/* Minetest Copyright (C) 2016 MillersMan This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "reflowscan.h" #include "map.h" #include "mapblock.h" #include "nodedef.h" #include "util/timetaker.h" ReflowScan::ReflowScan(Map *map, const NodeDefManager *ndef) : m_map(map), m_ndef(ndef) { } void ReflowScan::scan(MapBlock *block, UniqueQueue *liquid_queue) { m_block_pos = block->getPos(); m_rel_block_pos = block->getPosRelative(); m_liquid_queue = liquid_queue; // Prepare the lookup which is a 3x3x3 array of the blocks surrounding the // scanned block. Blocks are only added to the lookup if they are really // needed. The lookup is indexed manually to use the same index in a // bit-array (of uint32 type) which stores for unloaded blocks that they // were already fetched from Map but were actually nullptr. memset(m_lookup, 0, sizeof(m_lookup)); int block_idx = 1 + (1 * 9) + (1 * 3); m_lookup[block_idx] = block; m_lookup_state_bitset = 1 << block_idx; // Scan the columns in the block for (s16 z = 0; z < MAP_BLOCKSIZE; z++) for (s16 x = 0; x < MAP_BLOCKSIZE; x++) { scanColumn(x, z); } // Scan neighboring columns from the nearby blocks as they might contain // liquid nodes that weren't allowed to flow to prevent gaps. for (s16 i = 0; i < MAP_BLOCKSIZE; i++) { scanColumn(i, -1); scanColumn(i, MAP_BLOCKSIZE); scanColumn(-1, i); scanColumn(MAP_BLOCKSIZE, i); } } inline MapBlock *ReflowScan::lookupBlock(int x, int y, int z) { // Gets the block that contains (x,y,z) relativ to the scanned block. // This uses a lookup as there might be many lookups into the same // neighboring block which makes fetches from Map costly. int bx = (MAP_BLOCKSIZE + x) / MAP_BLOCKSIZE; int by = (MAP_BLOCKSIZE + y) / MAP_BLOCKSIZE; int bz = (MAP_BLOCKSIZE + z) / MAP_BLOCKSIZE; int idx = (bx + (by * 9) + (bz * 3)); MapBlock *result = m_lookup[idx]; if (!result && (m_lookup_state_bitset & (1 << idx)) == 0) { // The block wasn't requested yet so fetch it from Map and store it // in the lookup v3s16 pos = m_block_pos + v3s16(bx - 1, by - 1, bz - 1); m_lookup[idx] = result = m_map->getBlockNoCreateNoEx(pos); m_lookup_state_bitset |= (1 << idx); } return result; } inline bool ReflowScan::isLiquidFlowableTo(int x, int y, int z) { // Tests whether (x,y,z) is a node to which liquid might flow. MapBlock *block = lookupBlock(x, y, z); if (block) { int dx = (MAP_BLOCKSIZE + x) % MAP_BLOCKSIZE; int dy = (MAP_BLOCKSIZE + y) % MAP_BLOCKSIZE; int dz = (MAP_BLOCKSIZE + z) % MAP_BLOCKSIZE; MapNode node = block->getNodeNoCheck(dx, dy, dz); if (node.getContent() != CONTENT_IGNORE) { const ContentFeatures &f = m_ndef->get(node); // NOTE: No need to check for flowing nodes with lower liquid level // as they should only occur on top of other columns where they // will be added to the queue themselves. return f.floodable; } } return false; } inline bool ReflowScan::isLiquidHorizontallyFlowable(int x, int y, int z) { // Check if the (x,y,z) might spread to one of the horizontally // neighboring nodes return isLiquidFlowableTo(x - 1, y, z) || isLiquidFlowableTo(x + 1, y, z) || isLiquidFlowableTo(x, y, z - 1) || isLiquidFlowableTo(x, y, z + 1); } void ReflowScan::scanColumn(int x, int z) { // Is the column inside a loaded block? MapBlock *block = lookupBlock(x, 0, z); if (!block) return; MapBlock *above = lookupBlock(x, MAP_BLOCKSIZE, z); int dx = (MAP_BLOCKSIZE + x) % MAP_BLOCKSIZE; int dz = (MAP_BLOCKSIZE + z) % MAP_BLOCKSIZE; // Get the state from the node above the scanned block bool was_ignore, was_liquid; if (above) { MapNode node = above->getNodeNoCheck(dx, 0, dz); was_ignore = node.getContent() == CONTENT_IGNORE; was_liquid = m_ndef->get(node).isLiquid(); } else { was_ignore = true; was_liquid = false; } bool was_checked = false; bool was_pushed = false; // Scan through the whole block for (s16 y = MAP_BLOCKSIZE - 1; y >= 0; y--) { MapNode node = block->getNodeNoCheck(dx, y, dz); const ContentFeatures &f = m_ndef->get(node); bool is_ignore = node.getContent() == CONTENT_IGNORE; bool is_liquid = f.isLiquid(); if (is_ignore || was_ignore || is_liquid == was_liquid) { // Neither topmost node of liquid column nor topmost node below column was_checked = false; was_pushed = false; } else if (is_liquid) { // This is the topmost node in the column bool is_pushed = false; if (f.liquid_type == LIQUID_FLOWING || isLiquidHorizontallyFlowable(x, y, z)) { m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, y, z)); is_pushed = true; } // Remember waschecked and waspushed to avoid repeated // checks/pushes in case the column consists of only this node was_checked = true; was_pushed = is_pushed; } else { // This is the topmost node below a liquid column if (!was_pushed && (f.floodable || (!was_checked && isLiquidHorizontallyFlowable(x, y + 1, z)))) { // Activate the lowest node in the column which is one // node above this one m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, y + 1, z)); } } was_liquid = is_liquid; was_ignore = is_ignore; } // Check the node below the current block MapBlock *below = lookupBlock(x, -1, z); if (below) { MapNode node = below->getNodeNoCheck(dx, MAP_BLOCKSIZE - 1, dz); const ContentFeatures &f = m_ndef->get(node); bool is_ignore = node.getContent() == CONTENT_IGNORE; bool is_liquid = f.isLiquid(); if (is_ignore || was_ignore || is_liquid == was_liquid) { // Neither topmost node of liquid column nor topmost node below column } else if (is_liquid) { // This is the topmost node in the column and might want to flow away if (f.liquid_type == LIQUID_FLOWING || isLiquidHorizontallyFlowable(x, -1, z)) { m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, -1, z)); } } else { // This is the topmost node below a liquid column if (!was_pushed && (f.floodable || (!was_checked && isLiquidHorizontallyFlowable(x, 0, z)))) { // Activate the lowest node in the column which is one // node above this one m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, 0, z)); } } } }