Commit Graph

  • d9d0efdeed fixed 3d noise and made 2d noise faster Perttu Ahola 2011-02-27 00:59:56 +0200
  • 48a772b3c6 3d noise stuff Perttu Ahola 2011-02-26 20:16:47 +0200
  • ec3cb2d1d7 fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value) Perttu Ahola 2011-02-24 18:25:19 +0200
  • 9f859d8389 modified the build system of lua to a more minimal one Perttu Ahola 2011-02-24 00:19:41 +0200
  • bfd0980748 fixed a path in build system's packaging part Perttu Ahola 2011-02-23 11:12:03 +0200
  • be32adc872 updated scripting api a bit Perttu Ahola 2011-02-23 11:10:09 +0200
  • 9778347c7f mainly work on object scripting api Perttu Ahola 2011-02-23 02:49:57 +0200
  • eef7bc3570 removed an old comment Perttu Ahola 2011-02-23 00:07:07 +0200
  • b82d3f2744 Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font) Perttu Ahola 2011-02-23 00:06:45 +0200
  • 62e7912577 some tidying Perttu Ahola 2011-02-21 16:50:05 +0200
  • 69dbc046eb preliminary lua scripting framework for objects Perttu Ahola 2011-02-21 16:10:36 +0200
  • c57637b4c3 Temporary commit; lots of test code and stuff Perttu Ahola 2011-02-21 00:45:14 +0200
  • f5ff378dd0 video backend selection Perttu Ahola 2011-02-19 11:48:54 +0200
  • 4c2b9ed516 random code cleaning, shouldn't affect anything Perttu Ahola 2011-02-18 22:25:25 +0200
  • 74f4a0ece8 Set ambient light in inventory cube generation Perttu Ahola 2011-02-18 22:25:13 +0200
  • fcecaddb56 updated changelog Perttu Ahola 2011-02-17 19:21:16 +0200
  • 31572eaf8a removed duplicate "bmp" Perttu Ahola 2011-02-17 19:13:27 +0200
  • 3264ac4390 Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full. Perttu Ahola 2011-02-17 19:07:14 +0200
  • fb5ae9a7a5 Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C. Perttu Ahola 2011-02-16 22:54:07 +0200
  • 741776313a fixed invalid block loading (the action is to generate a new one) Perttu Ahola 2011-02-16 22:53:35 +0200
  • 92432a28c0 small fixes: crack texture, server build on windows, configuration file example, adding config file example to install Perttu Ahola 2011-02-16 20:03:31 +0200
  • e06751aea0 forgot some test code in... Perttu Ahola 2011-02-16 11:06:52 +0200
  • dcda479434 Hopefully fixed some of the errors in cmake's finding of irrlicht Perttu Ahola 2011-02-16 09:43:04 +0200
  • ff6a348bb1 fixed slight error in server build Perttu Ahola 2011-02-15 22:27:10 +0200
  • 5cc686c038 updated changelog Perttu Ahola 2011-02-15 22:05:29 +0200
  • 0cd7490292 CMake working nicely on Windows, at least with MSVC. "Compiling on windows" section in README.txt updated. Perttu Ahola 2011-02-15 21:35:12 +0200
  • a0e8f3afd3 might work good on cmake+msvc now Perttu Ahola 2011-02-15 20:53:29 +0200
  • 95c88d258b still a little fix! Perttu Ahola 2011-02-15 16:14:02 +0200
  • 40556f4b2d Fix for windows Perttu Ahola 2011-02-15 16:12:04 +0200
  • d065bae323 Ctrl+C handling on POSIX, some commands for server and other tweaking Perttu Ahola 2011-02-15 16:11:24 +0200
  • be7391c2b1 mud gets now grass onto it when placed into sunlight. also removed three old files Perttu Ahola 2011-02-15 12:33:59 +0200
  • f0e739b69e smgr->drop() is now used in tile.cpp Perttu Ahola 2011-02-15 12:19:33 +0200
  • 2684e620b5 server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT Perttu Ahola 2011-02-15 01:02:31 +0200
  • 9a58749347 fixed CMakeLists.txt syntax (removed additional ,) Perttu Ahola 2011-02-14 19:42:43 +0200
  • fc19bcc942 Added tag 110214175330 for changeset 20c49c98c92a Perttu Ahola 2011-02-14 19:25:36 +0200
  • d69aade8a8 changelog update Perttu Ahola 2011-02-14 19:24:35 +0200
  • 20a09d5ede new hotbar, more minecraft-like Perttu Ahola 2011-02-14 17:41:49 +0200
  • 467f43d47c Some fiddling around with fog... not much changed Perttu Ahola 2011-02-14 16:13:03 +0200
  • 7701753131 removed useless SMaterial parameter from mapblock Perttu Ahola 2011-02-14 16:12:38 +0200
  • d34c19f553 sneaking bug fixing Perttu Ahola 2011-02-14 16:11:28 +0200
  • 607f548712 cube inventory texture rendering thing (not good yet) Perttu Ahola 2011-02-14 16:10:46 +0200
  • 00810408a8 New way of determining the outcome of digging Perttu Ahola 2011-02-14 12:08:03 +0200
  • 5573142a2b disabled jumping in sneak mode if far away from the edge because it can drop the player Perttu Ahola 2011-02-14 12:07:49 +0200
  • b1defb4def fixed bug in sneaking Perttu Ahola 2011-02-14 11:43:42 +0200
  • 32a29489f3 players to not be saved when map saving is disabled (due to some error) Perttu Ahola 2011-02-14 11:10:44 +0200
  • 14fafc7217 added sneaking/crouching and changelog Perttu Ahola 2011-02-14 02:54:15 +0200
  • 0947c4cc48 tuned fog distance a bit Perttu Ahola 2011-02-13 16:04:21 +0200
  • 80a2ee6d59 mapgen parameter tweaking Perttu Ahola 2011-02-13 15:25:00 +0200
  • 0386279b6f changed sky color and made new style leaves a bit more bright Perttu Ahola 2011-02-13 14:21:31 +0200
  • acdebf9dd2 Added tag 110212200513 for changeset 23880c78e40c Perttu Ahola 2011-02-12 20:16:46 +0200
  • 3bb040043c hopefully a fix for the majority of the windows 7 problems - thanks to zerochen Perttu Ahola 2011-02-12 20:15:57 +0200
  • e9fe230381 Use random-generated fallback textures when real textures are not found Perttu Ahola 2011-02-12 14:01:23 +0200
  • cabe6f1d65 some fixes to make compiling on some bsd easier Perttu Ahola 2011-02-11 22:34:34 +0200
  • dad2455a03 Added tag 110211211322 for changeset e3c3c8e27bbc Perttu Ahola 2011-02-11 21:21:27 +0200
  • 6f16c2e313 tiny fix Perttu Ahola 2011-02-11 21:12:32 +0200
  • cbef07a9f2 pauseMenu text change Perttu Ahola 2011-02-11 21:11:21 +0200
  • 41f4caebcb disabled work wrap to show every line of chat in any case Perttu Ahola 2011-02-11 21:10:06 +0200
  • 6e2cd15902 more stuff... Perttu Ahola 2011-02-11 20:55:28 +0200
  • 21372749f5 now it works nicely Perttu Ahola 2011-02-11 20:37:54 +0200
  • 52d99fef31 fully working i guess Perttu Ahola 2011-02-11 19:55:42 +0200
  • 804b2647ce new texture stuff quite working Perttu Ahola 2011-02-11 16:43:26 +0200
  • 841ac10e5c fixes toward mingw compatibility Perttu Ahola 2011-02-10 15:55:15 +0200
  • a7b158fada some texture stuff Perttu Ahola 2011-02-10 10:53:17 +0200
  • 1704badc30 work-in-progress texture atlas optimization Perttu Ahola 2011-02-10 02:13:03 +0200
  • 949383a2f7 uh... accidentally left directX as the default in main.cpp Perttu Ahola 2011-02-08 11:34:31 +0200
  • b0971f4459 local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported) Perttu Ahola 2011-02-08 11:24:07 +0200
  • 15f27a1937 made it to work with my windows compiler Perttu Ahola 2011-02-08 10:11:26 +0200
  • dd9e82f5bc bug-fixin' Perttu Ahola 2011-02-08 01:12:55 +0200
  • 25a7fabed8 mapgen tweaking Perttu Ahola 2011-02-06 16:35:27 +0200
  • ea2d03e468 added noise.* Perttu Ahola 2011-02-05 14:56:01 +0200
  • ea6740e900 mapgen stuff Perttu Ahola 2011-02-05 14:55:16 +0200
  • 7f2aa30bf2 added sand to map generator Perttu Ahola 2011-02-04 14:32:30 +0200
  • 6545ea12e9 nicer looking water Perttu Ahola 2011-02-04 01:48:52 +0200
  • 102c5e31fe all kinds of tweaking and fixing Perttu Ahola 2011-02-04 01:22:07 +0200
  • 24c1ea7103 water drawing glitch fix Perttu Ahola 2011-02-04 01:21:57 +0200
  • 6bb9de3cc6 a little backwards compatibility with coal Perttu Ahola 2011-02-03 15:59:59 +0200
  • 44ce9018dd added temporary backwards compatibility to player inventory Perttu Ahola 2011-02-03 15:45:53 +0200
  • 71dbee43d0 some generation-time mud flow tweaking Perttu Ahola 2011-02-03 13:48:17 +0200
  • 9b1b57a523 some tweaking Perttu Ahola 2011-02-02 18:46:14 +0200
  • a75876f248 more tweaking Perttu Ahola 2011-02-02 09:28:46 +0200
  • a5f109dafb Map generator tweaking. Still doesn't resume from save properly. Perttu Ahola 2011-02-01 23:59:46 +0200
  • 3d6e71a7d0 end-of-day. Perttu Ahola 2011-02-01 20:28:21 +0200
  • 6834b39c96 tweaking mapgenv2 settings for maximum awesomeness. Perttu Ahola 2011-02-01 17:42:39 +0200
  • 39faa654bf one line of cleaning server code Perttu Ahola 2011-02-01 17:08:28 +0200
  • c957858bbb changed default minimum viewing range to a bit lower Perttu Ahola 2011-02-01 16:29:07 +0200
  • e92238edc8 This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. Perttu Ahola 2011-02-01 16:17:55 +0200
  • 56320f7e8d Hopefully fixed the problem of IRRLICHT_SOURCE_DIR being not considered when a local version of irrlicht is found. Perttu Ahola 2011-02-01 10:45:55 +0200
  • 6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) Perttu Ahola 2011-02-01 03:06:02 +0200
  • be851871cd map generation framework under development... not quite operational at this point. Perttu Ahola 2011-01-30 01:44:54 +0200
  • 8788fffec0 Commented out some debug output of class Settings Perttu Ahola 2011-01-29 00:56:53 +0200
  • a4179abb1b Fixed MBOItem inventory images Perttu Ahola 2011-01-29 00:53:30 +0200
  • 80acdab93b Commented out some debug output about saving players on server. Perttu Ahola 2011-01-29 00:48:54 +0200
  • 1c776c3df8 server builds now! Perttu Ahola 2011-01-28 02:11:44 +0200
  • 364c961200 server might build now Perttu Ahola 2011-01-28 01:56:58 +0200
  • 64b5975732 Now texture handling is fast. Also now players are saved on disk. Perttu Ahola 2011-01-28 01:38:16 +0200
  • bd100c5483 backing up some stuff Perttu Ahola 2011-01-26 17:13:19 +0200
  • adb7f248da comments Perttu Ahola 2011-01-26 01:30:36 +0200
  • a0f0517c5b should work now Perttu Ahola 2011-01-26 01:06:45 +0200
  • b456821680 Little fixes Perttu Ahola 2011-01-26 00:49:32 +0200
  • 9f882bf74d Reworked texture, material, mineral and whatever handling Perttu Ahola 2011-01-26 00:41:06 +0200