/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include #include #include #include "irrlicht_changes/printing.h" #include "irrlichttypes_bloated.h" #include "tileanimation.h" #include "mapnode.h" #include "util/serialize.h" #include "util/numeric.h" // This file defines the particle-related structures that both the server and // client need. The ParticleManager and rendering is in client/particles.h namespace ParticleParamTypes { template using enableIf = typename std::enable_if::type; // std::enable_if_t does not appear to be present in GCC???? // std::is_enum_v also missing. wtf. these are supposed to be // present as of c++14 template using BlendFunction = T(float,T,T); #define DECL_PARAM_SRZRS(type) \ void serializeParameterValue (std::ostream& os, type v); \ void deSerializeParameterValue(std::istream& is, type& r); #define DECL_PARAM_OVERLOADS(type) DECL_PARAM_SRZRS(type) \ type interpolateParameterValue(float fac, const type a, const type b); \ type pickParameterValue (float* facs, const type a, const type b); // Function definition: see "particles.cpp" DECL_PARAM_OVERLOADS(u8); DECL_PARAM_OVERLOADS(s8); DECL_PARAM_OVERLOADS(u16); DECL_PARAM_OVERLOADS(s16); DECL_PARAM_OVERLOADS(u32); DECL_PARAM_OVERLOADS(s32); DECL_PARAM_OVERLOADS(f32); DECL_PARAM_OVERLOADS(v2f); DECL_PARAM_OVERLOADS(v3f); /* C++ is a strongly typed language. this means that enums cannot be implicitly * cast to integers, as they can be in C. while this may sound good in principle, * it means that our normal serialization functions cannot be called on * enumerations unless they are explicitly cast to a particular type first. this * is problematic, because in C++ enums can have any integral type as an underlying * type, and that type would need to be named everywhere an enumeration is * de/serialized. * * this is obviously not cool, both in terms of writing legible, succinct code, * and in terms of robustness: the underlying type might be changed at some point, * e.g. if a bitmask gets too big for its britches. we could use an equivalent of * `std::to_underlying(value)` everywhere we need to deal with enumerations, but * that's hideous and unintuitive. instead, we supply the following functions to * transparently map enumeration types to their underlying values. */ template ::value, bool> = true> void serializeParameterValue(std::ostream& os, E k) { serializeParameterValue(os, (std::underlying_type_t)k); } template ::value, bool> = true> void deSerializeParameterValue(std::istream& is, E& k) { std::underlying_type_t v; deSerializeParameterValue(is, v); k = (E)v; } // Describes a single value template struct Parameter { using ValType = T; using pickFactors = float[PN]; T val = T(); using This = Parameter; Parameter() = default; template Parameter(Args... args) : val(args...) {} virtual void serialize(std::ostream &os) const { serializeParameterValue (os, this->val); } virtual void deSerialize(std::istream &is) { deSerializeParameterValue(is, this->val); } virtual T interpolate(float fac, const This& against) const { return interpolateParameterValue(fac, this->val, against.val); } static T pick(float* f, const This& a, const This& b) { return pickParameterValue(f, a.val, b.val); } operator T() const { return val; } T operator=(T b) { return val = b; } }; // New struct required to differentiate between core::vectorNd-compatible // structs for proper value dumping (debugging) template struct VectorParameter : public Parameter { using This = VectorParameter; template VectorParameter(Args... args) : Parameter(args...) {} }; template inline std::string dump(const Parameter& p) { return std::to_string(p.val); } template inline std::string dump(const VectorParameter& v) { std::ostringstream oss; oss << v.val; return oss.str(); } using f32Parameter = Parameter; using v2fParameter = VectorParameter; using v3fParameter = VectorParameter; // Add more parameter types here if you need them ... // Bound limits information based on "Parameter" types template struct RangedParameter { using ValType = T; using This = RangedParameter; T min, max; f32 bias = 0; RangedParameter() = default; RangedParameter(T _min, T _max) : min(_min), max(_max) {} template RangedParameter(M b) : min(b), max(b) {} // Binary format must not be changed. Function is to be deprecated. void legacySerialize(std::ostream &os) const { min.serialize(os); max.serialize(os); } void legacyDeSerialize(std::istream &is) { min.deSerialize(is); max.deSerialize(is); } void serialize(std::ostream &os) const; void deSerialize(std::istream &is); This interpolate(float fac, const This against) const { This r; r.min = min.interpolate(fac, against.min); r.max = max.interpolate(fac, against.max); r.bias = bias; return r; } // Pick a random value (e.g. position) within bounds T pickWithin() const; }; template inline std::string dump(const RangedParameter& r) { std::ostringstream s; s << "range<" << dump(r.min) << " ~ " << dump(r.max); if (r.bias != 0) s << " :: " << r.bias; s << ">"; return s.str(); } // Animation styles (fwd is normal, linear interpolation) // TweenStyle_END is a dummy value for validity check enum class TweenStyle : u8 { fwd, rev, pulse, flicker, TweenStyle_END}; // "Tweened" pretty much means "animated" in this context template struct TweenedParameter { using ValType = T; using This = TweenedParameter; TweenStyle style = TweenStyle::fwd; u16 reps = 1; // Blending repetitions (same pattern) f32 beginning = 0.0f; // Blending start offset T start, end; TweenedParameter() = default; TweenedParameter(T _start, T _end) : start(_start), end(_end) {} // For initializer lists and assignment template TweenedParameter(M b) : start(b), end(b) {} // Blend (or animate) the current value T blend(float fac) const; void serialize(std::ostream &os) const; void deSerialize(std::istream &is); }; template inline std::string dump(const TweenedParameter& t) { std::ostringstream s; const char* icon; switch (t.style) { case TweenStyle::fwd: icon = "→"; break; case TweenStyle::rev: icon = "←"; break; case TweenStyle::pulse: icon = "↔"; break; case TweenStyle::flicker: icon = "↯"; break; } s << "tween<"; if (t.reps != 1) s << t.reps << "x "; s << dump(t.start) << " "<"; return s.str(); } enum class AttractorKind : u8 { none, point, line, plane }; enum class BlendMode : u8 { alpha, add, sub, screen }; // these are consistently-named convenience aliases to make code more readable without `using ParticleParamTypes` declarations using v3fRange = RangedParameter; using f32Range = RangedParameter; using v2fTween = TweenedParameter; using v3fTween = TweenedParameter; using f32Tween = TweenedParameter; using v3fRangeTween = TweenedParameter; using f32RangeTween = TweenedParameter; #undef DECL_PARAM_SRZRS #undef DECL_PARAM_OVERLOADS } struct ParticleTexture { bool animated = false; ParticleParamTypes::BlendMode blendmode = ParticleParamTypes::BlendMode::alpha; TileAnimationParams animation; ParticleParamTypes::f32Tween alpha{1.0f}; ParticleParamTypes::v2fTween scale{v2f(1.0f)}; }; struct ServerParticleTexture : public ParticleTexture { std::string string; void serialize(std::ostream &os, u16 protocol_ver, bool newPropertiesOnly = false) const; void deSerialize(std::istream &is, u16 protocol_ver, bool newPropertiesOnly = false); }; struct CommonParticleParams { bool collisiondetection = false; bool collision_removal = false; bool object_collision = false; bool vertical = false; ServerParticleTexture texture; struct TileAnimationParams animation; u8 glow = 0; MapNode node; u8 node_tile = 0; CommonParticleParams() { animation.type = TAT_NONE; node.setContent(CONTENT_IGNORE); } /* This helper is useful for copying params from * ParticleSpawnerParameters to ParticleParameters */ inline void copyCommon(CommonParticleParams &to) const { to.collisiondetection = collisiondetection; to.collision_removal = collision_removal; to.object_collision = object_collision; to.vertical = vertical; to.texture = texture; to.animation = animation; to.glow = glow; to.node = node; to.node_tile = node_tile; } }; struct ParticleParameters : CommonParticleParams { v3f pos, vel, acc, drag; f32 size = 1, expirationtime = 1; ParticleParamTypes::f32Range bounce; ParticleParamTypes::v3fRange jitter; void serialize(std::ostream &os, u16 protocol_ver) const; void deSerialize(std::istream &is, u16 protocol_ver); }; struct ParticleSpawnerParameters : CommonParticleParams { u16 amount = 1; f32 time = 1; std::vector texpool; ParticleParamTypes::v3fRangeTween pos, vel, acc, drag, radius, jitter; ParticleParamTypes::AttractorKind attractor_kind; ParticleParamTypes::v3fTween attractor_origin, attractor_direction; // object IDs u16 attractor_attachment = 0, attractor_direction_attachment = 0; // do particles disappear when they cross the attractor threshold? bool attractor_kill = true; ParticleParamTypes::f32RangeTween exptime{1.0f}, size {1.0f}, attract{0.0f}, bounce {0.0f}; // For historical reasons no (de-)serialization methods here };