/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "nodedef.h" #include "itemdef.h" #ifndef SERVER #include "client/mesh.h" #include "client/shader.h" #include "client/client.h" #include "client/renderingengine.h" #include "client/tile.h" #include #endif #include "log.h" #include "settings.h" #include "nameidmapping.h" #include "util/numeric.h" #include "util/serialize.h" #include "util/string.h" #include "exceptions.h" #include "debug.h" #include "gamedef.h" #include "mapnode.h" #include // Used in applyTextureOverrides() #include #include /* NodeBox */ void NodeBox::reset() { type = NODEBOX_REGULAR; // default is empty fixed.clear(); // default is sign/ladder-like wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2); wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2); wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2); // no default for other parts connected.reset(); } void NodeBox::serialize(std::ostream &os, u16 protocol_version) const { writeU8(os, 6); // version. Protocol >= 36 switch (type) { case NODEBOX_LEVELED: case NODEBOX_FIXED: writeU8(os, type); writeU16(os, fixed.size()); for (const aabb3f &nodebox : fixed) { writeV3F32(os, nodebox.MinEdge); writeV3F32(os, nodebox.MaxEdge); } break; case NODEBOX_WALLMOUNTED: writeU8(os, type); writeV3F32(os, wall_top.MinEdge); writeV3F32(os, wall_top.MaxEdge); writeV3F32(os, wall_bottom.MinEdge); writeV3F32(os, wall_bottom.MaxEdge); writeV3F32(os, wall_side.MinEdge); writeV3F32(os, wall_side.MaxEdge); break; case NODEBOX_CONNECTED: { writeU8(os, type); #define WRITEBOX(box) \ writeU16(os, (box).size()); \ for (const aabb3f &i: (box)) { \ writeV3F32(os, i.MinEdge); \ writeV3F32(os, i.MaxEdge); \ }; const auto &c = getConnected(); WRITEBOX(fixed); WRITEBOX(c.connect_top); WRITEBOX(c.connect_bottom); WRITEBOX(c.connect_front); WRITEBOX(c.connect_left); WRITEBOX(c.connect_back); WRITEBOX(c.connect_right); WRITEBOX(c.disconnected_top); WRITEBOX(c.disconnected_bottom); WRITEBOX(c.disconnected_front); WRITEBOX(c.disconnected_left); WRITEBOX(c.disconnected_back); WRITEBOX(c.disconnected_right); WRITEBOX(c.disconnected); WRITEBOX(c.disconnected_sides); break; } default: writeU8(os, type); break; } } void NodeBox::deSerialize(std::istream &is) { if (readU8(is) < 6) throw SerializationError("unsupported NodeBox version"); reset(); type = static_cast(readU8(is)); switch (type) { case NODEBOX_REGULAR: break; case NODEBOX_FIXED: case NODEBOX_LEVELED: { u16 fixed_count = readU16(is); while(fixed_count--) { aabb3f box; box.MinEdge = readV3F32(is); box.MaxEdge = readV3F32(is); fixed.push_back(box); } break; } case NODEBOX_WALLMOUNTED: wall_top.MinEdge = readV3F32(is); wall_top.MaxEdge = readV3F32(is); wall_bottom.MinEdge = readV3F32(is); wall_bottom.MaxEdge = readV3F32(is); wall_side.MinEdge = readV3F32(is); wall_side.MaxEdge = readV3F32(is); break; case NODEBOX_CONNECTED: { #define READBOXES(box) { \ count = readU16(is); \ (box).reserve(count); \ while (count--) { \ v3f min = readV3F32(is); \ v3f max = readV3F32(is); \ (box).emplace_back(min, max); }; } u16 count; auto &c = getConnected(); READBOXES(fixed); READBOXES(c.connect_top); READBOXES(c.connect_bottom); READBOXES(c.connect_front); READBOXES(c.connect_left); READBOXES(c.connect_back); READBOXES(c.connect_right); READBOXES(c.disconnected_top); READBOXES(c.disconnected_bottom); READBOXES(c.disconnected_front); READBOXES(c.disconnected_left); READBOXES(c.disconnected_back); READBOXES(c.disconnected_right); READBOXES(c.disconnected); READBOXES(c.disconnected_sides); break; } default: type = NODEBOX_REGULAR; break; } } /* TileDef */ #define TILE_FLAG_BACKFACE_CULLING (1 << 0) #define TILE_FLAG_TILEABLE_HORIZONTAL (1 << 1) #define TILE_FLAG_TILEABLE_VERTICAL (1 << 2) #define TILE_FLAG_HAS_COLOR (1 << 3) #define TILE_FLAG_HAS_SCALE (1 << 4) #define TILE_FLAG_HAS_ALIGN_STYLE (1 << 5) void TileDef::serialize(std::ostream &os, u16 protocol_version) const { // protocol_version >= 36 u8 version = 6; writeU8(os, version); if (protocol_version > 39) { os << serializeString16(name); } else { // Before f018737, TextureSource::getTextureAverageColor did not handle // missing textures. "[png" can be used as base texture, but is not known // on older clients. Hence use "blank.png" to avoid this problem. // To be forward-compatible with future base textures/modifiers, // we apply the same prefix to any texture beginning with [, // except for the ones that are supported on older clients. bool pass_through = true; if (!name.empty() && name[0] == '[') { pass_through = str_starts_with(name, "[combine:") || str_starts_with(name, "[inventorycube{") || str_starts_with(name, "[lowpart:"); } if (pass_through) os << serializeString16(name); else os << serializeString16("blank.png^" + name); } animation.serialize(os, version); bool has_scale = scale > 0; u16 flags = 0; if (backface_culling) flags |= TILE_FLAG_BACKFACE_CULLING; if (tileable_horizontal) flags |= TILE_FLAG_TILEABLE_HORIZONTAL; if (tileable_vertical) flags |= TILE_FLAG_TILEABLE_VERTICAL; if (has_color) flags |= TILE_FLAG_HAS_COLOR; if (has_scale) flags |= TILE_FLAG_HAS_SCALE; if (align_style != ALIGN_STYLE_NODE) flags |= TILE_FLAG_HAS_ALIGN_STYLE; writeU16(os, flags); if (has_color) { writeU8(os, color.getRed()); writeU8(os, color.getGreen()); writeU8(os, color.getBlue()); } if (has_scale) writeU8(os, scale); if (align_style != ALIGN_STYLE_NODE) writeU8(os, align_style); } void TileDef::deSerialize(std::istream &is, NodeDrawType drawtype, u16 protocol_version) { if (readU8(is) < 6) throw SerializationError("unsupported TileDef version"); name = deSerializeString16(is); animation.deSerialize(is, protocol_version); u16 flags = readU16(is); backface_culling = flags & TILE_FLAG_BACKFACE_CULLING; tileable_horizontal = flags & TILE_FLAG_TILEABLE_HORIZONTAL; tileable_vertical = flags & TILE_FLAG_TILEABLE_VERTICAL; has_color = flags & TILE_FLAG_HAS_COLOR; bool has_scale = flags & TILE_FLAG_HAS_SCALE; bool has_align_style = flags & TILE_FLAG_HAS_ALIGN_STYLE; if (has_color) { color.setRed(readU8(is)); color.setGreen(readU8(is)); color.setBlue(readU8(is)); } scale = has_scale ? readU8(is) : 0; if (has_align_style) { align_style = static_cast(readU8(is)); if (align_style >= AlignStyle_END) align_style = ALIGN_STYLE_NODE; } else { align_style = ALIGN_STYLE_NODE; } } void TextureSettings::readSettings() { connected_glass = g_settings->getBool("connected_glass"); opaque_water = g_settings->getBool("opaque_water"); bool smooth_lighting = g_settings->getBool("smooth_lighting"); enable_mesh_cache = g_settings->getBool("enable_mesh_cache"); enable_minimap = g_settings->getBool("enable_minimap"); node_texture_size = std::max(g_settings->getU16("texture_min_size"), 1); std::string leaves_style_str = g_settings->get("leaves_style"); std::string world_aligned_mode_str = g_settings->get("world_aligned_mode"); std::string autoscale_mode_str = g_settings->get("autoscale_mode"); // Mesh cache is not supported in combination with smooth lighting if (smooth_lighting) enable_mesh_cache = false; if (leaves_style_str == "fancy") { leaves_style = LEAVES_FANCY; } else if (leaves_style_str == "simple") { leaves_style = LEAVES_SIMPLE; } else { leaves_style = LEAVES_OPAQUE; } if (world_aligned_mode_str == "enable") world_aligned_mode = WORLDALIGN_ENABLE; else if (world_aligned_mode_str == "force_solid") world_aligned_mode = WORLDALIGN_FORCE; else if (world_aligned_mode_str == "force_nodebox") world_aligned_mode = WORLDALIGN_FORCE_NODEBOX; else world_aligned_mode = WORLDALIGN_DISABLE; if (autoscale_mode_str == "enable") autoscale_mode = AUTOSCALE_ENABLE; else if (autoscale_mode_str == "force") autoscale_mode = AUTOSCALE_FORCE; else autoscale_mode = AUTOSCALE_DISABLE; } /* ContentFeatures */ ContentFeatures::ContentFeatures() { reset(); } ContentFeatures::~ContentFeatures() { #ifndef SERVER for (u16 j = 0; j < 6; j++) { delete tiles[j].layers[0].frames; delete tiles[j].layers[1].frames; } for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) delete special_tiles[j].layers[0].frames; #endif } void ContentFeatures::reset() { /* Cached stuff */ #ifndef SERVER solidness = 2; visual_solidness = 0; backface_culling = true; #endif has_on_construct = false; has_on_destruct = false; has_after_destruct = false; floats = false; /* Actual data NOTE: Most of this is always overridden by the default values given in builtin.lua */ name.clear(); groups.clear(); // Unknown nodes can be dug groups["dig_immediate"] = 2; drawtype = NDT_NORMAL; mesh.clear(); #ifndef SERVER for (auto &i : mesh_ptr) i = NULL; minimap_color = video::SColor(0, 0, 0, 0); #endif visual_scale = 1.0; for (auto &i : tiledef) i = TileDef(); for (auto &j : tiledef_special) j = TileDef(); alpha = ALPHAMODE_OPAQUE; post_effect_color = video::SColor(0, 0, 0, 0); param_type = CPT_NONE; param_type_2 = CPT2_NONE; is_ground_content = false; light_propagates = false; sunlight_propagates = false; walkable = true; pointable = PointabilityType::POINTABLE; diggable = true; climbable = false; buildable_to = false; floodable = false; rightclickable = true; leveled = 0; leveled_max = LEVELED_MAX; liquid_type = LIQUID_NONE; liquid_alternative_flowing.clear(); liquid_alternative_flowing_id = CONTENT_IGNORE; liquid_alternative_source.clear(); liquid_alternative_source_id = CONTENT_IGNORE; liquid_viscosity = 0; liquid_renewable = true; liquid_range = LIQUID_LEVEL_MAX+1; drowning = 0; light_source = 0; damage_per_second = 0; node_box.reset(); selection_box.reset(); collision_box.reset(); waving = 0; legacy_facedir_simple = false; legacy_wallmounted = false; sound_footstep = SoundSpec(); sound_dig = SoundSpec("__group"); sound_dug = SoundSpec(); connects_to.clear(); connects_to_ids.clear(); connect_sides = 0; color = video::SColor(0xFFFFFFFF); palette_name.clear(); palette = NULL; node_dig_prediction = "air"; move_resistance = 0; liquid_move_physics = false; post_effect_color_shaded = false; } void ContentFeatures::setAlphaFromLegacy(u8 legacy_alpha) { switch (drawtype) { case NDT_NORMAL: alpha = legacy_alpha == 255 ? ALPHAMODE_OPAQUE : ALPHAMODE_CLIP; break; case NDT_LIQUID: case NDT_FLOWINGLIQUID: alpha = legacy_alpha == 255 ? ALPHAMODE_OPAQUE : ALPHAMODE_BLEND; break; default: alpha = legacy_alpha == 255 ? ALPHAMODE_CLIP : ALPHAMODE_BLEND; break; } } u8 ContentFeatures::getAlphaForLegacy() const { // This is so simple only because 255 and 0 mean wildly different things // depending on drawtype... return alpha == ALPHAMODE_OPAQUE ? 255 : 0; } void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const { writeU8(os, CONTENTFEATURES_VERSION); // general os << serializeString16(name); writeU16(os, groups.size()); for (const auto &group : groups) { os << serializeString16(group.first); if (protocol_version < 41 && group.first.compare("bouncy") == 0) { // Old clients may choke on negative bouncy value writeS16(os, abs(group.second)); } else { writeS16(os, group.second); } } writeU8(os, param_type); writeU8(os, param_type_2); // visual writeU8(os, drawtype); os << serializeString16(mesh); writeF32(os, visual_scale); writeU8(os, 6); for (const TileDef &td : tiledef) td.serialize(os, protocol_version); for (const TileDef &td : tiledef_overlay) td.serialize(os, protocol_version); writeU8(os, CF_SPECIAL_COUNT); for (const TileDef &td : tiledef_special) { td.serialize(os, protocol_version); } writeU8(os, getAlphaForLegacy()); writeU8(os, color.getRed()); writeU8(os, color.getGreen()); writeU8(os, color.getBlue()); os << serializeString16(palette_name); writeU8(os, waving); writeU8(os, connect_sides); writeU16(os, connects_to_ids.size()); for (u16 connects_to_id : connects_to_ids) writeU16(os, connects_to_id); writeARGB8(os, post_effect_color); writeU8(os, leveled); // lighting writeU8(os, light_propagates); writeU8(os, sunlight_propagates); writeU8(os, light_source); // map generation writeU8(os, is_ground_content); // interaction writeU8(os, walkable); Pointabilities::serializePointabilityType(os, pointable); writeU8(os, diggable); writeU8(os, climbable); writeU8(os, buildable_to); writeU8(os, rightclickable); writeU32(os, damage_per_second); // liquid LiquidType liquid_type_bc = liquid_type; if (protocol_version <= 39) { // Since commit 7f25823, liquid drawtypes can be used even with LIQUID_NONE // solution: force liquid type accordingly to accepted values if (drawtype == NDT_LIQUID) liquid_type_bc = LIQUID_SOURCE; else if (drawtype == NDT_FLOWINGLIQUID) liquid_type_bc = LIQUID_FLOWING; } writeU8(os, liquid_type_bc); os << serializeString16(liquid_alternative_flowing); os << serializeString16(liquid_alternative_source); writeU8(os, liquid_viscosity); writeU8(os, liquid_renewable); writeU8(os, liquid_range); writeU8(os, drowning); writeU8(os, floodable); // node boxes node_box.serialize(os, protocol_version); selection_box.serialize(os, protocol_version); collision_box.serialize(os, protocol_version); // sound sound_footstep.serializeSimple(os, protocol_version); sound_dig.serializeSimple(os, protocol_version); sound_dug.serializeSimple(os, protocol_version); // legacy writeU8(os, legacy_facedir_simple); writeU8(os, legacy_wallmounted); // new attributes os << serializeString16(node_dig_prediction); writeU8(os, leveled_max); writeU8(os, alpha); writeU8(os, move_resistance); writeU8(os, liquid_move_physics); writeU8(os, post_effect_color_shaded); } void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version) { if (readU8(is) < CONTENTFEATURES_VERSION) throw SerializationError("unsupported ContentFeatures version"); // general name = deSerializeString16(is); groups.clear(); u32 groups_size = readU16(is); for (u32 i = 0; i < groups_size; i++) { std::string name = deSerializeString16(is); int value = readS16(is); groups[name] = value; } param_type = static_cast(readU8(is)); if (param_type >= ContentParamType_END) param_type = CPT_NONE; param_type_2 = static_cast(readU8(is)); if (param_type_2 >= ContentParamType2_END) param_type_2 = CPT2_NONE; // visual drawtype = static_cast(readU8(is)); if (drawtype >= NodeDrawType_END) drawtype = NDT_NORMAL; mesh = deSerializeString16(is); visual_scale = readF32(is); if (readU8(is) != 6) throw SerializationError("unsupported tile count"); for (TileDef &td : tiledef) td.deSerialize(is, drawtype, protocol_version); for (TileDef &td : tiledef_overlay) td.deSerialize(is, drawtype, protocol_version); if (readU8(is) != CF_SPECIAL_COUNT) throw SerializationError("unsupported CF_SPECIAL_COUNT"); for (TileDef &td : tiledef_special) td.deSerialize(is, drawtype, protocol_version); setAlphaFromLegacy(readU8(is)); color.setRed(readU8(is)); color.setGreen(readU8(is)); color.setBlue(readU8(is)); palette_name = deSerializeString16(is); waving = readU8(is); connect_sides = readU8(is); u16 connects_to_size = readU16(is); connects_to_ids.clear(); for (u16 i = 0; i < connects_to_size; i++) connects_to_ids.push_back(readU16(is)); post_effect_color = readARGB8(is); leveled = readU8(is); // lighting-related light_propagates = readU8(is); sunlight_propagates = readU8(is); light_source = readU8(is); light_source = MYMIN(light_source, LIGHT_MAX); // map generation is_ground_content = readU8(is); // interaction walkable = readU8(is); pointable = Pointabilities::deSerializePointabilityType(is); diggable = readU8(is); climbable = readU8(is); buildable_to = readU8(is); rightclickable = readU8(is); damage_per_second = readU32(is); // liquid liquid_type = static_cast(readU8(is)); if (liquid_type >= LiquidType_END) liquid_type = LIQUID_NONE; liquid_move_physics = liquid_type != LIQUID_NONE; liquid_alternative_flowing = deSerializeString16(is); liquid_alternative_source = deSerializeString16(is); liquid_viscosity = readU8(is); move_resistance = liquid_viscosity; // set default move_resistance liquid_renewable = readU8(is); liquid_range = readU8(is); drowning = readU8(is); floodable = readU8(is); // node boxes node_box.deSerialize(is); selection_box.deSerialize(is); collision_box.deSerialize(is); // sounds sound_footstep.deSerializeSimple(is, protocol_version); sound_dig.deSerializeSimple(is, protocol_version); sound_dug.deSerializeSimple(is, protocol_version); // read legacy properties legacy_facedir_simple = readU8(is); legacy_wallmounted = readU8(is); try { node_dig_prediction = deSerializeString16(is); u8 tmp = readU8(is); if (is.eof()) /* readU8 doesn't throw exceptions so we have to do this */ throw SerializationError(""); leveled_max = tmp; tmp = readU8(is); if (is.eof()) throw SerializationError(""); alpha = static_cast(tmp); if (alpha >= AlphaMode_END || alpha == ALPHAMODE_LEGACY_COMPAT) alpha = ALPHAMODE_OPAQUE; tmp = readU8(is); if (is.eof()) throw SerializationError(""); move_resistance = tmp; tmp = readU8(is); if (is.eof()) throw SerializationError(""); liquid_move_physics = tmp; tmp = readU8(is); if (is.eof()) throw SerializationError(""); post_effect_color_shaded = tmp; } catch(SerializationError &e) {}; } #ifndef SERVER static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer, const TileSpec &tile, const TileDef &tiledef, video::SColor color, u8 material_type, u32 shader_id, bool backface_culling, const TextureSettings &tsettings) { layer->shader_id = shader_id; layer->texture = tsrc->getTextureForMesh(tiledef.name, &layer->texture_id); layer->material_type = material_type; bool has_scale = tiledef.scale > 0; bool use_autoscale = tsettings.autoscale_mode == AUTOSCALE_FORCE || (tsettings.autoscale_mode == AUTOSCALE_ENABLE && !has_scale); if (use_autoscale && layer->texture) { auto texture_size = layer->texture->getOriginalSize(); float base_size = tsettings.node_texture_size; float size = std::fmin(texture_size.Width, texture_size.Height); layer->scale = std::fmax(base_size, size) / base_size; } else if (has_scale) { layer->scale = tiledef.scale; } else { layer->scale = 1; } if (!tile.world_aligned) layer->scale = 1; layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false); // Material flags layer->material_flags = 0; if (backface_culling) layer->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING; if (tiledef.animation.type != TAT_NONE) layer->material_flags |= MATERIAL_FLAG_ANIMATION; if (tiledef.tileable_horizontal) layer->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL; if (tiledef.tileable_vertical) layer->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL; // Color layer->has_color = tiledef.has_color; if (tiledef.has_color) layer->color = tiledef.color; else layer->color = color; // Animation parameters int frame_count = 1; if (layer->material_flags & MATERIAL_FLAG_ANIMATION) { assert(layer->texture); int frame_length_ms = 0; tiledef.animation.determineParams(layer->texture->getOriginalSize(), &frame_count, &frame_length_ms, NULL); layer->animation_frame_count = frame_count; layer->animation_frame_length_ms = frame_length_ms; } if (frame_count == 1) { layer->material_flags &= ~MATERIAL_FLAG_ANIMATION; } else { assert(layer->texture); if (!layer->frames) layer->frames = new std::vector(); layer->frames->resize(frame_count); std::ostringstream os(std::ios::binary); for (int i = 0; i < frame_count; i++) { FrameSpec frame; os.str(""); os << tiledef.name; tiledef.animation.getTextureModifer(os, layer->texture->getOriginalSize(), i); frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id); if (layer->normal_texture) frame.normal_texture = tsrc->getNormalTexture(os.str()); frame.flags_texture = layer->flags_texture; (*layer->frames)[i] = frame; } } } bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype) { if (style == ALIGN_STYLE_WORLD) return true; if (mode == WORLDALIGN_DISABLE) return false; if (style == ALIGN_STYLE_USER_DEFINED) return true; if (drawtype == NDT_NORMAL) return mode >= WORLDALIGN_FORCE; if (drawtype == NDT_NODEBOX) return mode >= WORLDALIGN_FORCE_NODEBOX; return false; } void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc, scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings) { // minimap pixel color - the average color of a texture if (tsettings.enable_minimap && !tiledef[0].name.empty()) minimap_color = tsrc->getTextureAverageColor(tiledef[0].name); // Figure out the actual tiles to use TileDef tdef[6]; for (u32 j = 0; j < 6; j++) { tdef[j] = tiledef[j]; if (tdef[j].name.empty()) { tdef[j].name = "no_texture.png"; tdef[j].backface_culling = false; } } // also the overlay tiles TileDef tdef_overlay[6]; for (u32 j = 0; j < 6; j++) tdef_overlay[j] = tiledef_overlay[j]; // also the special tiles TileDef tdef_spec[6]; for (u32 j = 0; j < CF_SPECIAL_COUNT; j++) { tdef_spec[j] = tiledef_special[j]; } bool is_liquid = false; MaterialType material_type = alpha == ALPHAMODE_OPAQUE ? TILE_MATERIAL_OPAQUE : (alpha == ALPHAMODE_CLIP ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA); switch (drawtype) { default: case NDT_NORMAL: solidness = 2; break; case NDT_AIRLIKE: solidness = 0; break; case NDT_LIQUID: if (tsettings.opaque_water) alpha = ALPHAMODE_OPAQUE; solidness = 1; is_liquid = true; break; case NDT_FLOWINGLIQUID: solidness = 0; if (tsettings.opaque_water) alpha = ALPHAMODE_OPAQUE; is_liquid = true; break; case NDT_GLASSLIKE: solidness = 0; visual_solidness = 1; break; case NDT_GLASSLIKE_FRAMED: solidness = 0; visual_solidness = 1; break; case NDT_GLASSLIKE_FRAMED_OPTIONAL: solidness = 0; visual_solidness = 1; drawtype = tsettings.connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE; break; case NDT_ALLFACES: solidness = 0; visual_solidness = 1; break; case NDT_ALLFACES_OPTIONAL: if (tsettings.leaves_style == LEAVES_FANCY) { drawtype = NDT_ALLFACES; solidness = 0; visual_solidness = 1; } else if (tsettings.leaves_style == LEAVES_SIMPLE) { for (u32 j = 0; j < 6; j++) { if (!tdef_spec[j].name.empty()) tdef[j].name = tdef_spec[j].name; } drawtype = NDT_GLASSLIKE; solidness = 0; visual_solidness = 1; } else { if (waving >= 1) { // waving nodes must make faces so there are no gaps drawtype = NDT_ALLFACES; solidness = 0; visual_solidness = 1; } else { drawtype = NDT_NORMAL; solidness = 2; } for (TileDef &td : tdef) td.name += std::string("^[noalpha"); } if (waving >= 1) material_type = TILE_MATERIAL_WAVING_LEAVES; break; case NDT_PLANTLIKE: solidness = 0; if (waving >= 1) material_type = TILE_MATERIAL_WAVING_PLANTS; break; case NDT_FIRELIKE: solidness = 0; break; case NDT_MESH: case NDT_NODEBOX: solidness = 0; if (waving == 1) { material_type = TILE_MATERIAL_WAVING_PLANTS; } else if (waving == 2) { material_type = TILE_MATERIAL_WAVING_LEAVES; } else if (waving == 3) { material_type = alpha == ALPHAMODE_OPAQUE ? TILE_MATERIAL_WAVING_LIQUID_OPAQUE : (alpha == ALPHAMODE_CLIP ? TILE_MATERIAL_WAVING_LIQUID_BASIC : TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT); } break; case NDT_TORCHLIKE: case NDT_SIGNLIKE: case NDT_FENCELIKE: case NDT_RAILLIKE: solidness = 0; break; case NDT_PLANTLIKE_ROOTED: solidness = 2; break; } if (is_liquid) { if (waving == 3) { material_type = alpha == ALPHAMODE_OPAQUE ? TILE_MATERIAL_WAVING_LIQUID_OPAQUE : (alpha == ALPHAMODE_CLIP ? TILE_MATERIAL_WAVING_LIQUID_BASIC : TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT); } else { material_type = alpha == ALPHAMODE_OPAQUE ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT; } } u32 tile_shader = shdsrc->getShader("nodes_shader", material_type, drawtype); MaterialType overlay_material = material_type; if (overlay_material == TILE_MATERIAL_OPAQUE) overlay_material = TILE_MATERIAL_BASIC; else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE) overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT; u32 overlay_shader = shdsrc->getShader("nodes_shader", overlay_material, drawtype); // Tiles (fill in f->tiles[]) for (u16 j = 0; j < 6; j++) { tiles[j].world_aligned = isWorldAligned(tdef[j].align_style, tsettings.world_aligned_mode, drawtype); fillTileAttribs(tsrc, &tiles[j].layers[0], tiles[j], tdef[j], color, material_type, tile_shader, tdef[j].backface_culling, tsettings); if (!tdef_overlay[j].name.empty()) fillTileAttribs(tsrc, &tiles[j].layers[1], tiles[j], tdef_overlay[j], color, overlay_material, overlay_shader, tdef[j].backface_culling, tsettings); } MaterialType special_material = material_type; if (drawtype == NDT_PLANTLIKE_ROOTED) { if (waving == 1) special_material = TILE_MATERIAL_WAVING_PLANTS; else if (waving == 2) special_material = TILE_MATERIAL_WAVING_LEAVES; } u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype); // Special tiles (fill in f->special_tiles[]) for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) fillTileAttribs(tsrc, &special_tiles[j].layers[0], special_tiles[j], tdef_spec[j], color, special_material, special_shader, tdef_spec[j].backface_culling, tsettings); if (param_type_2 == CPT2_COLOR || param_type_2 == CPT2_COLORED_FACEDIR || param_type_2 == CPT2_COLORED_4DIR || param_type_2 == CPT2_COLORED_WALLMOUNTED || param_type_2 == CPT2_COLORED_DEGROTATE) palette = tsrc->getPalette(palette_name); if (drawtype == NDT_MESH && !mesh.empty()) { // Meshnode drawtype // Read the mesh and apply scale mesh_ptr[0] = client->getMesh(mesh); if (mesh_ptr[0]){ v3f scale = v3f(1.0, 1.0, 1.0) * BS * visual_scale; scaleMesh(mesh_ptr[0], scale); recalculateBoundingBox(mesh_ptr[0]); meshmanip->recalculateNormals(mesh_ptr[0], true, false); } } //Cache 6dfacedir and wallmounted rotated clones of meshes if (tsettings.enable_mesh_cache && mesh_ptr[0] && (param_type_2 == CPT2_FACEDIR || param_type_2 == CPT2_COLORED_FACEDIR)) { for (u16 j = 1; j < 24; j++) { mesh_ptr[j] = cloneMesh(mesh_ptr[0]); rotateMeshBy6dFacedir(mesh_ptr[j], j); recalculateBoundingBox(mesh_ptr[j]); meshmanip->recalculateNormals(mesh_ptr[j], true, false); } } else if (tsettings.enable_mesh_cache && mesh_ptr[0] && (param_type_2 == CPT2_4DIR || param_type_2 == CPT2_COLORED_4DIR)) { for (u16 j = 1; j < 4; j++) { mesh_ptr[j] = cloneMesh(mesh_ptr[0]); rotateMeshBy6dFacedir(mesh_ptr[j], j); recalculateBoundingBox(mesh_ptr[j]); meshmanip->recalculateNormals(mesh_ptr[j], true, false); } } else if (tsettings.enable_mesh_cache && mesh_ptr[0] && (param_type_2 == CPT2_WALLMOUNTED || param_type_2 == CPT2_COLORED_WALLMOUNTED)) { static const u8 wm_to_6d[6] = { 20, 0, 16 + 1, 12 + 3, 8, 4 + 2 }; for (u16 j = 1; j < 6; j++) { mesh_ptr[j] = cloneMesh(mesh_ptr[0]); rotateMeshBy6dFacedir(mesh_ptr[j], wm_to_6d[j]); recalculateBoundingBox(mesh_ptr[j]); meshmanip->recalculateNormals(mesh_ptr[j], true, false); } rotateMeshBy6dFacedir(mesh_ptr[0], wm_to_6d[0]); recalculateBoundingBox(mesh_ptr[0]); meshmanip->recalculateNormals(mesh_ptr[0], true, false); } } #endif /* NodeDefManager */ NodeDefManager::NodeDefManager() { clear(); } NodeDefManager::~NodeDefManager() { #ifndef SERVER for (ContentFeatures &f : m_content_features) { for (auto &j : f.mesh_ptr) { if (j) j->drop(); } } #endif } void NodeDefManager::clear() { m_content_features.clear(); m_name_id_mapping.clear(); m_name_id_mapping_with_aliases.clear(); m_group_to_items.clear(); m_next_id = 0; m_selection_box_union.reset(0,0,0); m_selection_box_int_union.reset(0,0,0); resetNodeResolveState(); u32 initial_length = 0; initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1); initial_length = MYMAX(initial_length, CONTENT_AIR + 1); initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1); m_content_features.resize(initial_length); // Set CONTENT_UNKNOWN { ContentFeatures f; f.name = "unknown"; for (int t = 0; t < 6; t++) f.tiledef[t].name = "unknown_node.png"; // Insert directly into containers content_t c = CONTENT_UNKNOWN; m_content_features[c] = f; for (u32 ci = 0; ci <= CONTENT_MAX; ci++) m_content_lighting_flag_cache[ci] = f.getLightingFlags(); addNameIdMapping(c, f.name); } // Set CONTENT_AIR { ContentFeatures f; f.name = "air"; f.drawtype = NDT_AIRLIKE; f.param_type = CPT_LIGHT; f.light_propagates = true; f.sunlight_propagates = true; f.walkable = false; f.pointable = PointabilityType::POINTABLE_NOT; f.diggable = false; f.buildable_to = true; f.floodable = true; f.is_ground_content = true; // Insert directly into containers content_t c = CONTENT_AIR; m_content_features[c] = f; m_content_lighting_flag_cache[c] = f.getLightingFlags(); addNameIdMapping(c, f.name); } // Set CONTENT_IGNORE { ContentFeatures f; f.name = "ignore"; f.drawtype = NDT_AIRLIKE; f.param_type = CPT_NONE; f.light_propagates = false; f.sunlight_propagates = false; f.walkable = false; f.pointable = PointabilityType::POINTABLE_NOT; f.diggable = false; f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs f.is_ground_content = true; // Insert directly into containers content_t c = CONTENT_IGNORE; m_content_features[c] = f; m_content_lighting_flag_cache[c] = f.getLightingFlags(); addNameIdMapping(c, f.name); } } bool NodeDefManager::getId(const std::string &name, content_t &result) const { std::unordered_map::const_iterator i = m_name_id_mapping_with_aliases.find(name); if(i == m_name_id_mapping_with_aliases.end()) return false; result = i->second; return true; } content_t NodeDefManager::getId(const std::string &name) const { content_t id = CONTENT_IGNORE; getId(name, id); return id; } bool NodeDefManager::getIds(const std::string &name, std::vector &result) const { //TimeTaker t("getIds", NULL, PRECISION_MICRO); if (!str_starts_with(name, "group:")) { content_t id = CONTENT_IGNORE; bool exists = getId(name, id); if (exists) result.push_back(id); return exists; } std::string group = name.substr(6); auto i = m_group_to_items.find(group); if (i == m_group_to_items.end()) return true; const std::vector &items = i->second; result.insert(result.end(), items.begin(), items.end()); //printf("getIds: %dus\n", t.stop()); return true; } const ContentFeatures& NodeDefManager::get(const std::string &name) const { content_t id = CONTENT_UNKNOWN; getId(name, id); return get(id); } // returns CONTENT_IGNORE if no free ID found content_t NodeDefManager::allocateId() { for (content_t id = m_next_id; id >= m_next_id; // overflow? ++id) { while (id >= m_content_features.size()) { m_content_features.emplace_back(); } const ContentFeatures &f = m_content_features[id]; if (f.name.empty()) { m_next_id = id + 1; return id; } } // If we arrive here, an overflow occurred in id. // That means no ID was found return CONTENT_IGNORE; } /*! * Returns the smallest box that contains all boxes * in the vector. Box_union is expanded. * @param[in] boxes the vector containing the boxes * @param[in, out] box_union the union of the arguments */ void boxVectorUnion(const std::vector &boxes, aabb3f *box_union) { for (const aabb3f &box : boxes) { box_union->addInternalBox(box); } } /*! * Returns a box that contains the nodebox in every case. * The argument node_union is expanded. * @param[in] nodebox the nodebox to be measured * @param[in] features used to decide whether the nodebox * can be rotated * @param[in, out] box_union the union of the arguments */ void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features, aabb3f *box_union) { switch(nodebox.type) { case NODEBOX_FIXED: case NODEBOX_LEVELED: { // Raw union aabb3f half_processed(0, 0, 0, 0, 0, 0); boxVectorUnion(nodebox.fixed, &half_processed); // Set leveled boxes to maximal if (nodebox.type == NODEBOX_LEVELED) { half_processed.MaxEdge.Y = +BS / 2; } if (features.param_type_2 == CPT2_FACEDIR || features.param_type_2 == CPT2_COLORED_FACEDIR || features.param_type_2 == CPT2_4DIR || features.param_type_2 == CPT2_COLORED_4DIR) { // Get maximal coordinate f32 coords[] = { fabsf(half_processed.MinEdge.X), fabsf(half_processed.MinEdge.Y), fabsf(half_processed.MinEdge.Z), fabsf(half_processed.MaxEdge.X), fabsf(half_processed.MaxEdge.Y), fabsf(half_processed.MaxEdge.Z) }; f32 max = 0; for (float coord : coords) { if (max < coord) { max = coord; } } // Add the union of all possible rotated boxes box_union->addInternalPoint(-max, -max, -max); box_union->addInternalPoint(+max, +max, +max); } else { box_union->addInternalBox(half_processed); } break; } case NODEBOX_WALLMOUNTED: { // Add fix boxes box_union->addInternalBox(nodebox.wall_top); box_union->addInternalBox(nodebox.wall_bottom); // Find maximal coordinate in the X-Z plane f32 coords[] = { fabsf(nodebox.wall_side.MinEdge.X), fabsf(nodebox.wall_side.MinEdge.Z), fabsf(nodebox.wall_side.MaxEdge.X), fabsf(nodebox.wall_side.MaxEdge.Z) }; f32 max = 0; for (float coord : coords) { if (max < coord) { max = coord; } } // Add the union of all possible rotated boxes box_union->addInternalPoint(-max, nodebox.wall_side.MinEdge.Y, -max); box_union->addInternalPoint(max, nodebox.wall_side.MaxEdge.Y, max); break; } case NODEBOX_CONNECTED: { const auto &c = nodebox.getConnected(); // Add all possible connected boxes boxVectorUnion(nodebox.fixed, box_union); boxVectorUnion(c.connect_top, box_union); boxVectorUnion(c.connect_bottom, box_union); boxVectorUnion(c.connect_front, box_union); boxVectorUnion(c.connect_left, box_union); boxVectorUnion(c.connect_back, box_union); boxVectorUnion(c.connect_right, box_union); boxVectorUnion(c.disconnected_top, box_union); boxVectorUnion(c.disconnected_bottom, box_union); boxVectorUnion(c.disconnected_front, box_union); boxVectorUnion(c.disconnected_left, box_union); boxVectorUnion(c.disconnected_back, box_union); boxVectorUnion(c.disconnected_right, box_union); boxVectorUnion(c.disconnected, box_union); boxVectorUnion(c.disconnected_sides, box_union); break; } default: { // NODEBOX_REGULAR box_union->addInternalPoint(-BS / 2, -BS / 2, -BS / 2); box_union->addInternalPoint(+BS / 2, +BS / 2, +BS / 2); } } } inline void NodeDefManager::fixSelectionBoxIntUnion() { m_selection_box_int_union.MinEdge.X = floorf( m_selection_box_union.MinEdge.X / BS + 0.5f); m_selection_box_int_union.MinEdge.Y = floorf( m_selection_box_union.MinEdge.Y / BS + 0.5f); m_selection_box_int_union.MinEdge.Z = floorf( m_selection_box_union.MinEdge.Z / BS + 0.5f); m_selection_box_int_union.MaxEdge.X = ceilf( m_selection_box_union.MaxEdge.X / BS - 0.5f); m_selection_box_int_union.MaxEdge.Y = ceilf( m_selection_box_union.MaxEdge.Y / BS - 0.5f); m_selection_box_int_union.MaxEdge.Z = ceilf( m_selection_box_union.MaxEdge.Z / BS - 0.5f); } void NodeDefManager::eraseIdFromGroups(content_t id) { // For all groups in m_group_to_items... for (auto iter_groups = m_group_to_items.begin(); iter_groups != m_group_to_items.end();) { // Get the group items vector. std::vector &items = iter_groups->second; // Remove any occurrence of the id in the group items vector. items.erase(std::remove(items.begin(), items.end(), id), items.end()); // If group is empty, erase its vector from the map. if (items.empty()) iter_groups = m_group_to_items.erase(iter_groups); else ++iter_groups; } } // IWritableNodeDefManager content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def) { // Pre-conditions assert(!name.empty()); assert(name != "ignore"); assert(name == def.name); content_t id = CONTENT_IGNORE; if (!m_name_id_mapping.getId(name, id)) { // ignore aliases // Get new id id = allocateId(); if (id == CONTENT_IGNORE) { warningstream << "NodeDefManager: Absolute " "limit reached" << std::endl; return CONTENT_IGNORE; } assert(id != CONTENT_IGNORE); addNameIdMapping(id, name); } // If there is already ContentFeatures registered for this id, clear old groups if (id < m_content_features.size()) eraseIdFromGroups(id); m_content_features[id] = def; m_content_features[id].floats = itemgroup_get(def.groups, "float") != 0; m_content_lighting_flag_cache[id] = def.getLightingFlags(); verbosestream << "NodeDefManager: registering content id \"" << id << "\": name=\"" << def.name << "\""< all; idef->getAll(all); m_name_id_mapping_with_aliases.clear(); for (const std::string &name : all) { const std::string &convert_to = idef->getAlias(name); content_t id; if (m_name_id_mapping.getId(convert_to, id)) { m_name_id_mapping_with_aliases.insert( std::make_pair(name, id)); } } } void NodeDefManager::applyTextureOverrides(const std::vector &overrides) { infostream << "NodeDefManager::applyTextureOverrides(): Applying " "overrides to textures" << std::endl; for (const TextureOverride& texture_override : overrides) { content_t id; if (!getId(texture_override.id, id)) continue; // Ignore unknown node ContentFeatures &nodedef = m_content_features[id]; auto apply = [&] (TileDef &tile) { tile.name = texture_override.texture; if (texture_override.world_scale > 0) { tile.align_style = ALIGN_STYLE_WORLD; tile.scale = texture_override.world_scale; } }; // Override tiles if (texture_override.hasTarget(OverrideTarget::TOP)) apply(nodedef.tiledef[0]); if (texture_override.hasTarget(OverrideTarget::BOTTOM)) apply(nodedef.tiledef[1]); if (texture_override.hasTarget(OverrideTarget::RIGHT)) apply(nodedef.tiledef[2]); if (texture_override.hasTarget(OverrideTarget::LEFT)) apply(nodedef.tiledef[3]); if (texture_override.hasTarget(OverrideTarget::BACK)) apply(nodedef.tiledef[4]); if (texture_override.hasTarget(OverrideTarget::FRONT)) apply(nodedef.tiledef[5]); // Override special tiles, if applicable if (texture_override.hasTarget(OverrideTarget::SPECIAL_1)) apply(nodedef.tiledef_special[0]); if (texture_override.hasTarget(OverrideTarget::SPECIAL_2)) apply(nodedef.tiledef_special[1]); if (texture_override.hasTarget(OverrideTarget::SPECIAL_3)) apply(nodedef.tiledef_special[2]); if (texture_override.hasTarget(OverrideTarget::SPECIAL_4)) apply(nodedef.tiledef_special[3]); if (texture_override.hasTarget(OverrideTarget::SPECIAL_5)) apply(nodedef.tiledef_special[4]); if (texture_override.hasTarget(OverrideTarget::SPECIAL_6)) apply(nodedef.tiledef_special[5]); } } void NodeDefManager::updateTextures(IGameDef *gamedef, void *progress_callback_args) { #ifndef SERVER infostream << "NodeDefManager::updateTextures(): Updating " "textures in node definitions" << std::endl; Client *client = (Client *)gamedef; ITextureSource *tsrc = client->tsrc(); IShaderSource *shdsrc = client->getShaderSource(); auto smgr = client->getSceneManager(); scene::IMeshManipulator *meshmanip = smgr->getMeshManipulator(); TextureSettings tsettings; tsettings.readSettings(); u32 size = m_content_features.size(); for (u32 i = 0; i < size; i++) { ContentFeatures *f = &(m_content_features[i]); f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings); client->showUpdateProgressTexture(progress_callback_args, i, size); } #endif } void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const { writeU8(os, 1); // version u16 count = 0; std::ostringstream os2(std::ios::binary); for (u32 i = 0; i < m_content_features.size(); i++) { if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) continue; const ContentFeatures *f = &m_content_features[i]; if (f->name.empty()) continue; writeU16(os2, i); // Wrap it in a string to allow different lengths without // strict version incompatibilities std::ostringstream wrapper_os(std::ios::binary); f->serialize(wrapper_os, protocol_version); os2<= m_content_features.size()) m_content_features.resize((u32)(i) + 1); m_content_features[i] = f; m_content_features[i].floats = itemgroup_get(f.groups, "float") != 0; m_content_lighting_flag_cache[i] = f.getLightingFlags(); addNameIdMapping(i, f.name); TRACESTREAM(<< "NodeDef: deserialized " << f.name << std::endl); getNodeBoxUnion(f.selection_box, f, &m_selection_box_union); fixSelectionBoxIntUnion(); } // Since liquid_alternative_flowing_id and liquid_alternative_source_id // are not sent, resolve them client-side too. resolveCrossrefs(); } void NodeDefManager::addNameIdMapping(content_t i, const std::string &name) { m_name_id_mapping.set(i, name); m_name_id_mapping_with_aliases.emplace(name, i); } NodeDefManager *createNodeDefManager() { return new NodeDefManager(); } void NodeDefManager::pendNodeResolve(NodeResolver *nr) const { nr->m_ndef = this; if (m_node_registration_complete) nr->nodeResolveInternal(); else m_pending_resolve_callbacks.push_back(nr); } bool NodeDefManager::cancelNodeResolveCallback(NodeResolver *nr) const { size_t len = m_pending_resolve_callbacks.size(); for (size_t i = 0; i != len; i++) { if (nr != m_pending_resolve_callbacks[i]) continue; len--; m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len]; m_pending_resolve_callbacks.resize(len); return true; } return false; } void NodeDefManager::runNodeResolveCallbacks() { for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) { NodeResolver *nr = m_pending_resolve_callbacks[i]; nr->nodeResolveInternal(); } m_pending_resolve_callbacks.clear(); } void NodeDefManager::resetNodeResolveState() { m_node_registration_complete = false; m_pending_resolve_callbacks.clear(); } static void removeDupes(std::vector &list) { std::sort(list.begin(), list.end()); auto new_end = std::unique(list.begin(), list.end()); list.erase(new_end, list.end()); } void NodeDefManager::resolveCrossrefs() { for (ContentFeatures &f : m_content_features) { if (f.isLiquid() || f.isLiquidRender()) { f.liquid_alternative_flowing_id = getId(f.liquid_alternative_flowing); f.liquid_alternative_source_id = getId(f.liquid_alternative_source); continue; } if (f.drawtype != NDT_NODEBOX || f.node_box.type != NODEBOX_CONNECTED) continue; for (const std::string &name : f.connects_to) { getIds(name, f.connects_to_ids); } removeDupes(f.connects_to_ids); } } bool NodeDefManager::nodeboxConnects(MapNode from, MapNode to, u8 connect_face) const { const ContentFeatures &f1 = get(from); if ((f1.drawtype != NDT_NODEBOX) || (f1.node_box.type != NODEBOX_CONNECTED)) return false; // lookup target in connected set if (!CONTAINS(f1.connects_to_ids, to.param0)) return false; const ContentFeatures &f2 = get(to); if ((f2.drawtype == NDT_NODEBOX) && (f2.node_box.type == NODEBOX_CONNECTED)) // ignores actually looking if back connection exists return CONTAINS(f2.connects_to_ids, from.param0); // does to node declare usable faces? if (f2.connect_sides > 0) { if ((f2.param_type_2 == CPT2_FACEDIR || f2.param_type_2 == CPT2_COLORED_FACEDIR || f2.param_type_2 == CPT2_4DIR || f2.param_type_2 == CPT2_COLORED_4DIR) && (connect_face >= 4)) { static const u8 rot[33 * 4] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 16, 8, // 4 - back 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 4, 32, 16, // 8 - right 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 4, 32, // 16 - front 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 16, 8, 4 // 32 - left }; if (f2.param_type_2 == CPT2_FACEDIR || f2.param_type_2 == CPT2_COLORED_FACEDIR) { // FIXME: support arbitrary rotations (to.param2 & 0x1F) (#7696) return (f2.connect_sides & rot[(connect_face * 4) + (to.param2 & 0x03)]); } else if (f2.param_type_2 == CPT2_4DIR || f2.param_type_2 == CPT2_COLORED_4DIR) { return (f2.connect_sides & rot[(connect_face * 4) + (to.param2 & 0x03)]); } } return (f2.connect_sides & connect_face); } // the target is just a regular node, so connect no matter back connection return true; } //// //// NodeResolver //// NodeResolver::NodeResolver() { reset(); } NodeResolver::~NodeResolver() { if (!m_resolve_done && m_ndef) m_ndef->cancelNodeResolveCallback(this); } void NodeResolver::cloneTo(NodeResolver *res) const { FATAL_ERROR_IF(!m_resolve_done, "NodeResolver can only be cloned" " after resolving has completed"); /* We don't actually do anything significant. Since the node resolving has * already completed, the class that called us will already have the * resolved IDs in its data structures (which it copies on its own) */ res->m_ndef = m_ndef; res->m_resolve_done = true; } void NodeResolver::nodeResolveInternal() { m_nodenames_idx = 0; m_nnlistsizes_idx = 0; resolveNodeNames(); m_resolve_done = true; m_nodenames.clear(); m_nnlistsizes.clear(); } bool NodeResolver::getIdFromNrBacklog(content_t *result_out, const std::string &node_alt, content_t c_fallback, bool error_on_fallback) { if (m_nodenames_idx == m_nodenames.size()) { *result_out = c_fallback; errorstream << "NodeResolver: no more nodes in list" << std::endl; return false; } content_t c; std::string name = m_nodenames[m_nodenames_idx++]; bool success = m_ndef->getId(name, c); if (!success && !node_alt.empty()) { name = node_alt; success = m_ndef->getId(name, c); } if (!success) { if (error_on_fallback) errorstream << "NodeResolver: failed to resolve node name '" << name << "'." << std::endl; c = c_fallback; } *result_out = c; return success; } bool NodeResolver::getIdsFromNrBacklog(std::vector *result_out, bool all_required, content_t c_fallback) { bool success = true; if (m_nnlistsizes_idx == m_nnlistsizes.size()) { errorstream << "NodeResolver: no more node lists" << std::endl; return false; } size_t length = m_nnlistsizes[m_nnlistsizes_idx++]; while (length--) { if (m_nodenames_idx == m_nodenames.size()) { errorstream << "NodeResolver: no more nodes in list" << std::endl; return false; } content_t c; std::string &name = m_nodenames[m_nodenames_idx++]; if (!str_starts_with(name, "group:")) { if (m_ndef->getId(name, c)) { result_out->push_back(c); } else if (all_required) { errorstream << "NodeResolver: failed to resolve node name '" << name << "'." << std::endl; result_out->push_back(c_fallback); success = false; } } else { m_ndef->getIds(name, *result_out); } } return success; } void NodeResolver::reset(bool resolve_done) { m_nodenames.clear(); m_nodenames_idx = 0; m_nnlistsizes.clear(); m_nnlistsizes_idx = 0; m_resolve_done = resolve_done; m_nodenames.reserve(16); m_nnlistsizes.reserve(4); }