/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once /* All kinds of stuff that needs to be exposed from main.cpp */ #include "modalMenu.h" #include #include class IGameCallback { public: virtual void exitToOS() = 0; virtual void keyConfig() = 0; virtual void disconnect() = 0; virtual void changePassword() = 0; virtual void changeVolume() = 0; virtual void showOpenURLDialog(const std::string &url) = 0; virtual void signalKeyConfigChange() = 0; }; extern gui::IGUIEnvironment *guienv; extern gui::IGUIStaticText *guiroot; // Handler for the modal menus class MainMenuManager : public IMenuManager { public: virtual void createdMenu(gui::IGUIElement *menu) { for (gui::IGUIElement *e : m_stack) { if (e == menu) return; } if(!m_stack.empty()) m_stack.back()->setVisible(false); m_stack.push_back(menu); guienv->setFocus(m_stack.back()); } virtual void deletingMenu(gui::IGUIElement *menu) { // Remove all entries if there are duplicates m_stack.remove(menu); if(!m_stack.empty()) { m_stack.back()->setVisible(true); guienv->setFocus(m_stack.back()); } } // Returns true to prevent further processing virtual bool preprocessEvent(const SEvent& event) { if (m_stack.empty()) return false; GUIModalMenu *mm = dynamic_cast(m_stack.back()); return mm && mm->preprocessEvent(event); } size_t menuCount() const { return m_stack.size(); } bool pausesGame() { for (gui::IGUIElement *i : m_stack) { GUIModalMenu *mm = dynamic_cast(i); if (mm && mm->pausesGame()) return true; } return false; } // FIXME: why isn't this private? std::list m_stack; }; extern MainMenuManager g_menumgr; static inline bool isMenuActive() { return g_menumgr.menuCount() != 0; } class MainGameCallback : public IGameCallback { public: MainGameCallback() = default; virtual ~MainGameCallback() = default; void exitToOS() override { shutdown_requested = true; } void disconnect() override { disconnect_requested = true; } void changePassword() override { changepassword_requested = true; } void changeVolume() override { changevolume_requested = true; } void keyConfig() override { keyconfig_requested = true; } void signalKeyConfigChange() override { keyconfig_changed = true; } void showOpenURLDialog(const std::string &url) override { show_open_url_dialog = url; } bool disconnect_requested = false; bool changepassword_requested = false; bool changevolume_requested = false; bool keyconfig_requested = false; bool shutdown_requested = false; bool keyconfig_changed = false; std::string show_open_url_dialog = ""; }; extern MainGameCallback *g_gamecallback;