/* Minetest Copyright (C) 2010-2024 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "map.h" #include "mapsector.h" #include "filesys.h" #include "voxel.h" #include "voxelalgorithms.h" #include "porting.h" #include "serialization.h" #include "settings.h" #include "log.h" #include "profiler.h" #include "gamedef.h" #include "util/directiontables.h" #include "rollback_interface.h" #include "reflowscan.h" #include "emerge.h" #include "mapgen/mapgen_v6.h" #include "mapgen/mg_biome.h" #include "config.h" #include "server.h" #include "database/database.h" #include "database/database-dummy.h" #include "database/database-sqlite3.h" #include "script/scripting_server.h" #include "irrlicht_changes/printing.h" #if USE_LEVELDB #include "database/database-leveldb.h" #endif #if USE_REDIS #include "database/database-redis.h" #endif #if USE_POSTGRESQL #include "database/database-postgresql.h" #endif /* ServerMap */ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge, MetricsBackend *mb): Map(gamedef), settings_mgr(savedir + DIR_DELIM + "map_meta.txt"), m_emerge(emerge) { verbosestream<map_settings_mgr = &settings_mgr; /* Try to load map; if not found, create a new one. */ // Determine which database backend to use std::string conf_path = savedir + DIR_DELIM + "world.mt"; Settings conf; bool succeeded = conf.readConfigFile(conf_path.c_str()); if (!succeeded || !conf.exists("backend")) { // fall back to sqlite3 conf.set("backend", "sqlite3"); } std::string backend = conf.get("backend"); dbase = createDatabase(backend, savedir, conf); if (conf.exists("readonly_backend")) { std::string readonly_dir = savedir + DIR_DELIM + "readonly"; dbase_ro = createDatabase(conf.get("readonly_backend"), readonly_dir, conf); } if (!conf.updateConfigFile(conf_path.c_str())) errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl; m_savedir = savedir; m_map_saving_enabled = false; m_save_time_counter = mb->addCounter( "minetest_map_save_time", "Time spent saving blocks (in microseconds)"); m_save_count_counter = mb->addCounter( "minetest_map_saved_blocks", "Number of blocks saved"); m_loaded_blocks_gauge = mb->addGauge( "minetest_map_loaded_blocks", "Number of loaded blocks"); m_map_compression_level = rangelim(g_settings->getS16("map_compression_level_disk"), -1, 9); try { // If directory exists, check contents and load if possible if (fs::PathExists(m_savedir)) { // If directory is empty, it is safe to save into it. if (fs::GetDirListing(m_savedir).empty()) { infostream<<"ServerMap: Empty save directory is valid." <seed; } bool ServerMap::blockpos_over_mapgen_limit(v3s16 p) { const s16 mapgen_limit_bp = rangelim( getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) / MAP_BLOCKSIZE; return p.X < -mapgen_limit_bp || p.X > mapgen_limit_bp || p.Y < -mapgen_limit_bp || p.Y > mapgen_limit_bp || p.Z < -mapgen_limit_bp || p.Z > mapgen_limit_bp; } bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data) { s16 csize = getMapgenParams()->chunksize; v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize); v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1); if (!m_chunks_in_progress.insert(bpmin).second) return false; bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info; EMERGE_DBG_OUT("initBlockMake(): " << bpmin << " - " << bpmax); v3s16 extra_borders(1, 1, 1); v3s16 full_bpmin = bpmin - extra_borders; v3s16 full_bpmax = bpmax + extra_borders; // Do nothing if not inside mapgen limits (+-1 because of neighbors) if (blockpos_over_mapgen_limit(full_bpmin) || blockpos_over_mapgen_limit(full_bpmax)) return false; data->seed = getSeed(); data->blockpos_min = bpmin; data->blockpos_max = bpmax; data->nodedef = m_nodedef; /* Create the whole area of this and the neighboring blocks */ for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++) for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) { v2s16 sectorpos(x, z); // Sector metadata is loaded from disk if not already loaded. MapSector *sector = createSector(sectorpos); FATAL_ERROR_IF(sector == NULL, "createSector() failed"); for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) { v3s16 p(x, y, z); MapBlock *block = emergeBlock(p, false); if (block == NULL) { block = createBlock(p); // Block gets sunlight if this is true. // Refer to the map generator heuristics. bool ug = m_emerge->isBlockUnderground(p); block->setIsUnderground(ug); } } } /* Now we have a big empty area. Make a ManualMapVoxelManipulator that contains this and the neighboring blocks */ data->vmanip = new MMVManip(this); data->vmanip->initialEmerge(full_bpmin, full_bpmax); // Data is ready now. return true; } void ServerMap::finishBlockMake(BlockMakeData *data, std::map *changed_blocks) { v3s16 bpmin = data->blockpos_min; v3s16 bpmax = data->blockpos_max; bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info; EMERGE_DBG_OUT("finishBlockMake(): " << bpmin << " - " << bpmax); /* Blit generated stuff to map NOTE: blitBackAll adds nearly everything to changed_blocks */ data->vmanip->blitBackAll(changed_blocks); EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()=" << changed_blocks->size()); /* Copy transforming liquid information */ while (data->transforming_liquid.size()) { m_transforming_liquid.push_back(data->transforming_liquid.front()); data->transforming_liquid.pop_front(); } for (auto &changed_block : *changed_blocks) { MapBlock *block = changed_block.second; if (!block) continue; /* Update is air cache of the MapBlocks */ block->expireIsAirCache(); /* Set block as modified */ block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_EXPIRE_IS_AIR); } /* Set central blocks as generated */ for (s16 x = bpmin.X; x <= bpmax.X; x++) for (s16 z = bpmin.Z; z <= bpmax.Z; z++) for (s16 y = bpmin.Y; y <= bpmax.Y; y++) { MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z)); if (!block) continue; block->setGenerated(true); } /* Save changed parts of map NOTE: Will be saved later. */ //save(MOD_STATE_WRITE_AT_UNLOAD); m_chunks_in_progress.erase(bpmin); } MapSector *ServerMap::createSector(v2s16 p2d) { /* Check if it exists already in memory */ MapSector *sector = getSectorNoGenerate(p2d); if (sector) return sector; /* Do not create over max mapgen limit */ if (blockpos_over_max_limit(v3s16(p2d.X, 0, p2d.Y))) throw InvalidPositionException("createSector(): pos over max mapgen limit"); /* Generate blank sector */ sector = new MapSector(this, p2d, m_gamedef); /* Insert to container */ m_sectors[p2d] = sector; return sector; } MapBlock * ServerMap::createBlock(v3s16 p) { v2s16 p2d(p.X, p.Z); s16 block_y = p.Y; /* This will create or load a sector if not found in memory. */ MapSector *sector; try { sector = createSector(p2d); } catch (InvalidPositionException &e) { infostream<<"createBlock: createSector() failed"<getBlockNoCreateNoEx(block_y); if (block) return block; // Create blank try { block = sector->createBlankBlock(block_y); } catch (InvalidPositionException &e) { infostream << "createBlock: createBlankBlock() failed" << std::endl; throw e; } return block; } MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank) { { MapBlock *block = getBlockNoCreateNoEx(p); if (block) return block; } { MapBlock *block = loadBlock(p); if(block) return block; } if (create_blank) { try { MapSector *sector = createSector(v2s16(p.X, p.Z)); return sector->createBlankBlock(p.Y); } catch (InvalidPositionException &e) {} } return NULL; } MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d, bool generate) { MapBlock *block = getBlockNoCreateNoEx(p3d); if (block == NULL) m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, generate); return block; } bool ServerMap::isBlockInQueue(v3s16 pos) { return m_emerge && m_emerge->isBlockInQueue(pos); } void ServerMap::addNodeAndUpdate(v3s16 p, MapNode n, std::map &modified_blocks, bool remove_metadata) { Map::addNodeAndUpdate(p, n, modified_blocks, remove_metadata); /* Add neighboring liquid nodes and this node to transform queue. (it's vital for the node itself to get updated last, if it was removed.) */ for (const v3s16 &dir : g_7dirs) { v3s16 p2 = p + dir; bool is_valid_position; MapNode n2 = getNode(p2, &is_valid_position); if(is_valid_position && (m_nodedef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)) m_transforming_liquid.push_back(p2); } } // N.B. This requires no synchronization, since data will not be modified unless // the VoxelManipulator being updated belongs to the same thread. void ServerMap::updateVManip(v3s16 pos) { Mapgen *mg = m_emerge->getCurrentMapgen(); if (!mg) return; MMVManip *vm = mg->vm; if (!vm) return; if (!vm->m_area.contains(pos)) return; s32 idx = vm->m_area.index(pos); vm->m_data[idx] = getNode(pos); vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA; vm->m_is_dirty = true; } void ServerMap::reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) { m_loaded_blocks_gauge->set(all_blocks); m_save_time_counter->increment(save_time_us); m_save_count_counter->increment(saved_blocks); } void ServerMap::save(ModifiedState save_level) { if (!m_map_saving_enabled) { warningstream<<"Not saving map, saving disabled."<getBlocks(blocks); for (MapBlock *block : blocks) { block_count_all++; if(block->getModified() >= (u32)save_level) { // Lazy beginSave() if(!save_started) { beginSave(); save_started = true; } modprofiler.add(block->getModifiedReasonString(), 1); saveBlock(block); block_count++; } } } if(save_started) endSave(); /* Only print if something happened or saved whole map */ if(save_level == MOD_STATE_CLEAN || block_count != 0) { infostream << "ServerMap: Written: " << block_count << " blocks" << ", " << block_count_all << " blocks in memory." << std::endl; PrintInfo(infostream); // ServerMap/ClientMap: infostream<<"Blocks modified by: "< &dst) { dbase->listAllLoadableBlocks(dst); if (dbase_ro) dbase_ro->listAllLoadableBlocks(dst); } void ServerMap::listAllLoadedBlocks(std::vector &dst) { for (auto §or_it : m_sectors) { MapSector *sector = sector_it.second; MapBlockVect blocks; sector->getBlocks(blocks); for (MapBlock *block : blocks) { v3s16 p = block->getPos(); dst.push_back(p); } } } MapDatabase *ServerMap::createDatabase( const std::string &name, const std::string &savedir, Settings &conf) { if (name == "sqlite3") return new MapDatabaseSQLite3(savedir); if (name == "dummy") return new Database_Dummy(); #if USE_LEVELDB if (name == "leveldb") return new Database_LevelDB(savedir); #endif #if USE_REDIS if (name == "redis") return new Database_Redis(conf); #endif #if USE_POSTGRESQL if (name == "postgresql") { std::string connect_string; conf.getNoEx("pgsql_connection", connect_string); return new MapDatabasePostgreSQL(connect_string); } #endif throw BaseException(std::string("Database backend ") + name + " not supported."); } void ServerMap::beginSave() { dbase->beginSave(); } void ServerMap::endSave() { dbase->endSave(); } bool ServerMap::saveBlock(MapBlock *block) { return saveBlock(block, dbase, m_map_compression_level); } bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db, int compression_level) { v3s16 p3d = block->getPos(); // Format used for writing u8 version = SER_FMT_VER_HIGHEST_WRITE; /* [0] u8 serialization version [1] data */ std::ostringstream o(std::ios_base::binary); o.write((char*) &version, 1); block->serialize(o, version, true, compression_level); // FIXME: zero copy possible in c++20 or with custom rdbuf bool ret = db->saveBlock(p3d, o.str()); if (ret) { // We just wrote it to the disk so clear modified flag block->resetModified(); } return ret; } void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load) { try { std::istringstream is(*blob, std::ios_base::binary); u8 version = readU8(is); if(is.fail()) throw SerializationError("ServerMap::loadBlock(): Failed" " to read MapBlock version"); MapBlock *block = nullptr; std::unique_ptr block_created_new; block = sector->getBlockNoCreateNoEx(p3d.Y); if (!block) { block_created_new = sector->createBlankBlockNoInsert(p3d.Y); block = block_created_new.get(); } { ScopeProfiler sp(g_profiler, "ServerMap: deSer block", SPT_AVG, PRECISION_MICRO); block->deSerialize(is, version, true); } // If it's a new block, insert it to the map if (block_created_new) { sector->insertBlock(std::move(block_created_new)); ReflowScan scanner(this, m_emerge->ndef); scanner.scan(block, &m_transforming_liquid); } /* Save blocks loaded in old format in new format */ //if(version < SER_FMT_VER_HIGHEST_READ || save_after_load) // Only save if asked to; no need to update version if(save_after_load) saveBlock(block); // We just loaded it from, so it's up-to-date. block->resetModified(); } catch(SerializationError &e) { errorstream<<"Invalid block data in database" <<" ("<getBool("ignore_world_load_errors")){ errorstream<<"Ignoring block load error. Duck and cover! " <<"(ignore_world_load_errors)"<loadBlock(blockpos, &ret); if (!ret.empty()) { loadBlock(&ret, blockpos, createSector(p2d), false); } else if (dbase_ro) { dbase_ro->loadBlock(blockpos, &ret); if (!ret.empty()) { loadBlock(&ret, blockpos, createSector(p2d), false); } } else { return NULL; } MapBlock *block = getBlockNoCreateNoEx(blockpos); if (created_new && (block != NULL)) { std::map modified_blocks; // Fix lighting if necessary voxalgo::update_block_border_lighting(this, block, modified_blocks); if (!modified_blocks.empty()) { //Modified lighting, send event MapEditEvent event; event.type = MEET_OTHER; event.setModifiedBlocks(modified_blocks); dispatchEvent(event); } } return block; } bool ServerMap::deleteBlock(v3s16 blockpos) { if (!dbase->deleteBlock(blockpos)) return false; MapBlock *block = getBlockNoCreateNoEx(blockpos); if (block) { v2s16 p2d(blockpos.X, blockpos.Z); MapSector *sector = getSectorNoGenerate(p2d); if (!sector) return false; // It may not be safe to delete the block from memory at the moment // (pointers to it could still be in use) m_detached_blocks.push_back(sector->detachBlock(block)); } return true; } void ServerMap::deleteDetachedBlocks() { for (const auto &block : m_detached_blocks) { assert(block->isOrphan()); (void)block; // silence unused-variable warning in release builds } m_detached_blocks.clear(); } void ServerMap::step() { // Delete from memory blocks removed by deleteBlocks() only when pointers // to them are (probably) no longer in use deleteDetachedBlocks(); } void ServerMap::PrintInfo(std::ostream &out) { out<<"ServerMap: "; } bool ServerMap::repairBlockLight(v3s16 blockpos, std::map *modified_blocks) { MapBlock *block = emergeBlock(blockpos, false); if (!block || !block->isGenerated()) return false; voxalgo::repair_block_light(this, block, modified_blocks); return true; } /* Liquids */ #define WATER_DROP_BOOST 4 const static v3s16 liquid_6dirs[6] = { // order: upper before same level before lower v3s16( 0, 1, 0), v3s16( 0, 0, 1), v3s16( 1, 0, 0), v3s16( 0, 0,-1), v3s16(-1, 0, 0), v3s16( 0,-1, 0) }; enum NeighborType : u8 { NEIGHBOR_UPPER, NEIGHBOR_SAME_LEVEL, NEIGHBOR_LOWER }; struct NodeNeighbor { MapNode n; NeighborType t; v3s16 p; NodeNeighbor() : n(CONTENT_AIR), t(NEIGHBOR_SAME_LEVEL) { } NodeNeighbor(const MapNode &node, NeighborType n_type, const v3s16 &pos) : n(node), t(n_type), p(pos) { } }; static s8 get_max_liquid_level(NodeNeighbor nb, s8 current_max_node_level) { s8 max_node_level = current_max_node_level; u8 nb_liquid_level = (nb.n.param2 & LIQUID_LEVEL_MASK); switch (nb.t) { case NEIGHBOR_UPPER: if (nb_liquid_level + WATER_DROP_BOOST > current_max_node_level) { max_node_level = LIQUID_LEVEL_MAX; if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX) max_node_level = nb_liquid_level + WATER_DROP_BOOST; } else if (nb_liquid_level > current_max_node_level) { max_node_level = nb_liquid_level; } break; case NEIGHBOR_LOWER: break; case NEIGHBOR_SAME_LEVEL: if ((nb.n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK && nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) max_node_level = nb_liquid_level - 1; break; } return max_node_level; } void ServerMap::transforming_liquid_add(v3s16 p) { m_transforming_liquid.push_back(p); } void ServerMap::transformLiquids(std::map &modified_blocks, ServerEnvironment *env) { u32 loopcount = 0; u32 initial_size = m_transforming_liquid.size(); /*if(initial_size != 0) infostream<<"transformLiquids(): initial_size="< must_reflow; std::vector > changed_nodes; std::vector check_for_falling; u32 liquid_loop_max = g_settings->getS32("liquid_loop_max"); u32 loop_max = liquid_loop_max; while (m_transforming_liquid.size() != 0) { // This should be done here so that it is done when continue is used if (loopcount >= initial_size || loopcount >= loop_max) break; loopcount++; /* Get a queued transforming liquid node */ v3s16 p0 = m_transforming_liquid.front(); m_transforming_liquid.pop_front(); MapNode n0 = getNode(p0); /* Collect information about current node */ s8 liquid_level = -1; // The liquid node which will be placed there if // the liquid flows into this node. content_t liquid_kind = CONTENT_IGNORE; // The node which will be placed there if liquid // can't flow into this node. content_t floodable_node = CONTENT_AIR; const ContentFeatures &cf = m_nodedef->get(n0); LiquidType liquid_type = cf.liquid_type; switch (liquid_type) { case LIQUID_SOURCE: liquid_level = LIQUID_LEVEL_SOURCE; liquid_kind = cf.liquid_alternative_flowing_id; break; case LIQUID_FLOWING: liquid_level = (n0.param2 & LIQUID_LEVEL_MASK); liquid_kind = n0.getContent(); break; case LIQUID_NONE: // if this node is 'floodable', it *could* be transformed // into a liquid, otherwise, continue with the next node. if (!cf.floodable) continue; floodable_node = n0.getContent(); liquid_kind = CONTENT_AIR; break; case LiquidType_END: break; } /* Collect information about the environment */ NodeNeighbor sources[6]; // surrounding sources int num_sources = 0; NodeNeighbor flows[6]; // surrounding flowing liquid nodes int num_flows = 0; NodeNeighbor airs[6]; // surrounding air int num_airs = 0; NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid int num_neutrals = 0; bool flowing_down = false; bool ignored_sources = false; bool floating_node_above = false; for (u16 i = 0; i < 6; i++) { NeighborType nt = NEIGHBOR_SAME_LEVEL; switch (i) { case 0: nt = NEIGHBOR_UPPER; break; case 5: nt = NEIGHBOR_LOWER; break; default: break; } v3s16 npos = p0 + liquid_6dirs[i]; NodeNeighbor nb(getNode(npos), nt, npos); const ContentFeatures &cfnb = m_nodedef->get(nb.n); if (nt == NEIGHBOR_UPPER && cfnb.floats) floating_node_above = true; switch (cfnb.liquid_type) { case LIQUID_NONE: if (cfnb.floodable) { airs[num_airs++] = nb; // if the current node is a water source the neighbor // should be enqueded for transformation regardless of whether the // current node changes or not. if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE) m_transforming_liquid.push_back(npos); // if the current node happens to be a flowing node, it will start to flow down here. if (nb.t == NEIGHBOR_LOWER) flowing_down = true; } else { neutrals[num_neutrals++] = nb; if (nb.n.getContent() == CONTENT_IGNORE) { // If node below is ignore prevent water from // spreading outwards and otherwise prevent from // flowing away as ignore node might be the source if (nb.t == NEIGHBOR_LOWER) flowing_down = true; else ignored_sources = true; } } break; case LIQUID_SOURCE: // if this node is not (yet) of a liquid type, choose the first liquid type we encounter if (liquid_kind == CONTENT_AIR) liquid_kind = cfnb.liquid_alternative_flowing_id; if (cfnb.liquid_alternative_flowing_id != liquid_kind) { neutrals[num_neutrals++] = nb; } else { // Do not count bottom source, it will screw things up if(nt != NEIGHBOR_LOWER) sources[num_sources++] = nb; } break; case LIQUID_FLOWING: if (nb.t != NEIGHBOR_SAME_LEVEL || (nb.n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK) { // if this node is not (yet) of a liquid type, choose the first liquid type we encounter // but exclude falling liquids on the same level, they cannot flow here anyway // used to determine if the neighbor can even flow into this node s8 max_level_from_neighbor = get_max_liquid_level(nb, -1); u8 range = m_nodedef->get(cfnb.liquid_alternative_flowing_id).liquid_range; if (liquid_kind == CONTENT_AIR && max_level_from_neighbor >= (LIQUID_LEVEL_MAX + 1 - range)) liquid_kind = cfnb.liquid_alternative_flowing_id; } if (cfnb.liquid_alternative_flowing_id != liquid_kind) { neutrals[num_neutrals++] = nb; } else { flows[num_flows++] = nb; if (nb.t == NEIGHBOR_LOWER) flowing_down = true; } break; case LiquidType_END: break; } } /* decide on the type (and possibly level) of the current node */ content_t new_node_content; s8 new_node_level = -1; s8 max_node_level = -1; u8 range = m_nodedef->get(liquid_kind).liquid_range; if (range > LIQUID_LEVEL_MAX + 1) range = LIQUID_LEVEL_MAX + 1; if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) { // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid) // or the flowing alternative of the first of the surrounding sources (if it's air), so // it's perfectly safe to use liquid_kind here to determine the new node content. new_node_content = m_nodedef->get(liquid_kind).liquid_alternative_source_id; } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) { // liquid_kind is set properly, see above max_node_level = new_node_level = LIQUID_LEVEL_MAX; if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range)) new_node_content = liquid_kind; else new_node_content = floodable_node; } else if (ignored_sources && liquid_level >= 0) { // Maybe there are neighboring sources that aren't loaded yet // so prevent flowing away. new_node_level = liquid_level; new_node_content = liquid_kind; } else { // no surrounding sources, so get the maximum level that can flow into this node for (u16 i = 0; i < num_flows; i++) { max_node_level = get_max_liquid_level(flows[i], max_node_level); } u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity; if (viscosity > 1 && max_node_level != liquid_level) { // amount to gain, limited by viscosity // must be at least 1 in absolute value s8 level_inc = max_node_level - liquid_level; if (level_inc < -viscosity || level_inc > viscosity) new_node_level = liquid_level + level_inc/viscosity; else if (level_inc < 0) new_node_level = liquid_level - 1; else if (level_inc > 0) new_node_level = liquid_level + 1; if (new_node_level != max_node_level) must_reflow.push_back(p0); } else { new_node_level = max_node_level; } if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range)) new_node_content = liquid_kind; else new_node_content = floodable_node; } /* check if anything has changed. if not, just continue with the next node. */ if (new_node_content == n0.getContent() && (m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING || ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK) == flowing_down))) continue; /* check if there is a floating node above that needs to be updated. */ if (floating_node_above && new_node_content == CONTENT_AIR) check_for_falling.push_back(p0); /* update the current node */ MapNode n00 = n0; //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK)); if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) { // set level to last 3 bits, flowing down bit to 4th bit n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK); } else { // set the liquid level and flow bits to 0 n0.param2 &= ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK); } // change the node. n0.setContent(new_node_content); // on_flood() the node if (floodable_node != CONTENT_AIR) { if (env->getScriptIface()->node_on_flood(p0, n00, n0)) continue; } // Ignore light (because calling voxalgo::update_lighting_nodes) ContentLightingFlags f0 = m_nodedef->getLightingFlags(n0); n0.setLight(LIGHTBANK_DAY, 0, f0); n0.setLight(LIGHTBANK_NIGHT, 0, f0); // Find out whether there is a suspect for this action std::string suspect; if (m_gamedef->rollback()) suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1); if (m_gamedef->rollback() && !suspect.empty()) { // Blame suspect RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true); // Get old node for rollback RollbackNode rollback_oldnode(this, p0, m_gamedef); // Set node setNode(p0, n0); // Report RollbackNode rollback_newnode(this, p0, m_gamedef); RollbackAction action; action.setSetNode(p0, rollback_oldnode, rollback_newnode); m_gamedef->rollback()->reportAction(action); } else { // Set node setNode(p0, n0); } v3s16 blockpos = getNodeBlockPos(p0); MapBlock *block = getBlockNoCreateNoEx(blockpos); if (block != NULL) { modified_blocks[blockpos] = block; changed_nodes.emplace_back(p0, n00); } /* enqueue neighbors for update if necessary */ switch (m_nodedef->get(n0.getContent()).liquid_type) { case LIQUID_SOURCE: case LIQUID_FLOWING: // make sure source flows into all neighboring nodes for (u16 i = 0; i < num_flows; i++) if (flows[i].t != NEIGHBOR_UPPER) m_transforming_liquid.push_back(flows[i].p); for (u16 i = 0; i < num_airs; i++) if (airs[i].t != NEIGHBOR_UPPER) m_transforming_liquid.push_back(airs[i].p); break; case LIQUID_NONE: // this flow has turned to air; neighboring flows might need to do the same for (u16 i = 0; i < num_flows; i++) m_transforming_liquid.push_back(flows[i].p); break; case LiquidType_END: break; } } //infostream<<"Map::transformLiquids(): loopcount="<getScriptIface()->check_for_falling(p); } env->getScriptIface()->on_liquid_transformed(changed_nodes); /* ---------------------------------------------------------------------- * Manage the queue so that it does not grow indefinitely */ u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time"); if (time_until_purge == 0) return; // Feature disabled time_until_purge *= 1000; // seconds -> milliseconds u64 curr_time = porting::getTimeMs(); u32 prev_unprocessed = m_unprocessed_count; m_unprocessed_count = m_transforming_liquid.size(); // if unprocessed block count is decreasing or stable if (m_unprocessed_count <= prev_unprocessed) { m_queue_size_timer_started = false; } else { if (!m_queue_size_timer_started) m_inc_trending_up_start_time = curr_time; m_queue_size_timer_started = true; } // Account for curr_time overflowing if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time) m_queue_size_timer_started = false; /* If the queue has been growing for more than liquid_queue_purge_time seconds * and the number of unprocessed blocks is still > liquid_loop_max then we * cannot keep up; dump the oldest blocks from the queue so that the queue * has liquid_loop_max items in it */ if (m_queue_size_timer_started && curr_time - m_inc_trending_up_start_time > time_until_purge && m_unprocessed_count > liquid_loop_max) { size_t dump_qty = m_unprocessed_count - liquid_loop_max; infostream << "transformLiquids(): DUMPING " << dump_qty << " blocks from the queue" << std::endl; while (dump_qty--) m_transforming_liquid.pop_front(); m_queue_size_timer_started = false; // optimistically assume we can keep up now m_unprocessed_count = m_transforming_liquid.size(); } }