/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2013 Kahrl This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irrlichttypes_extrabloated.h" #include #include #include #include #include "itemgroup.h" #include "sound.h" #include "texture_override.h" // TextureOverride #include "tool.h" #include "util/pointabilities.h" #include "util/pointedthing.h" class IGameDef; class Client; struct ToolCapabilities; #ifndef SERVER #include "client/texturesource.h" struct ItemMesh; struct ItemStack; #endif /* Base item definition */ enum ItemType : u8 { ITEM_NONE, ITEM_NODE, ITEM_CRAFT, ITEM_TOOL, ItemType_END // Dummy for validity check }; enum TouchInteractionMode : u8 { LONG_DIG_SHORT_PLACE, SHORT_DIG_LONG_PLACE, TouchInteractionMode_USER, // Meaning depends on client-side settings TouchInteractionMode_END, // Dummy for validity check }; struct TouchInteraction { TouchInteractionMode pointed_nothing; TouchInteractionMode pointed_node; TouchInteractionMode pointed_object; TouchInteraction(); // Returns the right mode for the pointed thing and resolves any occurrence // of TouchInteractionMode_USER into an actual mode. TouchInteractionMode getMode(PointedThingType pointed_type) const; void serialize(std::ostream &os) const; void deSerialize(std::istream &is); }; struct ItemDefinition { /* Basic item properties */ ItemType type; std::string name; // "" = hand std::string description; // Shown in tooltip. std::string short_description; /* Visual properties */ std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems std::string inventory_overlay; // Overlay of inventory_image. std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used std::string wield_overlay; // Overlay of wield_image. std::string palette_image; // If specified, the item will be colorized based on this video::SColor color; // The fallback color of the node. v3f wield_scale; /* Item stack and interaction properties */ u16 stack_max; bool usable; bool liquids_pointable; std::optional pointabilities; // They may be NULL. If non-NULL, deleted by destructor ToolCapabilities *tool_capabilities; std::optional wear_bar_params; ItemGroupList groups; SoundSpec sound_place; SoundSpec sound_place_failed; SoundSpec sound_use, sound_use_air; f32 range; // Client shall immediately place this node when player places the item. // Server will update the precise end result a moment later. // "" = no prediction std::string node_placement_prediction; std::optional place_param2; bool wallmounted_rotate_vertical; TouchInteraction touch_interaction; /* Some helpful methods */ ItemDefinition(); ItemDefinition(const ItemDefinition &def); ItemDefinition& operator=(const ItemDefinition &def); ~ItemDefinition(); void reset(); void serialize(std::ostream &os, u16 protocol_version) const; void deSerialize(std::istream &is, u16 protocol_version); private: void resetInitial(); }; class IItemDefManager { public: IItemDefManager() = default; virtual ~IItemDefManager() = default; // Get item definition virtual const ItemDefinition& get(const std::string &name) const=0; // Get alias definition virtual const std::string &getAlias(const std::string &name) const=0; // Get set of all defined item names and aliases virtual void getAll(std::set &result) const=0; // Check if item is known virtual bool isKnown(const std::string &name) const=0; #ifndef SERVER // Get item inventory texture virtual video::ITexture* getInventoryTexture(const ItemStack &item, Client *client) const=0; /** * Get wield mesh * * Returns nullptr if there is an inventory image */ virtual ItemMesh* getWieldMesh(const ItemStack &item, Client *client) const = 0; // Get item palette virtual Palette* getPalette(const ItemStack &item, Client *client) const = 0; // Returns the base color of an item stack: the color of all // tiles that do not define their own color. virtual video::SColor getItemstackColor(const ItemStack &stack, Client *client) const = 0; #endif virtual void serialize(std::ostream &os, u16 protocol_version)=0; }; class IWritableItemDefManager : public IItemDefManager { public: IWritableItemDefManager() = default; virtual ~IWritableItemDefManager() = default; // Replace the textures of registered nodes with the ones specified in // the texture pack's override.txt files virtual void applyTextureOverrides(const std::vector &overrides)=0; // Remove all registered item and node definitions and aliases // Then re-add the builtin item definitions virtual void clear()=0; // Register item definition virtual void registerItem(const ItemDefinition &def)=0; virtual void unregisterItem(const std::string &name)=0; // Set an alias so that items named will load as . // Alias is not set if has already been defined. // Alias will be removed if is defined at a later point of time. virtual void registerAlias(const std::string &name, const std::string &convert_to)=0; virtual void deSerialize(std::istream &is, u16 protocol_version)=0; }; IWritableItemDefManager* createItemDefManager();