// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h /* History: - changed behavior for log2 textures ( replaced multiplies by shift ) */ #pragma once #include "irrMath.h" #include "SMaterial.h" #ifndef REALINLINE #ifdef _MSC_VER #define REALINLINE __forceinline #else #define REALINLINE inline #endif #endif namespace irr { // ----------------------- Generic ---------------------------------- //! align_next - align to next upper 2^n #define align_next(num, to) (((num) + (to - 1)) & (~(to - 1))) //! a more useful memset for pixel. dest must be aligned at least to 4 byte // (standard memset only works with 8-bit values) inline void memset32(void *dest, const u32 value, size_t bytesize) { u32 *d = (u32 *)dest; size_t i; // loops unrolled to reduce the number of increments by factor ~8. i = bytesize >> (2 + 3); while (i) { d[0] = value; d[1] = value; d[2] = value; d[3] = value; d[4] = value; d[5] = value; d[6] = value; d[7] = value; d += 8; i -= 1; } i = (bytesize >> 2) & 7; while (i) { d[0] = value; d += 1; i -= 1; } } //! a more useful memset for pixel. dest must be aligned at least to 2 byte // (standard memset only works with 8-bit values) inline void memset16(void *dest, const u16 value, size_t bytesize) { u16 *d = (u16 *)dest; size_t i; // loops unrolled to reduce the number of increments by factor ~8. i = bytesize >> (1 + 3); while (i) { d[0] = value; d[1] = value; d[2] = value; d[3] = value; d[4] = value; d[5] = value; d[6] = value; d[7] = value; d += 8; --i; } i = (bytesize >> 1) & 7; while (i) { d[0] = value; ++d; --i; } } // integer log2 of an integer. returning 0 as denormal static inline s32 s32_log2_s32(u32 in) { s32 ret = 0; while (in > 1) { in >>= 1; ret++; } return ret; } // ------------------ Video--------------------------------------- /*! Pixel = dest * ( 1 - alpha ) + source * alpha alpha [0;256] */ REALINLINE u32 PixelBlend32(const u32 c2, const u32 c1, const u32 alpha) { u32 srcRB = c1 & 0x00FF00FF; u32 srcXG = c1 & 0x0000FF00; u32 dstRB = c2 & 0x00FF00FF; u32 dstXG = c2 & 0x0000FF00; u32 rb = srcRB - dstRB; u32 xg = srcXG - dstXG; rb *= alpha; xg *= alpha; rb >>= 8; xg >>= 8; rb += dstRB; xg += dstXG; rb &= 0x00FF00FF; xg &= 0x0000FF00; return rb | xg; } /*! Pixel = dest * ( 1 - alpha ) + source * alpha alpha [0;32] */ inline u16 PixelBlend16(const u16 c2, const u16 c1, const u16 alpha) { const u16 srcRB = c1 & 0x7C1F; const u16 srcXG = c1 & 0x03E0; const u16 dstRB = c2 & 0x7C1F; const u16 dstXG = c2 & 0x03E0; u32 rb = srcRB - dstRB; u32 xg = srcXG - dstXG; rb *= alpha; xg *= alpha; rb >>= 5; xg >>= 5; rb += dstRB; xg += dstXG; rb &= 0x7C1F; xg &= 0x03E0; return (u16)(rb | xg); } /* Pixel = c0 * (c1/31). c0 Alpha retain */ inline u16 PixelMul16(const u16 c0, const u16 c1) { return (u16)(((((c0 & 0x7C00) * (c1 & 0x7C00)) & 0x3E000000) >> 15) | ((((c0 & 0x03E0) * (c1 & 0x03E0)) & 0x000F8000) >> 10) | ((((c0 & 0x001F) * (c1 & 0x001F)) & 0x000003E0) >> 5) | (c0 & 0x8000)); } /* Pixel = c0 * (c1/31). */ inline u16 PixelMul16_2(u16 c0, u16 c1) { return (u16)((((c0 & 0x7C00) * (c1 & 0x7C00)) & 0x3E000000) >> 15 | (((c0 & 0x03E0) * (c1 & 0x03E0)) & 0x000F8000) >> 10 | (((c0 & 0x001F) * (c1 & 0x001F)) & 0x000003E0) >> 5 | (c0 & c1 & 0x8000)); } /* Pixel = c0 * (c1/255). c0 Alpha Retain */ REALINLINE u32 PixelMul32(const u32 c0, const u32 c1) { return (c0 & 0xFF000000) | ((((c0 & 0x00FF0000) >> 12) * ((c1 & 0x00FF0000) >> 12)) & 0x00FF0000) | ((((c0 & 0x0000FF00) * (c1 & 0x0000FF00)) >> 16) & 0x0000FF00) | ((((c0 & 0x000000FF) * (c1 & 0x000000FF)) >> 8) & 0x000000FF); } /* Pixel = c0 * (c1/255). */ REALINLINE u32 PixelMul32_2(const u32 c0, const u32 c1) { return ((((c0 & 0xFF000000) >> 16) * ((c1 & 0xFF000000) >> 16)) & 0xFF000000) | ((((c0 & 0x00FF0000) >> 12) * ((c1 & 0x00FF0000) >> 12)) & 0x00FF0000) | ((((c0 & 0x0000FF00) * (c1 & 0x0000FF00)) >> 16) & 0x0000FF00) | ((((c0 & 0x000000FF) * (c1 & 0x000000FF)) >> 8) & 0x000000FF); } /* Pixel = clamp ( c0 + c1, 0, 255 ) */ REALINLINE u32 PixelAdd32(const u32 c2, const u32 c1) { u32 sum = (c2 & 0x00FFFFFF) + (c1 & 0x00FFFFFF); u32 low_bits = (c2 ^ c1) & 0x00010101; s32 carries = (sum - low_bits) & 0x01010100; u32 modulo = sum - carries; u32 clamp = carries - (carries >> 8); return modulo | clamp; } // 1 - Bit Alpha Blending inline u16 PixelBlend16(const u16 c2, const u16 c1) { u16 mask = ((c1 & 0x8000) >> 15) + 0x7fff; return (c2 & mask) | (c1 & ~mask); } /*! Pixel = dest * ( 1 - SourceAlpha ) + source * SourceAlpha (OpenGL blending) */ inline u32 PixelBlend32(const u32 c2, const u32 c1) { // alpha test u32 alpha = c1 & 0xFF000000; if (0 == alpha) return c2; if (0xFF000000 == alpha) { return c1; } alpha >>= 24; // add highbit alpha, if ( alpha > 127 ) alpha += 1; alpha += (alpha >> 7); u32 srcRB = c1 & 0x00FF00FF; u32 srcXG = c1 & 0x0000FF00; u32 dstRB = c2 & 0x00FF00FF; u32 dstXG = c2 & 0x0000FF00; u32 rb = srcRB - dstRB; u32 xg = srcXG - dstXG; rb *= alpha; xg *= alpha; rb >>= 8; xg >>= 8; rb += dstRB; xg += dstXG; rb &= 0x00FF00FF; xg &= 0x0000FF00; return (c1 & 0xFF000000) | rb | xg; } // 2D Region closed [x0;x1] struct AbsRectangle { s32 x0; s32 y0; s32 x1; s32 y1; }; //! 2D Intersection test inline bool intersect(AbsRectangle &dest, const AbsRectangle &a, const AbsRectangle &b) { dest.x0 = core::s32_max(a.x0, b.x0); dest.y0 = core::s32_max(a.y0, b.y0); dest.x1 = core::s32_min(a.x1, b.x1); dest.y1 = core::s32_min(a.y1, b.y1); return dest.x0 < dest.x1 && dest.y0 < dest.y1; } } // end namespace irr