will not wave properly unless waving = 2. However
it's possible that waving=1 may be desired by some mod developers
for geometries I have not tried, so the code will not prohibit
either value for mesh and nodebox drawtypes.

Add lua_api.txt documentation for this feature and document both
the existing functionality and the expansion to mesh and nodebox
drawtypes.
2017-04-28 20:11:43 +02:00
red-001 1ef9eee311 Allow scripts to get the client protocol version in non-debug builds. (#5649) 2017-04-27 11:49:44 +02:00
Bluebird d130e1fdc0 Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' docs (#5660)
* Fix incorrect formspec tooltip documentation

* Improve `floodable` and `on_flood` documentation.

The original documentation did not specify that liquids should not themselves be floodable. This is probably something that should be mentioned.
2017-04-27 11:49:07 +02:00
Bluebird 70ceeb80a1 Tiny documentation fix. (#5659)
There are plenty of lines longer than 80 characters, and spliting the function declaration across two lines can be momentarily confusing.
2017-04-26 07:24:15 +02:00
Loïc Blot 29ab20c272 Player data to Database (#5475)
* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
2017-04-23 14:35:08 +02:00
paramat 58c083f305 Sneak glitch: Set default to false
The 'sneak glitch' physics override now controls whether a player can
use the new move code replications of the old sneak side-effects:
sneak ladders and 2 node sneak jump. This completes our intention to
replicate the old sneak side-effects in new code and provide them as
an option that is disabled by default.
2017-04-22 01:23:57 +01:00
Auke Kok cca58fe0fd Add on_flood() callback.
This callback is called if a liquid definitely floods a non-air
node on the map. The callback arguments are (pos, oldnode, newnode)
and can return a `bool` value indicating whether flooding the
node should be cancelled (`return true` will prevent the node
from flooding).

Documentation is added, the callback function was tested with a
modified minetest_game.

Note that `return true` will likely cause the node's `on_flood()`
callback to be called every second until the node gets removed,
so care must be taken to prevent many callbacks from using this
return value. The current default liquid update interval is 1.0
seconds, which isn't unmanageable.

The larger aim of this patch is to remove the lava cooling ABM,
which is a significant cost to idle servers that have lava on their
map. This callback will be much more efficient.
2017-04-22 01:23:51 +01:00
Dániel Juhász 1ffb180868 Soft node overlay (#5186)
This commit adds node overlays, which are tiles that are drawn on top of
other tiles.
2017-04-21 23:34:59 +10:00
Dániel Juhász 57e5aa6628 Light update for map blocks
This is not really different from the light update of a voxel
manipulator. This update does not assume that the lighting was correct
before, therefore it is useful for correction.

Also expose this function to the Lua API for light correction, and
allow voxel manipulators not to update the light.
2017-04-20 05:39:14 +02:00
Hybrid Dog 858c722974 Tools: Fix tool digging speed limit 2017-04-19 02:01:15 +01:00