/* Minetest Copyright (C) 2022 Minetest core developers & community This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "gamedef.h" #include "inventory.h" #include "server/serverinventorymgr.h" class ServerEnvironment; class MockInventoryManager : public ServerInventoryManager { public: MockInventoryManager(IGameDef *gamedef) : p1(gamedef->getItemDefManager()), p2(gamedef->getItemDefManager()) {}; Inventory *getInventory(const InventoryLocation &loc) override { if (loc.type == InventoryLocation::PLAYER && loc.name == "p1") return &p1; if (loc.type == InventoryLocation::PLAYER && loc.name == "p2") return &p2; return nullptr; } void setInventoryModified(const InventoryLocation &loc) override {} Inventory p1; Inventory p2; };