// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola #pragma once #include "irr_v3d.h" #include "lua_api/l_base.h" class ServerMap; class NodeTimerRef : public ModApiBase { private: v3s16 m_p; ServerMap *m_map; static const luaL_Reg methods[]; static int gc_object(lua_State *L); static int l_set(lua_State *L); static int l_start(lua_State *L); static int l_stop(lua_State *L); static int l_is_started(lua_State *L); static int l_get_timeout(lua_State *L); static int l_get_elapsed(lua_State *L); public: NodeTimerRef(v3s16 p, ServerMap *map) : m_p(p), m_map(map) {} ~NodeTimerRef() = default; // Creates an NodeTimerRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. static void create(lua_State *L, v3s16 p, ServerMap *map); static void Register(lua_State *L); static const char className[]; };