/* Minetest This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "test.h" #include #include #include #include "mapblock.h" #include "dummymap.h" class TestMap : public TestBase { public: TestMap() { TestManager::registerTestModule(this); } const char *getName() { return "TestMap"; } void runTests(IGameDef *gamedef); void testMaxMapgenLimit(); void testForEachNodeInArea(IGameDef *gamedef); void testForEachNodeInAreaBlank(IGameDef *gamedef); void testForEachNodeInAreaEmpty(IGameDef *gamedef); }; static TestMap g_test_instance; void TestMap::runTests(IGameDef *gamedef) { TEST(testMaxMapgenLimit); TEST(testForEachNodeInArea, gamedef); TEST(testForEachNodeInAreaBlank, gamedef); TEST(testForEachNodeInAreaEmpty, gamedef); } //////////////////////////////////////////////////////////////////////////////// void TestMap::testMaxMapgenLimit() { // limit must end on a mapblock boundary UASSERTEQ(int, MAX_MAP_GENERATION_LIMIT % MAP_BLOCKSIZE, MAP_BLOCKSIZE - 1); // objectpos_over_limit should do exactly this except the last node // actually spans from LIMIT-0.5 to LIMIT+0.5 float limit_times_bs = MAX_MAP_GENERATION_LIMIT * BS; UASSERT(objectpos_over_limit(v3f(limit_times_bs-BS/2)) == false); UASSERT(objectpos_over_limit(v3f(limit_times_bs)) == false); UASSERT(objectpos_over_limit(v3f(limit_times_bs+BS/2)) == false); UASSERT(objectpos_over_limit(v3f(limit_times_bs+BS)) == true); UASSERT(objectpos_over_limit(v3f(-limit_times_bs+BS/2)) == false); UASSERT(objectpos_over_limit(v3f(-limit_times_bs)) == false); UASSERT(objectpos_over_limit(v3f(-limit_times_bs-BS/2)) == false); UASSERT(objectpos_over_limit(v3f(-limit_times_bs-BS)) == true); // blockpos_over_max_limit s16 limit_block = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE; UASSERT(blockpos_over_max_limit(v3s16(limit_block)) == false); UASSERT(blockpos_over_max_limit(v3s16(limit_block+1)) == true); UASSERT(blockpos_over_max_limit(v3s16(-limit_block)) == false); UASSERT(blockpos_over_max_limit(v3s16(-limit_block-1)) == true); } void TestMap::testForEachNodeInArea(IGameDef *gamedef) { v3s16 minp_visit(-10, -10, -10); v3s16 maxp_visit(20, 20, 10); v3s16 dims_visit = maxp_visit - minp_visit + v3s16(1, 1, 1); s32 volume_visit = (s32)dims_visit.X * (s32)dims_visit.Y * (s32)dims_visit.Z; v3s16 minp = minp_visit - v3s16(1, 1, 1); v3s16 maxp = maxp_visit + v3s16(1, 1, 1); DummyMap map(gamedef, getNodeBlockPos(minp), getNodeBlockPos(maxp)); v3s16 p1(0, 10, 5); MapNode n1(t_CONTENT_STONE); map.setNode(p1, n1); v3s16 p2(-1, 15, 5); MapNode n2(t_CONTENT_TORCH); map.setNode(p2, n2); v3s16 p3 = minp_visit; MapNode n3(CONTENT_AIR); map.setNode(p3, n3); v3s16 p4 = maxp_visit; MapNode n4(t_CONTENT_LAVA); map.setNode(p4, n4); // These positions should not be visited. map.setNode(minp, MapNode(t_CONTENT_WATER)); map.setNode(maxp, MapNode(t_CONTENT_WATER)); s32 n_visited = 0; std::unordered_set visited; v3s16 minp_visited(0, 0, 0); v3s16 maxp_visited(0, 0, 0); std::unordered_map found; map.forEachNodeInArea(minp_visit, maxp_visit, [&](v3s16 p, MapNode n) -> bool { n_visited++; visited.insert(p); minp_visited.X = std::min(minp_visited.X, p.X); minp_visited.Y = std::min(minp_visited.Y, p.Y); minp_visited.Z = std::min(minp_visited.Z, p.Z); maxp_visited.X = std::max(maxp_visited.X, p.X); maxp_visited.Y = std::max(maxp_visited.Y, p.Y); maxp_visited.Z = std::max(maxp_visited.Z, p.Z); if (n.getContent() != CONTENT_IGNORE) found[p] = n; return true; }); UASSERTEQ(s32, n_visited, volume_visit); UASSERTEQ(s32, (s32)visited.size(), volume_visit); UASSERT(minp_visited == minp_visit); UASSERT(maxp_visited == maxp_visit); UASSERTEQ(size_t, found.size(), 4); UASSERT(found.find(p1) != found.end()); UASSERTEQ(content_t, found[p1].getContent(), n1.getContent()); UASSERT(found.find(p2) != found.end()); UASSERTEQ(content_t, found[p2].getContent(), n2.getContent()); UASSERT(found.find(p3) != found.end()); UASSERTEQ(content_t, found[p3].getContent(), n3.getContent()); UASSERT(found.find(p4) != found.end()); UASSERTEQ(content_t, found[p4].getContent(), n4.getContent()); } void TestMap::testForEachNodeInAreaBlank(IGameDef *gamedef) { DummyMap map(gamedef, v3s16(0, 0, 0), v3s16(-1, -1, -1)); v3s16 invalid_p(0, 0, 0); bool visited = false; map.forEachNodeInArea(invalid_p, invalid_p, [&](v3s16 p, MapNode n) -> bool { bool is_valid_position = true; UASSERT(n == map.getNode(p, &is_valid_position)); UASSERT(!is_valid_position); UASSERT(!visited); visited = true; return true; }); UASSERT(visited); } void TestMap::testForEachNodeInAreaEmpty(IGameDef *gamedef) { DummyMap map(gamedef, v3s16(), v3s16()); map.forEachNodeInArea(v3s16(0, 0, 0), v3s16(-1, -1, -1), [&](v3s16 p, MapNode n) -> bool { UASSERT(false); // Should be unreachable return true; }); }