Commit Graph

  • 7910a25e51 Add precompiled header support #13355 Desour 2023-03-25 23:19:05 +0100
  • ed83b4691a Move sha256.c to lib/ Desour 2023-03-25 21:40:17 +0100
  • a7d79dc80b Support in-world games #14177 Lars Mueller 2024-05-26 20:16:56 +0200
  • 36664d07e3 Refactor & change a bit, extend unit test Lars Mueller 2024-05-26 19:59:57 +0200
  • 3120558dd1 Make the CDB dependency dialog use more space Gregor Parzefall 2024-05-24 18:19:12 +0200
  • f3c91e4f96 Immediately apply gui_scaling changes to IGUISkin Gregor Parzefall 2024-05-24 17:34:32 +0200
  • b1fa430dad
    Android: Don't crash if there is no web browser installed (#14683) grorp 2024-05-26 19:49:32 +0200
  • 7e0d5871b6 Make the CDB dependency dialog use more space #14697 Gregor Parzefall 2024-05-24 18:19:12 +0200
  • 8b84c8221d Immediately apply gui_scaling changes to IGUISkin Gregor Parzefall 2024-05-24 17:34:32 +0200
  • 06dd4c5040 strings.xml #14683 Gregor Parzefall 2024-05-26 17:29:58 +0200
  • 9d6c8c18b3 Apply suggestions from code review Lars Müller 2024-05-26 17:03:02 +0200
  • 4d91606d68 Undo some optionals Lars Mueller 2024-05-26 15:39:53 +0200
  • 83bc362dac
    Mark Redis database backend as deprecated (#14679) sfan5 2024-05-26 14:28:30 +0200
  • a86baefda7
    Translation updater: Add support for function call without parantheses (#14574) Muhammad Rifqi Priyo Susanto 2024-05-26 19:28:24 +0700
  • 82790b1556
    Add documentation for IDE developer setup (#13935) AFCMS 2024-05-26 14:28:12 +0200
  • 4a8a3c2050 forgot the images #13935 sfan5 2024-05-26 14:17:40 +0200
  • 228a2280a4 optimize images & fix min ver sfan5 2024-05-26 14:15:43 +0200
  • f9d40a342f Call malloc_trim() regularly to improve deallocation behavior sfan5 2024-05-26 13:35:20 +0200
  • 18f481d1a5
    Merge 1e8b30c110 into 728f643ea7 #14318 cx384 2024-05-26 12:10:31 +1000
  • f91e4794d6 Refresh on install/upgrade based on type #14705 rubenwardy 2024-05-25 22:14:46 +0100
  • 829cee5687 Refresh on install/upgrade rubenwardy 2024-05-25 22:14:01 +0100
  • 03966fbbe1 Fix unnecessary content refreshing rubenwardy 2024-05-25 21:59:18 +0100
  • 7d3bb3e31d Use font size 18 rubenwardy 2024-05-25 20:46:00 +0100
  • bfed802c84 Use hypertext rubenwardy 2024-05-25 20:42:52 +0100
  • 91c2da8754 Merge remote-tracking branch 'upstream/master' into Visuals-Vol-1 Gefüllte Taubenbrust 2024-05-25 21:10:53 +0200
  • 1d235c669d Properly initialize ButtonStates for EMIE_MOUSE_WHEEL Lars Mueller 2024-05-25 19:24:38 +0200
  • 7836d00e25
    Merge 039d1f42ae into 728f643ea7 #14623 SmallJoker 2024-05-25 18:32:42 +0200
  • 67810800ad Register opaque variant of marble Lars Mueller 2024-05-25 17:23:07 +0200
  • 9375f66c48 Fix rendering of translucent wield meshes Lars Mueller 2024-05-25 16:57:41 +0200
  • a73b4f27cb Make item alpha rendering consistent with their definition Lars Mueller 2024-05-25 16:07:35 +0200
  • 44fbcb5201
    Merge 74520fb496 into 728f643ea7 #14196 sfence 2024-05-25 05:32:37 -0600
  • 2c4f30a540 bump version and build num Gary Miguel 2024-05-24 18:21:20 -0700
  • 5d5fec3f7e
    Merge 268dc71148 into 728f643ea7 #14165 Lars Müller 2024-05-25 00:08:27 +0200
  • 385bb3c801 Fixed the ambient light for particles, some code improvements Andrey2470T 2024-05-24 23:33:46 +0300
  • 56392c2d08 Clarify that light is clamped before being applied Lars Mueller 2024-05-01 16:46:30 +0200
  • 80418e0069 Scale particle light properly Lars Mueller 2024-05-01 16:06:25 +0200
  • 698a63cc5c Fixed the particles light calculation Andrey2470T 2024-05-01 01:00:30 +0300
  • 1aa03addec Moved ambient light applying to the vertex shaders, tiny code cleanups Andrey2470T 2024-04-13 13:19:32 +0300
  • 4a351df32b Added ambient light to devtest, setting alpha always to 255 and some other improvements Andrey2470T 2024-04-06 15:07:56 +0300
  • 41ab0eb0fd Support ambient light only for the shaders Andrey2470T 2024-03-08 17:00:22 +0300
  • 8a7676d2f6 Ambient light improvements Lars Mueller 2024-03-04 17:22:17 +0100
  • 811f5bacde Some fixes and improvements Andrey2470T 2024-03-04 02:02:19 +0300
  • 220ece672c Add ambient light to light color, calculate the color in final_color_blend() if shaders are off Andrey2470T 2024-02-24 15:59:20 +0300
  • ff7ba2b7a1 Don't whiten mapblocks and entities if the ambient light color is grayscale Andrey2470T 2024-02-07 01:11:01 +0300
  • 17a75185e1 Update loaded mapblocks meshes if luminance was set, added doc Andrey2470T 2024-02-03 22:53:24 +0300
  • 02d0c826fe Ambient light and server control for that Andrey2470T 2024-02-03 20:06:54 +0300
  • 9c083bb5cf
    Merge pull request #34 from Astera-org/garymm/headless-sdl ealt 2024-05-24 12:18:07 -0700
  • e2df174cd8 use SDL2 for headless rendering Gary Miguel 2024-05-24 11:00:13 -0700
  • b0553eece3 test: close env if it fails in initial reset() Gary Miguel 2024-05-24 10:59:24 -0700
  • 728f643ea7
    Scale C++ menus down to fit the window (#14690) grorp 2024-05-24 12:10:46 +0200
  • d5fc040d2d
    Consistent width for internal scrollbars of formspec elements (#14689) grorp 2024-05-24 12:10:19 +0200
  • e8432281f5
    Merge pull request #30 from Astera-org/eric ealt 2024-05-23 17:03:09 -0700
  • e272edb42d Add newline to end of gitignore Eric Alt 2024-05-23 17:01:24 -0700
  • c183f43074 Update readme, remove environment.yml Eric Alt 2024-05-23 16:58:07 -0700
  • fb29afc13b Use pixi for benchmark Eric Alt 2024-05-23 16:57:41 -0700
  • 98bb279c80 Remove Nvidia prime render flags Eric Alt 2024-05-23 16:37:28 -0700
  • 01ee41d513 Use unique socket addresses Eric Alt 2024-05-23 16:35:12 -0700
  • b4987af177 Wait minetest process to close Eric Alt 2024-05-23 16:33:44 -0700
  • 7a10919e60 Update no games message to give more context rubenwardy 2024-05-23 23:44:25 +0100
  • fd6f8e4e98 Simplify new code; deduplicate old code even more #14690 Gregor Parzefall 2024-05-23 20:54:59 +0200
  • 068059a440 Scale C++ menus down to fit the window Gregor Parzefall 2024-05-22 21:29:17 +0200
  • 6c0b8229ec
    Fix artifacts with bloom + tonemapping on ogles2 (#14688) grorp 2024-05-23 20:36:13 +0200
  • bc60693a5d
    Enable "FULL" debug info for Android build (#14684) grorp 2024-05-23 20:36:01 +0200
  • 166f82ce1a Demonstrate a solution that actually works #14693 Josiah VanderZee 2024-05-23 12:41:36 -0500
  • 2aeee7cc32 Fix building tests and benchmarks together Josiah VanderZee 2024-05-23 11:50:42 -0500
  • ff3fd897f0 bump version number Eric Alt 2024-05-22 23:46:07 +0000
  • 908701e7f0 Misc improvements Eric Alt 2024-05-22 23:45:53 +0000
  • 7809962a97 Create DifferenceReward wrapper Eric Alt 2024-05-22 21:19:09 +0000
  • 97d3ad1c25 bump version number #14691 Eric Alt 2024-05-22 23:46:07 +0000
  • da8b79e1d6 Misc improvements Eric Alt 2024-05-22 23:45:53 +0000
  • 6a2b02d800 Create DifferenceReward wrapper Eric Alt 2024-05-22 21:19:09 +0000
  • 5a01dbfe03 Fix broken test Eric Alt 2024-05-22 20:56:09 +0000
  • 4fa189c27a Parse score from HUD Eric Alt 2024-05-22 13:20:43 -0700
  • cebc843f60 Bump version number Eric Alt 2024-05-22 13:20:19 -0700
  • cc60b2f29b Add f postfix to floating point test values Josiah VanderZee 2024-05-22 14:40:11 -0500
  • 594aefbb09 Fix strict aliasing violations in glTF tests Josiah VanderZee 2024-05-22 14:30:50 -0500
  • 686e8171b7 Minor fixes Gefüllte Taubenbrust 2024-05-22 21:28:51 +0200
  • 5412b6f877 Make sure that very short, wide scrollbars are still usable #14689 Gregor Parzefall 2024-05-22 21:09:21 +0200
  • 2e252581eb Needs Reviewed #14643 ExeVirus 2024-05-22 14:40:08 -0400
  • 093e68c63c Consistent size for internal scrollbars of formspec elements Gregor Parzefall 2024-04-10 21:46:00 +0200
  • d95cf67759
    Add PR link for the sake of screenshots #14688 grorp 2024-05-22 20:26:40 +0200
  • 914f10118c Fix improper unit tests paths again Josiah VanderZee 2024-05-22 13:05:44 -0500
  • 3a736a4458 Fix improper unit test paths Josiah VanderZee 2024-05-22 13:01:39 -0500
  • f0b292f4fd Fix minetestserver build Josiah VanderZee 2024-05-22 12:55:10 -0500
  • 2ea15b2b9f Get unit tests to build Josiah VanderZee 2024-05-22 12:52:41 -0500
  • db089ddd41 Fix/improve reading from accessors Lars Mueller 2024-05-22 15:58:10 +0200
  • a1361278f2 Do not stack-allocate SSkinMeshBuffer Lars Mueller 2024-05-22 15:56:21 +0200
  • 84a9253583 Use __BIG_ENDIAN_ Josiah VanderZee 2024-05-22 07:55:27 -0500
  • 59439910c3 Remove unneeded header Josiah VanderZee 2024-05-22 07:47:59 -0500
  • 3ac2f2754a Program more defensively JosiahWI 2024-05-22 07:41:17 -0500
  • 8f54427737 Remove unused includes Lars Mueller 2024-05-22 00:40:22 +0200
  • c8dbf496a7 Reduce verbosity by introducing SelfType alias Lars Mueller 2024-05-22 00:20:48 +0200
  • 69580b6ba0 Remove unnecessary constructor Lars Mueller 2024-05-22 00:12:33 +0200
  • 6d36ca7356 Move data directly rather than copying Lars Mueller 2024-05-21 23:49:45 +0200
  • 70ef5a2c6f Replace some spaces with tabs Lars Mueller 2024-05-21 22:16:50 +0200
  • 8ea06dc5fb Remove now obsolete getters for accessor indices Lars Mueller 2024-05-21 22:15:11 +0200
  • c52c948bd4 Check that enough bytes could be read Lars Mueller 2024-05-21 22:00:33 +0200
  • 076749b9dd Add SPDX-License-Identifiers Lars Mueller 2024-05-21 21:53:32 +0200
  • 980d1a37b5 Change "reflecting" to "mirroring" for readability Josiah VanderZee 2024-05-21 13:42:33 -0500
  • 4e88afff98 Bring accessor implementation from other branch over Lars Mueller 2024-05-21 19:59:04 +0200