/* Copyright (C) 2014 sapier Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto Copyright (C) 2024 grorp, Gregor Parzefall This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "touchscreengui.h" #include "gettime.h" #include "irr_v2d.h" #include "log.h" #include "porting.h" #include "settings.h" #include "client/guiscalingfilter.h" #include "client/keycode.h" #include "client/renderingengine.h" #include "util/numeric.h" #include #include #include TouchScreenGUI *g_touchscreengui; static const char *button_image_names[] = { "jump_btn.png", "down.png", "zoom.png", "aux1_btn.png", "gear_icon.png", "rare_controls.png", "fly_btn.png", "noclip_btn.png", "fast_btn.png", "debug_btn.png", "camera_btn.png", "rangeview_btn.png", "minimap_btn.png", "", "chat_btn.png", "inventory_btn.png", "drop_btn.png", "exit_btn.png", "joystick_off.png", "joystick_bg.png", "joystick_center.png", }; static void load_button_texture(IGUIImage *gui_button, const std::string &path, const recti &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver) { video::ITexture *texture = guiScalingImageButton(driver, tsrc->getTexture(path), button_rect.getWidth(), button_rect.getHeight()); gui_button->setImage(texture); gui_button->setScaleImage(true); } void button_info::emitAction(bool action, video::IVideoDriver *driver, IEventReceiver *receiver, ISimpleTextureSource *tsrc) { if (keycode == KEY_UNKNOWN) return; SEvent translated{}; translated.EventType = EET_KEY_INPUT_EVENT; translated.KeyInput.Key = keycode; translated.KeyInput.Control = false; translated.KeyInput.Shift = false; translated.KeyInput.Char = 0; if (action) { translated.KeyInput.PressedDown = true; receiver->OnEvent(translated); if (toggleable == button_info::FIRST_TEXTURE) { toggleable = button_info::SECOND_TEXTURE; load_button_texture(gui_button.get(), toggle_textures[1], gui_button->getRelativePosition(), tsrc, driver); } else if (toggleable == button_info::SECOND_TEXTURE) { toggleable = button_info::FIRST_TEXTURE; load_button_texture(gui_button.get(), toggle_textures[0], gui_button->getRelativePosition(), tsrc, driver); } } else { translated.KeyInput.PressedDown = false; receiver->OnEvent(translated); } } static bool buttons_handlePress(std::vector &buttons, size_t pointer_id, IGUIElement *element, video::IVideoDriver *driver, IEventReceiver *receiver, ISimpleTextureSource *tsrc) { if (!element) return false; for (button_info &btn : buttons) { if (btn.gui_button.get() == element) { assert(std::find(btn.pointer_ids.begin(), btn.pointer_ids.end(), pointer_id) == btn.pointer_ids.end()); btn.pointer_ids.push_back(pointer_id); if (btn.pointer_ids.size() > 1) return true; btn.emitAction(true, driver, receiver, tsrc); btn.repeat_counter = -BUTTON_REPEAT_DELAY; return true; } } return false; } static bool buttons_handleRelease(std::vector &buttons, size_t pointer_id, video::IVideoDriver *driver, IEventReceiver *receiver, ISimpleTextureSource *tsrc) { for (button_info &btn : buttons) { auto it = std::find(btn.pointer_ids.begin(), btn.pointer_ids.end(), pointer_id); if (it != btn.pointer_ids.end()) { btn.pointer_ids.erase(it); if (!btn.pointer_ids.empty()) return true; btn.emitAction(false, driver, receiver, tsrc); return true; } } return false; } static bool buttons_step(std::vector &buttons, float dtime, video::IVideoDriver *driver, IEventReceiver *receiver, ISimpleTextureSource *tsrc) { bool has_pointers = false; for (button_info &btn : buttons) { if (btn.pointer_ids.empty()) continue; has_pointers = true; btn.repeat_counter += dtime; if (btn.repeat_counter < BUTTON_REPEAT_INTERVAL) continue; btn.emitAction(false, driver, receiver, tsrc); btn.emitAction(true, driver, receiver, tsrc); btn.repeat_counter = 0.0f; } return has_pointers; } static EKEY_CODE id_to_keycode(touch_gui_button_id id) { EKEY_CODE code; // ESC isn't part of the keymap. if (id == exit_id) return KEY_ESCAPE; std::string key = ""; switch (id) { case jump_id: key = "jump"; break; case sneak_id: key = "sneak"; break; case zoom_id: key = "zoom"; break; case aux1_id: key = "aux1"; break; case fly_id: key = "freemove"; break; case noclip_id: key = "noclip"; break; case fast_id: key = "fastmove"; break; case debug_id: key = "toggle_debug"; break; case camera_id: key = "camera_mode"; break; case range_id: key = "rangeselect"; break; case minimap_id: key = "minimap"; break; case toggle_chat_id: key = "toggle_chat"; break; case chat_id: key = "chat"; break; case inventory_id: key = "inventory"; break; case drop_id: key = "drop"; break; default: break; } assert(!key.empty()); std::string resolved = g_settings->get("keymap_" + key); try { code = keyname_to_keycode(resolved.c_str()); } catch (UnknownKeycode &e) { code = KEY_UNKNOWN; warningstream << "TouchScreenGUI: Unknown key '" << resolved << "' for '" << key << "', hiding button." << std::endl; } return code; } AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, ISimpleTextureSource *tsrc, touch_gui_button_id starter_id, const std::string &starter_img, recti starter_rect, autohide_button_bar_dir dir) : m_driver(device->getVideoDriver()), m_guienv(device->getGUIEnvironment()), m_receiver(device->getEventReceiver()), m_texturesource(tsrc) { m_upper_left = starter_rect.UpperLeftCorner; m_lower_right = starter_rect.LowerRightCorner; IGUIImage *starter_gui_button = m_guienv->addImage(starter_rect, nullptr, starter_id); load_button_texture(starter_gui_button, starter_img, starter_rect, m_texturesource, m_driver); m_starter = grab_gui_element(starter_gui_button); m_dir = dir; } void AutoHideButtonBar::addButton(touch_gui_button_id id, const std::string &image) { int button_size = 0; if (m_dir == AHBB_Dir_Top_Bottom || m_dir == AHBB_Dir_Bottom_Top) button_size = m_lower_right.X - m_upper_left.X; else button_size = m_lower_right.Y - m_upper_left.Y; recti current_button; if (m_dir == AHBB_Dir_Right_Left || m_dir == AHBB_Dir_Left_Right) { int x_start = 0; int x_end = 0; if (m_dir == AHBB_Dir_Left_Right) { x_start = m_lower_right.X + button_size * 1.25f * m_buttons.size() + button_size * 0.25f; x_end = x_start + button_size; } else { x_end = m_upper_left.X - button_size * 1.25f * m_buttons.size() - button_size * 0.25f; x_start = x_end - button_size; } current_button = recti(x_start, m_upper_left.Y, x_end, m_lower_right.Y); } else { double y_start = 0; double y_end = 0; if (m_dir == AHBB_Dir_Top_Bottom) { y_start = m_lower_right.X + button_size * 1.25f * m_buttons.size() + button_size * 0.25f; y_end = y_start + button_size; } else { y_end = m_upper_left.X - button_size * 1.25f * m_buttons.size() - button_size * 0.25f; y_start = y_end - button_size; } current_button = recti(m_upper_left.X, y_start, m_lower_right.Y, y_end); } IGUIImage *btn_gui_button = m_guienv->addImage(current_button, nullptr, id); btn_gui_button->setVisible(false); btn_gui_button->setEnabled(false); load_button_texture(btn_gui_button, image, current_button, m_texturesource, m_driver); button_info btn{}; btn.keycode = id_to_keycode(id); btn.gui_button = grab_gui_element(btn_gui_button); m_buttons.push_back(btn); } void AutoHideButtonBar::addToggleButton(touch_gui_button_id id, const std::string &image_1, const std::string &image_2) { addButton(id, image_1); button_info &btn = m_buttons.back(); btn.toggleable = button_info::FIRST_TEXTURE; btn.toggle_textures[0] = image_1; btn.toggle_textures[1] = image_2; } bool AutoHideButtonBar::handlePress(size_t pointer_id, IGUIElement *element) { if (m_active) { return buttons_handlePress(m_buttons, pointer_id, element, m_driver, m_receiver, m_texturesource); } if (m_starter.get() == element) { activate(); return true; } return false; } bool AutoHideButtonBar::handleRelease(size_t pointer_id) { return buttons_handleRelease(m_buttons, pointer_id, m_driver, m_receiver, m_texturesource); } void AutoHideButtonBar::step(float dtime) { // Since buttons can stay pressed after the buttonbar is deactivated, // we call the step function even if the buttonbar is inactive. bool has_pointers = buttons_step(m_buttons, dtime, m_driver, m_receiver, m_texturesource); if (m_active) { if (!has_pointers) { m_timeout += dtime; if (m_timeout > BUTTONBAR_HIDE_DELAY) deactivate(); } else { m_timeout = 0.0f; } } } void AutoHideButtonBar::updateVisibility() { bool starter_visible = m_visible && !m_active; bool inner_visible = m_visible && m_active; m_starter->setVisible(starter_visible); m_starter->setEnabled(starter_visible); for (auto &button : m_buttons) { button.gui_button->setVisible(inner_visible); button.gui_button->setEnabled(inner_visible); } } void AutoHideButtonBar::activate() { m_active = true; m_timeout = 0.0f; updateVisibility(); } void AutoHideButtonBar::deactivate() { m_active = false; updateVisibility(); } void AutoHideButtonBar::show() { m_visible = true; updateVisibility(); } void AutoHideButtonBar::hide() { m_visible = false; updateVisibility(); } TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsrc): m_device(device), m_guienv(device->getGUIEnvironment()), m_receiver(device->getEventReceiver()), m_texturesource(tsrc) { m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold"); m_long_tap_delay = g_settings->getU16("touch_long_tap_delay"); m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick"); m_joystick_triggers_aux1 = g_settings->getBool("virtual_joystick_triggers_aux1"); m_screensize = m_device->getVideoDriver()->getScreenSize(); m_button_size = MYMIN(m_screensize.Y / 4.5f, RenderingEngine::getDisplayDensity() * 65.0f * g_settings->getFloat("hud_scaling")); // Initialize joystick display "button". // Joystick is placed on the bottom left of screen. if (m_fixed_joystick) { m_joystick_btn_off = grab_gui_element(makeJoystickButton(joystick_off_id, recti(m_button_size, m_screensize.Y - m_button_size * 4, m_button_size * 4, m_screensize.Y - m_button_size), true)); } else { m_joystick_btn_off = grab_gui_element(makeJoystickButton(joystick_off_id, recti(m_button_size, m_screensize.Y - m_button_size * 3, m_button_size * 3, m_screensize.Y - m_button_size), true)); } m_joystick_btn_bg = grab_gui_element(makeJoystickButton(joystick_bg_id, recti(m_button_size, m_screensize.Y - m_button_size * 4, m_button_size * 4, m_screensize.Y - m_button_size), false)); m_joystick_btn_center = grab_gui_element(makeJoystickButton(joystick_center_id, recti(0, 0, m_button_size, m_button_size), false)); // init jump button addButton(jump_id, button_image_names[jump_id], recti(m_screensize.X - 1.75f * m_button_size, m_screensize.Y - m_button_size, m_screensize.X - 0.25f * m_button_size, m_screensize.Y)); // init sneak button addButton(sneak_id, button_image_names[sneak_id], recti(m_screensize.X - 3.25f * m_button_size, m_screensize.Y - m_button_size, m_screensize.X - 1.75f * m_button_size, m_screensize.Y)); // init zoom button addButton(zoom_id, button_image_names[zoom_id], recti(m_screensize.X - 1.25f * m_button_size, m_screensize.Y - 4 * m_button_size, m_screensize.X - 0.25f * m_button_size, m_screensize.Y - 3 * m_button_size)); // init aux1 button if (!m_joystick_triggers_aux1) addButton(aux1_id, button_image_names[aux1_id], recti(m_screensize.X - 1.25f * m_button_size, m_screensize.Y - 2.5f * m_button_size, m_screensize.X - 0.25f * m_button_size, m_screensize.Y - 1.5f * m_button_size)); AutoHideButtonBar &settings_bar = m_buttonbars.emplace_back(m_device, m_texturesource, settings_starter_id, button_image_names[settings_starter_id], recti(m_screensize.X - 1.25f * m_button_size, m_screensize.Y - (SETTINGS_BAR_Y_OFFSET + 1.0f) * m_button_size + 0.5f * m_button_size, m_screensize.X - 0.25f * m_button_size, m_screensize.Y - SETTINGS_BAR_Y_OFFSET * m_button_size + 0.5f * m_button_size), AHBB_Dir_Right_Left); const static touch_gui_button_id settings_bar_buttons[] { fly_id, noclip_id, fast_id, debug_id, camera_id, range_id, minimap_id, }; for (auto id : settings_bar_buttons) { if (id_to_keycode(id) == KEY_UNKNOWN) continue; settings_bar.addButton(id, button_image_names[id]); } // Chat is shown by default, so chat_hide_btn.png is shown first. settings_bar.addToggleButton(toggle_chat_id, "chat_hide_btn.png", "chat_show_btn.png"); AutoHideButtonBar &rare_controls_bar = m_buttonbars.emplace_back(m_device, m_texturesource, rare_controls_starter_id, button_image_names[rare_controls_starter_id], recti(0.25f * m_button_size, m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET + 1.0f) * m_button_size + 0.5f * m_button_size, 0.75f * m_button_size, m_screensize.Y - RARE_CONTROLS_BAR_Y_OFFSET * m_button_size + 0.5f * m_button_size), AHBB_Dir_Left_Right); const static touch_gui_button_id rare_controls_bar_buttons[] { chat_id, inventory_id, drop_id, exit_id, }; for (auto id : rare_controls_bar_buttons) { if (id_to_keycode(id) == KEY_UNKNOWN) continue; rare_controls_bar.addButton(id, button_image_names[id]); } } void TouchScreenGUI::addButton(touch_gui_button_id id, const std::string &image, const recti &rect) { IGUIImage *btn_gui_button = m_guienv->addImage(rect, nullptr, id); load_button_texture(btn_gui_button, image, rect, m_texturesource, m_device->getVideoDriver()); button_info &btn = m_buttons.emplace_back(); btn.keycode = id_to_keycode(id); btn.gui_button = grab_gui_element(btn_gui_button); } IGUIImage *TouchScreenGUI::makeJoystickButton(touch_gui_button_id id, const recti &button_rect, bool visible) { IGUIImage *btn_gui_button = m_guienv->addImage(button_rect, nullptr, id); btn_gui_button->setVisible(visible); load_button_texture(btn_gui_button, button_image_names[id], button_rect, m_texturesource, m_device->getVideoDriver()); return btn_gui_button; } bool TouchScreenGUI::isHotbarButton(const SEvent &event) { const v2s32 touch_pos = v2s32(event.TouchInput.X, event.TouchInput.Y); // check if hotbar item is pressed for (auto &[index, rect] : m_hotbar_rects) { if (rect.isPointInside(touch_pos)) { // We can't just emit a keypress event because the number keys // range from 1 to 9, but there may be more hotbar items. m_hotbar_selection = index; return true; } } return false; } std::optional TouchScreenGUI::getHotbarSelection() { auto selection = m_hotbar_selection; m_hotbar_selection = std::nullopt; return selection; } void TouchScreenGUI::handleReleaseEvent(size_t pointer_id) { // By the way: Android reuses pointer IDs, so m_pointer_pos[pointer_id] // will be overwritten soon anyway. m_pointer_downpos.erase(pointer_id); m_pointer_pos.erase(pointer_id); // handle buttons if (buttons_handleRelease(m_buttons, pointer_id, m_device->getVideoDriver(), m_receiver, m_texturesource)) return; // handle buttonbars for (AutoHideButtonBar &bar : m_buttonbars) { if (bar.handleRelease(pointer_id)) return; } if (m_has_move_id && pointer_id == m_move_id) { // handle the point used for moving view m_has_move_id = false; // If m_tap_state is already set to TapState::ShortTap, we must keep // that value. Otherwise, many short taps will be ignored if you tap // very fast. if (!m_move_has_really_moved && m_tap_state != TapState::LongTap) { m_tap_state = TapState::ShortTap; } else { m_tap_state = TapState::None; } } // handle joystick else if (m_has_joystick_id && pointer_id == m_joystick_id) { m_has_joystick_id = false; // reset joystick m_joystick_direction = 0.0f; m_joystick_speed = 0.0f; m_joystick_status_aux1 = false; applyJoystickStatus(); m_joystick_btn_off->setVisible(true); m_joystick_btn_bg->setVisible(false); m_joystick_btn_center->setVisible(false); } else { infostream << "TouchScreenGUI::translateEvent released unknown button: " << pointer_id << std::endl; } } void TouchScreenGUI::translateEvent(const SEvent &event) { if (!m_visible) { infostream << "TouchScreenGUI::translateEvent got event but is not visible!" << std::endl; return; } if (event.EventType != EET_TOUCH_INPUT_EVENT) return; const s32 half_button_size = m_button_size / 2.0f; const s32 fixed_joystick_range_sq = half_button_size * half_button_size * 3 * 3; const s32 X = event.TouchInput.X; const s32 Y = event.TouchInput.Y; const v2s32 touch_pos = v2s32(X, Y); const v2s32 fixed_joystick_center = v2s32(half_button_size * 5, m_screensize.Y - half_button_size * 5); const v2s32 dir_fixed = touch_pos - fixed_joystick_center; if (event.TouchInput.Event == ETIE_PRESSED_DOWN) { size_t pointer_id = event.TouchInput.ID; m_pointer_downpos[pointer_id] = touch_pos; m_pointer_pos[pointer_id] = touch_pos; IGUIElement *element = m_guienv->getRootGUIElement()->getElementFromPoint(touch_pos); // handle buttons if (buttons_handlePress(m_buttons, pointer_id, element, m_device->getVideoDriver(), m_receiver, m_texturesource)) { for (AutoHideButtonBar &bar : m_buttonbars) bar.deactivate(); return; } // handle buttonbars for (AutoHideButtonBar &bar : m_buttonbars) { if (bar.handlePress(pointer_id, element)) { for (AutoHideButtonBar &other : m_buttonbars) if (other != bar) other.deactivate(); return; } } // handle hotbar if (isHotbarButton(event)) { // already handled in isHotbarButton() for (AutoHideButtonBar &bar : m_buttonbars) bar.deactivate(); return; } // handle non button events for (AutoHideButtonBar &bar : m_buttonbars) { if (bar.isActive()) { bar.deactivate(); return; } } // Select joystick when joystick tapped (fixed joystick position) or // when left 1/3 of screen dragged (free joystick position) if ((m_fixed_joystick && dir_fixed.getLengthSQ() <= fixed_joystick_range_sq) || (!m_fixed_joystick && X < m_screensize.X / 3.0f)) { // If we don't already have a starting point for joystick, make this the one. if (!m_has_joystick_id) { m_has_joystick_id = true; m_joystick_id = pointer_id; m_joystick_has_really_moved = false; m_joystick_btn_off->setVisible(false); m_joystick_btn_bg->setVisible(true); m_joystick_btn_center->setVisible(true); // If it's a fixed joystick, don't move the joystick "button". if (!m_fixed_joystick) m_joystick_btn_bg->setRelativePosition( touch_pos - half_button_size * 3); m_joystick_btn_center->setRelativePosition( touch_pos - half_button_size); } } else { // If we don't already have a moving point, make this the moving one. if (!m_has_move_id) { m_has_move_id = true; m_move_id = pointer_id; m_move_has_really_moved = false; m_move_downtime = porting::getTimeMs(); m_move_pos = touch_pos; // DON'T reset m_tap_state here, otherwise many short taps // will be ignored if you tap very fast. m_had_move_id = true; } } } else if (event.TouchInput.Event == ETIE_LEFT_UP) { verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl; handleReleaseEvent(event.TouchInput.ID); } else { assert(event.TouchInput.Event == ETIE_MOVED); if (!(m_has_joystick_id && m_fixed_joystick) && m_pointer_pos[event.TouchInput.ID] == touch_pos) return; const v2s32 dir_free_original = touch_pos - m_pointer_downpos[event.TouchInput.ID]; const v2s32 free_joystick_center = m_pointer_pos[event.TouchInput.ID]; const v2s32 dir_free = touch_pos - free_joystick_center; const double touch_threshold_sq = m_touchscreen_threshold * m_touchscreen_threshold; if (m_has_move_id && event.TouchInput.ID == m_move_id) { m_move_pos = touch_pos; m_pointer_pos[event.TouchInput.ID] = touch_pos; // update camera_yaw and camera_pitch const double d = g_settings->getFloat("touchscreen_sensitivity", 0.001f, 10.0f) * 6.0f / RenderingEngine::getDisplayDensity(); m_camera_yaw_change -= dir_free.X * d; m_camera_pitch_change += dir_free.Y * d; if (dir_free_original.getLengthSQ() > touch_threshold_sq) m_move_has_really_moved = true; } if (m_has_joystick_id && event.TouchInput.ID == m_joystick_id) { v2s32 dir = dir_free; if (m_fixed_joystick) dir = dir_fixed; const bool inside_joystick = dir_fixed.getLengthSQ() <= fixed_joystick_range_sq; const double distance_sq = dir.getLengthSQ(); if (m_joystick_has_really_moved || inside_joystick || (!m_fixed_joystick && distance_sq > touch_threshold_sq)) { m_joystick_has_really_moved = true; m_joystick_direction = atan2(dir.X, -dir.Y); const double distance = sqrt(distance_sq); if (distance <= m_touchscreen_threshold) { m_joystick_speed = 0.0f; } else { m_joystick_speed = distance / m_button_size; if (m_joystick_speed > 1.0f) m_joystick_speed = 1.0f; } m_joystick_status_aux1 = distance > (half_button_size * 3); if (distance > m_button_size) { // move joystick "button" v2s32 new_offset = dir * m_button_size / distance - half_button_size; if (m_fixed_joystick) m_joystick_btn_center->setRelativePosition( fixed_joystick_center + new_offset); else m_joystick_btn_center->setRelativePosition( free_joystick_center + new_offset); } else { m_joystick_btn_center->setRelativePosition( touch_pos - half_button_size); } } } } } void TouchScreenGUI::applyJoystickStatus() { if (m_joystick_triggers_aux1) { SEvent translated{}; translated.EventType = EET_KEY_INPUT_EVENT; translated.KeyInput.Key = id_to_keycode(aux1_id); translated.KeyInput.PressedDown = false; m_receiver->OnEvent(translated); if (m_joystick_status_aux1) { translated.KeyInput.PressedDown = true; m_receiver->OnEvent(translated); } } } void TouchScreenGUI::step(float dtime) { // simulate keyboard repeats buttons_step(m_buttons, dtime, m_device->getVideoDriver(), m_receiver, m_texturesource); for (AutoHideButtonBar &bar : m_buttonbars) bar.step(dtime); // joystick applyJoystickStatus(); // if a new placed pointer isn't moved for some time start digging if (m_has_move_id && !m_move_has_really_moved && m_tap_state == TapState::None) { u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs()); if (delta > m_long_tap_delay) { m_tap_state = TapState::LongTap; } } // Update the shootline. // Since not only the pointer position, but also the player position and // thus the camera position can change, it doesn't suffice to update the // shootline when a touch event occurs. // Note that the shootline isn't used if touch_use_crosshair is enabled. // Only updating when m_has_move_id means that the shootline will stay at // it's last in-world position when the player doesn't need it. if (!m_draw_crosshair && (m_has_move_id || m_had_move_id)) { v2s32 pointer_pos = getPointerPos(); m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates(pointer_pos); } m_had_move_id = false; } void TouchScreenGUI::resetHotbarRects() { m_hotbar_rects.clear(); } void TouchScreenGUI::registerHotbarRect(u16 index, const recti &rect) { m_hotbar_rects[index] = rect; } void TouchScreenGUI::setVisible(bool visible) { m_visible = visible; for (auto &button : m_buttons) { if (button.gui_button) button.gui_button->setVisible(visible); } if (m_joystick_btn_off) m_joystick_btn_off->setVisible(visible); // clear all active buttons if (!visible) { while (!m_pointer_pos.empty()) handleReleaseEvent(m_pointer_pos.begin()->first); for (AutoHideButtonBar &bar : m_buttonbars) { bar.deactivate(); bar.hide(); } } else { for (AutoHideButtonBar &bar : m_buttonbars) bar.show(); } } void TouchScreenGUI::hide() { if (!m_visible) return; setVisible(false); } void TouchScreenGUI::show() { if (m_visible) return; setVisible(true); } v2s32 TouchScreenGUI::getPointerPos() { if (m_draw_crosshair) return v2s32(m_screensize.X / 2, m_screensize.Y / 2); // We can't just use m_pointer_pos[m_move_id] because applyContextControls // may emit release events after m_pointer_pos[m_move_id] is erased. return m_move_pos; } void TouchScreenGUI::emitMouseEvent(EMOUSE_INPUT_EVENT type) { v2s32 pointer_pos = getPointerPos(); SEvent event{}; event.EventType = EET_MOUSE_INPUT_EVENT; event.MouseInput.X = pointer_pos.X; event.MouseInput.Y = pointer_pos.Y; event.MouseInput.Shift = false; event.MouseInput.Control = false; event.MouseInput.ButtonStates = 0; event.MouseInput.Event = type; m_receiver->OnEvent(event); } void TouchScreenGUI::applyContextControls(const TouchInteractionMode &mode) { // Since the pointed thing has already been determined when this function // is called, we cannot use this function to update the shootline. sanity_check(mode != TouchInteractionMode_USER); u64 now = porting::getTimeMs(); bool target_dig_pressed = false; bool target_place_pressed = false; // If the meanings of short and long taps have been swapped, abort any ongoing // short taps because they would do something else than the player expected. // Long taps don't need this, they're adjusted to the swapped meanings instead. if (mode != m_last_mode) { m_dig_pressed_until = 0; m_place_pressed_until = 0; } m_last_mode = mode; switch (m_tap_state) { case TapState::ShortTap: if (mode == SHORT_DIG_LONG_PLACE) { if (!m_dig_pressed) { // The button isn't currently pressed, we can press it. m_dig_pressed_until = now + SIMULATED_CLICK_DURATION_MS; // We're done with this short tap. m_tap_state = TapState::None; } else { // The button is already pressed, perhaps due to another short tap. // Release it now, press it again during the next client step. // We can't release and press during the same client step because // the digging code simply ignores that. m_dig_pressed_until = 0; } } else { if (!m_place_pressed) { // The button isn't currently pressed, we can press it. m_place_pressed_until = now + SIMULATED_CLICK_DURATION_MS; // We're done with this short tap. m_tap_state = TapState::None; } else { // The button is already pressed, perhaps due to another short tap. // Release it now, press it again during the next client step. // We can't release and press during the same client step because // the digging code simply ignores that. m_place_pressed_until = 0; } } break; case TapState::LongTap: if (mode == SHORT_DIG_LONG_PLACE) target_place_pressed = true; else target_dig_pressed = true; break; case TapState::None: break; } // Apply short taps. target_dig_pressed |= now < m_dig_pressed_until; target_place_pressed |= now < m_place_pressed_until; if (target_dig_pressed && !m_dig_pressed) { emitMouseEvent(EMIE_LMOUSE_PRESSED_DOWN); m_dig_pressed = true; } else if (!target_dig_pressed && m_dig_pressed) { emitMouseEvent(EMIE_LMOUSE_LEFT_UP); m_dig_pressed = false; } if (target_place_pressed && !m_place_pressed) { emitMouseEvent(EMIE_RMOUSE_PRESSED_DOWN); m_place_pressed = true; } else if (!target_place_pressed && m_place_pressed) { emitMouseEvent(EMIE_RMOUSE_LEFT_UP); m_place_pressed = false; } }