Commit Graph

85 Commits

Author SHA1 Message Date
Kahrl 22e6fb7056 ShaderSource and silly example shaders 2012-12-02 00:46:18 +02:00
Perttu Ahola 6b927229f5 Default server step to 0.1s and sync object/player update intervals to it 2012-11-26 22:34:59 +02:00
Perttu Ahola 2ac20982e0 Detached inventories 2012-07-24 20:57:17 +03:00
Perttu Ahola 4cc98d7add minetest.register_on_player_receive_fields() 2012-07-22 17:40:48 +03:00
Perttu Ahola 9f031a6759 Optimize headers 2012-06-17 04:03:39 +03:00
Perttu Ahola d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola d7447cdf9e Implement sign using form field protocol 2012-06-03 22:31:01 +03:00
Perttu Ahola 52122c342d Add 'fly' and 'fast' privileges and the underlying privileges-to-client system 2012-03-31 16:25:02 +03:00
Perttu Ahola 1cac1de3b2 Almost support loading sounds from server 2012-03-25 14:48:22 +03:00
Perttu Ahola f801e16b78 Texture cache -> Media cache WIP 2012-03-25 11:51:33 +03:00
Jonathan Neuschäfer 4bf5065a9c Cache textures by checksum 2012-03-25 11:51:00 +03:00
Perttu Ahola 601d1936c9 Lua API for playing sounds 2012-03-24 19:01:26 +02:00
Perttu Ahola 6c14025b2d Add event manager and use it to trigger sounds 2012-03-24 04:24:26 +02:00
Perttu Ahola 8c2f3bb378 c55sound continued 2012-03-24 04:24:25 +02:00
Perttu Ahola c301e3c82a celeron55's sound system initial framework 2012-03-24 04:24:23 +02:00
Perttu Ahola 2e90ed07ac Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
Perttu Ahola 58bed83d03 Move ClientMap to clientmap.{h,cpp} 2012-03-16 00:25:18 +02:00
Perttu Ahola 54917e3062 Add Client::getEnv() and remove some unnecessary wrappers 2012-03-15 23:54:10 +02:00
Kahrl 807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
Kahrl 967f25461b Chat console, including a number of rebases and modifications.
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Kahrl b4dd5d3bd7 Client-side prediction of inventory changes, and some inventory menu fixes 2012-01-22 17:31:20 +02:00
Kahrl 6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola 0e1f448b61 Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
Perttu Ahola 103173fc9b Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
Kahrl d6b30dd3a5 CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
Perttu Ahola 9d5b458479 Crafting definition in scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola c0f6395cf0 Node definition names 2011-11-29 19:13:46 +02:00
Perttu Ahola 7696a38543 Improve loading screen and protocol 2011-11-29 19:13:45 +02:00
Perttu Ahola ba762bcd49 Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
Perttu Ahola 01ae0daea5 Properly update textures in node definitions 2011-11-29 19:13:43 +02:00
Perttu Ahola c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola 4b6138e69b Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
Perttu Ahola 558a133044 Display RTT (round trip time, ping) on client status text 2011-10-17 17:18:50 +03:00
Perttu Ahola 74febd5c31 Handle death and respawn better 2011-10-15 14:46:59 +03:00
Perttu Ahola 5341bf59c2 Improve mobv2 2011-10-15 12:17:21 +03:00
Perttu Ahola 43a28f04fa mobv2 2011-10-15 02:28:57 +03:00
Kahrl 36bcbca9ac Added sprite extruder 2011-09-19 03:01:11 +02:00
Kahrl 71418639d3 attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet 2011-09-08 14:21:56 +02:00
Kahrl baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
Kahrl c0b35fa429 Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
JacobF f31b0a3361 Display which tool the player is holding
And some simple animation when trying to dig...
2011-09-07 10:56:04 -04:00
Giuseppe Bilotta 9c94538fb7 Change way commands are displayed in chat window 2011-08-22 13:43:53 +02:00
Giuseppe Bilotta ecd5c5f920 Clients inform server on wielded item
This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta 91d1186cbb Keep track of player item 2011-08-11 15:22:36 +02:00
Giuseppe Bilotta b318e82356 Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
2011-08-11 15:22:35 +02:00
Perttu Ahola 7b290660ea made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
Perttu Ahola dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
Perttu Ahola bb940a946d even more code refactoring 2011-06-26 02:34:36 +03:00