/* Minetest Copyright (C) 2023 Vitaliy Lobachevskiy This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include #include #include /// Represents a triangle as three vertices. /// “Smallest” (according to <) vertex is expected to be first, others should follow in the counter-clockwise order. using Triangle = std::array; /// Represents a quad as four vertices. /// Vertices should be in the counter-clockwise order. using Quad = std::array; /// Compare two meshes for equality. /// @param vertices Vertices of the first mesh. Order doesn’t matter. /// @param indices Indices of the first mesh. Triangle order doesn’t matter. Vertex order in a triangle only matters for winding. /// @param expected The second mesh, in an expanded form. Must be sorted. /// @returns Whether the two meshes are equal. [[nodiscard]] bool checkMeshEqual(const std::vector &vertices, const std::vector &indices, const std::vector &expected); /// Compare two meshes for equality. /// @param vertices Vertices of the first mesh. Order doesn’t matter. /// @param indices Indices of the first mesh. Triangle order doesn’t matter. Vertex order in a triangle only matters for winding. /// @param expected The second mesh, in a quad form. /// @returns Whether the two meshes are equal. /// @note There are two ways to split a quad into 2 triangles; either is allowed. [[nodiscard]] bool checkMeshEqual(const std::vector &vertices, const std::vector &indices, const std::vector &expected);